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Cedar

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Posts posted by Cedar

  1. 7 minutes ago, Mycellanious said:

    Ok but why would you ever declare Knock Aside when you could instead say the words, "Unintelligible Screaming"

    This is how I always imagine this trigger:

    Pepe reeee - Apps on Google Play

    5 minutes ago, Maniacal_cackle said:

    You can also charge through your own models for the perfect knock aside positioning!

    unfortunately I never had a chance to make this trigger relevant :( 

    • Haha 4
  2. 51 minutes ago, Maniacal_cackle said:

    What does climbing gear matter? You've got a stat 5 knock aside with suit built-in!

    EDIT: Also helps to think of climbing gear as negating a piece of terrain rather than being for a specific model. Got a bit forest you are going to struggle with? Suddenly your whole crew can climb through the trees.... Yeah, not sure how that works.

    The most fun I had with the goat was when it charged trough concrete wall. Incorporeal robot goat is super fun idea. I admit, the charge achieved nothing, but it was amazing :D 

    • Haha 2
  3. Personally I don't know why he hired rat kings as you're able to create them from rats (and when they merge they can have like 8 focused). I'd pick Mad Dog instead, but hey, it's not bad if it works :) 

     

    14 minutes ago, Higgybeans said:

    Samael actually got me the winning point this game. I previously couldn't figure him out, but today I am starting to understand.

    Could you explain a bit more how he does the job? each time I faced him he didn't do much.

  4. 5 minutes ago, Jesy Blue said:

    On the Resser front, what about that lady from The Dead Man's Ball story, Gwenifer Howell?  It could be her, her puppy as an Enforcer, and those annoying children in her neighborhood that we suspect are very dead by now. They could be non-combat sneaky scheming pieces, and she can bonus action summon only Mindless Zombies with a severe card because she's still not that good. She could be the Henchman of the "Amateur" keyword.

    YESSS!!! I was hoping that in 3rd edition she becomes a Redchapel henchman for Seamus. I would be amazed if she was introduced in the future.

    • Like 1
    • Agree 1
  5. 14 minutes ago, Mycellanious said:

    The Alpinist is fantastic for the Climbing Gear ability. That alone is worth 5ss imo, if he was a blank card with 5 wounds, Armor 1 and Climbing Gear I'd still hire him. 

    Harpooners are excellent at mispositioning enemy models or Scheme Markers. I usually hire one and Toss it up the board so it can threaten to pull enemies towards my crew, or activate last and Reel In a Scheme Marker. 

    I'm actually glad that somebody finds more value in those models than I do :D For me climbing gear is bit bad, as it doesn't work on models that start movement in range, just on models in range. It screwed me over few times.

    • Like 1
  6. I'm actually skipping Harpooners in EVS, as just other models are better and I can't see any value in anything they bring to the table.You have better beaters and better support in other models in the crew.  Alpinist is IMO a trap model, that doesn't offer that much. You can hire him as sole scheme runner, though other models (usually those in keyword) would do better job.

    I've never played mei myself, just guys who played her told me they are garbage that doesn't bring anything to the crew.

  7. 3 hours ago, Nikshe said:

    I think about some patients-in-the-middle-of therapy. They can have many Wounds but be damaged by 1 for every non-damaging action they perform. In TTB there were a concept of Wrath Fetishes and good arts for that sort of minions.

    that's nice idea, i like it.

  8. 5 hours ago, Maniacal_cackle said:

    I wonder which factions have unplayable low-cost models. Ressers are mostly playable

    I say each Faction has at least one unplayable or bad non-totem model in range 4-7. From top of my head:

    Guild: Pistolero (worst model in the game, lol), Guild patrol (as hire, not summon), Newsie, Witchling Stalker, Queller

    Ressers: Guild autopsy, Night Terror (crooligans are just better), onryo (as hire)

    Arcanists: Moleman, Hoarcat, Saboteur, Paul Crockett, December acolyte

    Neverborn: Bloodwretch, Bultungin, Aversion (why this model even exists?), Waldgeist, maurice, tuco, Rattler,

    Outcasts: Desperate Mercenary, winged plague

    Bayou: Banjonista, Lightning bug,

    Ten Thunders: Geisha (she brings only lure to the table so she becomes primary target of many enemies), Rail Worker, Lotus Eater, TT bro, Obsidian oni (as hire)

    Explorers Society (yes, even the faction that everyone complains about has bad models): Moorwraith, Alpinist, Harpooner, Nocturne (as summon, you sometimes can hire one, though it's still bad idea IMO), Berserker Husk (as hire).

    7 hours ago, Harlekin said:

    Well, there is Public Enemies. I guess, it was aimed at giving those <7 Stones model more value. 

    Too bad that still models with cost 8+ are performing much better usually at it (maybe excluding snipers and some overstated/undercosted minions), since your opponent needs to spend more resources at killing them. From my experience the best what low-cost minion can do in the game is be mobile and provide some utility for the crew (healing/moving friends/card draw and so) - it doesn't have to attack enemies at all. 

     

    5 hours ago, Maniacal_cackle said:

    To be fair, in competitive play, MOST models aren't viable. Like Vincent, Sybelle, Philip and the Nanny... Many expensive models are considered pretty garbage in competitive play as well. I think it is more noticeable with cheap models because there's so many of them.

     

    Yes and no. I've seen more people complaining about named characters rather than cheap garbage (for example - I've noticed more posts complaining about taelor over those complaining about desperate mercenaries). 

    BTW. Vincent is good situational pick :P 

    • Like 1
  9. 4 minutes ago, Harlekin said:

    In competitive play, the big guys still dominate the field, though and it really would be nice to see some change to that. 

    I think nice idea would be to include more schemes that care about model cost. Right now we have only vendetta (which is rarely taken on little guys) or hidden martyrs. Adding 1-2 schemes that care about cheap, significant models would be cool.

     

    6 minutes ago, Harlekin said:

    Thanks from the inside to M2E. Looks like my local meta already was very fond of the big models back then. Or I just ran into Nicodem and Dreamer too often.

    M2E had lots of crazy stuff, much more than current version. I remember when rats were errated that they couldn't be hired in crews lead by masters other than Hamelin, since EVERY OC master was hiring 2 rats and obedient wretch just to get 8 activations for 8 stones :P 

     

    8 minutes ago, Thatguy said:

    Yeah it seems that mobility is usually pretty available at this cost range. But rarely survival or punching power. 

    My thoughts exactly. Low-cost models that want to stab/shot stuff are usually garbage (like pistolero or witchling stalker).Unfortunately, they potential damage output can't be boosted, as high damage/cost ratio could be end of big boys.

    • Thanks 1
  10. I think it depends on the model. There are models with cost in range 4-6 which you hire very often (like crooligans, necropunks, undergraduates, hucksters, operatives, machinists, etc.) mostly because they are either excellent scheme runners (crooligans/necropunks/hucksters) or are undercosted (undergraduates) or are great counterpicks/support option (operatives/machinists). Type of models that suffer from this price range are models who want to be quasi-beaters,shooting at enemies or engaging them in melee. Also, most models in game have wounds equal to their cost, so low-cost models die to focused severe damage. 

    16 minutes ago, Silbuster said:

    Does anyone ever use all three (or any) in a game (apart from me)?

    So I never used ruffians/geishas/showgirls more than 1, though I picked 3 undergraduates and tried 3 vataagi huntsmen once. I guess Molly can bring 3 Crooligans with her too. There are options, but usually you'll bring only one such model for specific purpose.

     

    2 minutes ago, Harlekin said:

    I only have a few M2E games under my belly, but did people actually hire cheap models back then

    they did. For instance, when Desperate Mercenaries were buffed to cost 3 stones instead of 4 I've seen lists with 6 of them, just to ensure activation control over opponent.

    • Like 1
  11. 1 hour ago, Thatguy said:

    I like it. I think I would try to build Sister Sprosser to be both Asylum and Revenant since she's a nun. 

    This may be mistake on my side due to language differences - in Polish we often refer to nurses per "sister", I don't know if it's same thing in English. She is definitely not a nun, just a regular nurse (who also has passion for ending patients suffering for good) :) 

    1 hour ago, Thatguy said:

    I think I'd also drop The Brute to Wp 4 or even 3 like Papa Loco and Fuhatsu, other "crazy" characters. 

     That's good point. I wanted to give him high WP stat so he could have chance against those pesky lures and obeys, but you're right, he should be WP 3-4.

     

    13 minutes ago, belorey said:

    I like because outside of Dashel nobody can get SS on Guild, but withot Stat means that the only way to get this is with the RJ right? very hard to get, first the RJ, the you must be able to give Staggered to a model and then you must kill him within 6" of Sister Sprosser to get a SS.

    My mistake - it should be stat 6, so it would work on 8. It's situational soulstone gain and I think something like card with value of 8-9 should be enough.

     

    1 hour ago, Filox said:

    WYRD pls copy paste into the game!

    Would be nice, but I doubt it'll happen :) 

  12.  

    Hi guys, so after a while I decided to expand the keyword a bit more as well as address some issues you raised

    On 3/5/2021 at 3:28 AM, admiralvorkraft said:

    Instead of View of the Endless can we call that either Hypnotherapy or You Are Getting Sleepy...?

    Initially I was thinking about different name, though I wanted to avoid duplicating existing attacks. I changed  the name and added a minor bonus to it.

     

    On 3/5/2021 at 5:35 AM, Thatguy said:

    I'd probably have them come in slow at least. If not with a summon upgrade. 

    On 3/5/2021 at 4:57 PM, belorey said:

    Sure they don't need it. But i'm the opinion (as other players) that free summons without an upgrade are too strong. They can denial Let them Bleed too easy. And again, i think this upgrade would mitigate the shenanigans the asylum models would have.

    I initially wanted to give them an upgrade, though I decided it's not worth the space - you always summon an Orderly, which are not the toughest models among minions that can be summoned. Now I think that summoning without slow/staggered can create too big swing in the game (even if you are attacking with stat 5 against Wp are you need rams).

    Anyway - for the models

    I renamed the attack and added an option for it to deal bit more damage against targets that are already staggered 

     

    Quote

     

    Sigmund Von Horn 13 cost

    Master, Living

    Asylum

     

    5 DF 6 WP 4MV 2SZ

    10 wounds, 30mm


     

    Persistent Therapy: Enemy models with Staggered that start their Activation engaged by friendly Asylum model must either discard a card, or this model may Drop a Scheme Marker in base contact with them, ignoring LoS.

    Protected(Asylum): After this model is targeted by an enemy Attack Action, it may discard a card to change the target to a friendly Asylum model within 2” of this model (ignoring range, LoS and targeting restrictions).

    Intuition: At the start of this model’s Activation, it may look at the top three cards of its Fate Deck and then return them in any order.

    Sedatives: After a Staggered Condition ends on an enemy model within :aura6 outside of that model Activation, the enemy model gains Slow.

    ----------

    Attack Actions:

    Hypnotherapy (RG: 10”, STAT: 6, RST:  Wp, TN: -): Target suffers 1/2/3 damage and gains Staggered. If the target already has Staggered it suffers +1 damage.

    :crow Daze: Target gains Stunned and is Pushed up to 3” in any direction.

     

    Dementia (RG: 10”, STAT: 5, RST: Wp, TN: 12): This Action cannot target the same model more than once per Activation. Non-Master only. Place the target anywhere within 3” of its current location. Then, the target takes a non-Charge General Action chosen and controlled by this model.

    :ram Involuntary Commitment: Once per Turn. Enemy only. After resolving the generated Action, Summon an Orderly into base contact with the target, it gains Slow.

    :mask Touch of Madness: Target Discards a random card.

    Tactical Actions:

    Emergency Surgery (RG: 2”, STAT: 7:mask, RST: -, TN: 10): Other Living model only. Target Heals 1/2/3.

    :mask Pulled Here and There: Push either this model or the target up to 3”.

    :ToS-Fast:Dark Bargain (RG: 6”, STAT: 6, RST: -, TN: 10): Friendly only. Target suffers 1 damage and may then take the Interact Action.

     :crow Burn Out: Target suffers 2 damage and gains Fast

     

     

    I'm quite happy how the Totem looks like, so I decided to not change it.

    Quote

     

    Ian Connor 8 Cost

    Enforcer, Living

    Asylum

     

    6 DF 5 WP 5MV 2SZ

    8 wounds, 30mm


     

    By Your Side: At the start of this model’s Activation, it may discard a card to Place itself within 2” of a friendly non-Minion that shares a Keyword with it.

    Hostile Work Environment: Enemy models within :aura6 may not be targeted by the Actions of other enemy models.

    Restraining Tactics: Friendly Asylum models within :aura6 increase the range of their :meleeActions by +1”

    Restraints: Enemy models with Staggered that are engaged by this model are ignored by their controller for the purposes of Strategies and Schemes.

    Research Specimens: After this model kills an enemy model, this model may draw a card.

    Hard to Kill: When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.

    ----------

    Attack Actions: 

    Staggering Punch (RG: :melee0”, STAT: 6, RST:  Df, TN: -): Target suffers 2/3/4 damage and gains Staggered.

    :mask You’re Comin’ with Me: Push the target up to 3” in any direction, then Place this model into base contact with it.

    :ram Can’t Breathe: Target must have Staggered. When resolving, the target suffers +2 damage.

    Lead the Way (RG: 2”, STAT: 6, RST:  Df, TN: 11): This Action cannot target the same model more than once per Activation. Target model is Pushed 4” in any direction, then Push this model up to 4” toward the target.

    :ram Sudden Strike: This model may take a :melee Action.

    Tactical Actions:

    :ToS-Fast: Electroshock Therapy(Rg: :new-Pulse:6”, STAT: 6, RST:  -, TN: 14): Enemy Models within range must each pass a TN 12 Wp duel or suffer 1 damage and gain Staggered. Models that already had Staggered when this Action was declared and failed the duel must discard a card each.

    :tome Surge: Draw a card.

     

     

    And for the new models - the Henchman who embodies the "drain their resources" mentality - either by forcing the discards or making enemy cheat a lot of the duels. She came to Malifaux after few investigations Earthside discovered abnormal number of patients who died on her shifts. After meeting Sigmunt Von Horn, she was offered a job at the Asylum, which she gladly took. Together with Dr Grimwell she is one of most trusted staff members by the Director Von Horn. Definitely not the kind of nurse you want to meet.

    Quote

     

    Sister Sprosser cost 8

    Henchman, Living

    Asylum

     

    5 DF 6 WP 5MV 2SZ

    8 wounds, 30mm

     

    Flexible Morality: After an enemy model targets this model with an Attack Action, the enemy model must either discard a card or suffer a :-flip to its duel.

    In My Care: When targeting a model with Staggered, this model’s Attack Actions receive +:crow to their duels.

    You Are Free to Go: This model does not have engagement range.

    Sedatives: After a Staggered Condition ends on an enemy model within :aura6 outside of that model Activation, the enemy model gains Slow.

    Seen It All: This model cannot gain the Stunned Condition.
    ----------

    Attack Actions: 

    Lethal Injection (RG: :melee0”, STAT: 7, RST:  Df, TN: -): Target suffers 1/2/3 and gains Poison +1.

    :crow Execute: The target may either discard a card or a Soulstone. If it does neither, it is killed, ignoring Demise Abilities.

    :tome Surge: Draw a card.

    Alchemical Vial (RG: :ranged8”, STAT: 5, RST:  *, TN: 10): Shockwave 2, Mv 13, Damage 2 and Poison +1.

    :mask Choking Gas: Once per Activation. Models damaged by this Action suffer Staggered and are Pushed 2” away from the Marker.

    Tactical Actions:

    :ToS-Fast:...Embrace of Death (RG: :aura6”, STAT: 6, RST:  -, TN: 14): After an enemy model with Staggered within range is killed, add one Soulstone to this Crew’s Soulstone Pool.

    :ramWarm…: Friendly models within range Heal 1.

    :tomeCold…: Enemy models within range must each pass a TN 11 Mv duel or gain Slow.

    :maskBenevolent...: One friendly model within range may end one condition on itself and move 2”.

    :crowHarsh...: Enemy models within range must each pass a TN 12 Wp duel or gain Injured +1.

    :ToS-Fast:Doctor’s Orders (RG: 6”, STAT: -, RST:  -, TN: -): Discard a card. Friendly only. Move the target up to 4”.

     

     

    While the good sister prefers to pick her targets carefully, the Brute just goes straight into the fray. One of former patients, his violent outbursts combined with enormous posture caused few problems to the staff (including need to hire new employees). Thankfully, the amazing work of Asylum Staff cured him... at least partially. Now he helps with pacifying other patients (both actual and potential ones)  He is THE beater for the keyword, able to engage in combat with some other big guys.

    Quote

     

    The Brute 10 Cost

    Enforcer, Living

    Asylum

     

    6 DF 6 WP 5MV 3SZ

    10 wounds, 40mm

    Ruthless: This model ignores the Terrifying and Manipulative Abilities of other models.

    Research Specimens: After this model kills an enemy model, this model may draw a card.

    Constriction: Enemy models engaged by this model suffer a :-flip to duels generated by the Disengage Action.

    Hard to Wound: Damage flips against this model suffer a :-flip.

    Survivalist: When this model Heals, it Heals an additional +1.
    ----------

    Attack Actions: 

    Beatdown (RG: :melee1”, STAT: 6, RST:  Df, TN: -): Target suffers 3/4/5 damage.

    :crow Break Their Bones: When resolving, if the target has Stagger it suffers +1 damage. Otherwise, it gains Stagger.

    :ram Puncture: When resolving, this Action’s damage flip receives a :+flip for each :ram in the final duel total (to a maximum of :+flip:+flip).

    :tome Good for a Laugh: Draw two cards, then discard a card.

    Toss (RG: 2”, STAT: 3, RST:  Sz, TN: -): Target a model with lower Sz than this model. Push the target up to 10” in any direction. If this push is interrupted, the Pushed model and models in base contact with it must each pass a TN 14 Df duel or suffer 2 damage.

    :mask Coordinated Attack: Another friendly model may take a :melee Action targeting the same model.

    Tactical Actions:

    :ToS-Fast:Juggernaut (RG: -, STAT: -, RST:  -, TN: -): Discard a card. This model Heals 1/2/4.

     

     Lastly - Asylum Interns. Young people with heads filled with dreams and ideals, willing to learn how to help those in need. They embody everything when it comes to trainees - quite expendable and annoying with their tons of questions. They are not familiar with some quite violent procedures that are performed to the patients. Regardless of their flaws, they are quite good at running errands for more experienced colleagues.

    Quote

    Asylum Intern Cost 4

    Minion (3), Living 

    Asylum

     

    4 DF 4 WP 4 MV 2 SZ

    4 wounds, 30mm

    Manipulative: If this model has not Activated this turn, enemy Attack Actions that target this model suffer a :-flipto their duel.

    Demise (Expendable): After this model is killed, its controller draws a card.

    Don’t Mind Me: This model may take the Interact Action while engaged or if it has taken the Disengage Action this Activation.

    “I Haven’t Seen It All”: After an enemy model is killed by a friendly model that shares a keyword with this model, one model with this Ability may gain Stunned Condition to move up to 4”.

    ----------

    Attack Actions: 

    Sharp Wit (RG: :melee1”, STAT: 4, RST:  Wp, TN: -): Target gains Slow.

    Tactical Actions:

    Annoying (RG: :aura2”, STAT: -, RST:  -, TN: -): Until the End Phase, after an enemy model within range declares a Tactical Action other than Walk or Charge it gains Distracted +1

    :ToS-Fast:Study (RG: 6”, STAT: 5, RST:  -, TN: 12): Target a Scrap or Corpse Marker. Drop a Scheme Marker into base contact with the target, then remove the target.

    Let me guys know how do you like the models :) 

     

     

    • Like 3
  13. Frontier is nice, though I think it can be a bit deceptive when learning the game, as they have easy access to cover and ignore terrain when moving, so it can lead to learning few bad habits for the player (like bad positioning of models). Since you're coming back from M2E it shouldn't be the issue (just learn how concealment and cover exactly works :))

    I wouldn't recommend McCabe for 1st master, since - as you said - he likes to takes models OOK, regardless if he plays in TT or ES - in TT you take Samurai, Yorogumo and Kabuki Warriors, in ES Beebe+Calypso, Daeva and Botanist. His keyword is made of paper and is unable to stay in combat for long.

    Syndicate takes like 1 model from keyword (Winston) and plays OOK mostly. Release of remaining models is an issue if you want to expand into ES, as they will be released in Outcast Starter Box.

    From my experience Apex struggles in symbols but just decimates enemy crews in public executions. It has easy way of accomplishing vendetta/hidden martyrs too. I think it's the best among ES masters you're interested in to start with.

    • Like 1
  14. 2 hours ago, AverageGatsby said:

    1. Not that Cadmus needs any help, but has anyone tried hiring in a lamplighter OOK for plus flips every activation? (multiple if you have stacking lamp auras) Could be that it might not be worth the stones as the engine being run seems quite efficient already.

    I tried it, it's nice, though I prefer them in dua/apex :) 

  15. 2 hours ago, AverageGatsby said:

    I'm pretty sure he's Russian. The name "English" is neither his real name, nor is it his nationality, but I agree that the debonair spy hiding in plain site is a really cool motif. 

    You're right, I started to learn his background after deciding to play him - the "British spy that summons shadow monsters" were my initial thoughts about this guy :) 

    • Like 1
  16. 2 minutes ago, Drfaust176 said:

    I hadn’t even thought of that. Independent of the Obey, that makes the whole situation much worse- any time the Cadmus player can’t/doesn’t want to cheat, they can just relent and put the attack on double negatives. And with HtW on a number of the models, plus WaL, plus Shielded, it would make models with Parasite tokens essentially useless in combat except for a RJ. That’s insane.
     

    Maybe the solution is to remove “Parasitic Grasp” on Will of Cadmus? That’s a big step but that seems like a big part of the issue.

    Wyrd could just clarify/change the rule of relenting duels in clear way that disallow Cadmus models to relent an attack from enemy with parasite token.

  17. I like the idea of expanding the Asylum keyword. Had some spare time, so I decided to write a concept for the master and the totem. I wanted to create deny master, who drains opponent resources, while creating difference in mobility between crews (enemies with staggered vs friendly models with movement tricks). I wanted to utilize the idea of weaker master combined with stronger totem too. Let me know what do you think :) 

     

    Sigmund Von Horn 13 cost

    Master, Living

    Asylum

     

    5 DF 6 WP 4MV 2SZ

    10 wounds, 30mm


     

    Persistent Therapy: Enemy models with Staggered that start their Activation engaged by friendly Asylum model must either discard a card, or this model may Drop a Scheme Marker in base contact with them, ignoring LoS.

    Protected(Asylum): After this model is targeted by an enemy Attack Action, it may discard a card to change the target to a friendly Asylum model within 2” of this model (ignoring range, LoS and targeting restrictions).

    Intuition: At the start of this model’s Activation, it may look at the top three cards of its Fate Deck and then return them in any order.

    Sedatives: After a Staggered Condition ends on an enemy model within :aura6 outside of that model Activation, the enemy model gains Slow.

    ----------

    Attack Actions:

    View of the Endless (RG: 10”, STAT: 6, RST:  Wp, TN: -): Target suffers 1/2/3 damage and gains Staggered.

    :crow Daze: Target gains Stunned and is Pushed up to 3” in any direction.

     

    Dementia (RG: 10”, STAT: 5, RST: Wp, TN: 12): This Action cannot target the same model more than once per Activation. Non-Master only. Place the target anywhere within 3” of its current location. Then, the target takes a non-Charge General Action chosen and controlled by this model.

    :ram Involuntary Commitment: Once per Turn. Enemy only. After resolving the generated Action, Summon an Orderly into base contact with the target. 

    :mask Touch of Madness: Target Discards a random card.

    Tactical Actions:

    Emergency Surgery (RG: 2”, STAT: 7:mask, RST: -, TN: 10): Other Living model only. Target Heals 1/2/3.

    :mask Pulled Here and There: Push either this model or the target up to 3”.

    :ToS-Fast:Dark Bargain (RG: 6”, STAT: 6, RST: -, TN: 10): Friendly only. Target suffers 1 damage and may then take the Interact Action.

     :crow Burn Out: Target suffers 2 damage and gains Fast

     

    Ian Connor 8 Cost

    Enforcer, Living

    Asylum

     

    6 DF 5 WP 5MV 2SZ

    8 wounds, 30mm


     

    By Your Side: At the start of this model’s Activation, it may discard a card to Place itself within 2” of a friendly non-Minion that shares a Keyword with it.

    Hostile Work Environment: Enemy models within :aura6 may not be targeted by the Actions of other enemy models.

    Restraining Tactics: Friendly Asylum models within :aura6 increase the range of their :meleeActions by +1”.

    Restraints: Enemy models with Staggered that are engaged by this model are ignored by their controller for the purposes of Strategies and Schemes.

    Research Specimens: After this model kills an enemy model, this model may draw a card.

    Hard to Kill: When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.

    ----------

    Attack Actions:

    Staggering Punch (RG: :melee0”, STAT: 6, RST:  Df, TN: -): Target suffers 2/3/4 damage and gains Staggered.

    :mask You’re Comin’ with Me: Push the target up to 3” in any direction, then Place this model into base contact with it.

    :ram Can’t Breathe: Target must have Staggered. When resolving, the target suffers +2 damage.

    Lead the Way (RG: 2”, STAT: 6, RST:  Df, TN: 11): This Action cannot target the same model more than once per Activation. Target model is Pushed 4” in any direction, then Push this model up to 4” toward the target.

    :ram Sudden Strike: This model may take a :melee Action.

    Tactical Actions:

    :ToS-Fast: Electroshock Therapy(Rg: :new-Pulse:6”, STAT: 6, RST:  -, TN: 14): Enemy Models within range must each pass a TN 12 Wp duel suffer 1 damage and gain Staggered. Models that already had Staggered when this Action was declared and failed the duel must discard a card each.

    :tome Surge: Draw a card.

     

    • Like 5
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