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Ozzac

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Posts posted by Ozzac

  1. Re: summoning. Even with the restrictions on schemes and strategies it can be devastating, since a good summoner can stil wreck havok on the enemy crew and use their other models for points. In my group we have an unwritter rule that if somebody wants to use a summoner they have to declare it first, so the other player can make plans.

  2. I think I see the problem.

    I love the randomness factor, and as such liked a lot of what shifting loyalties offers and I thought that my players would love it too, since we are also playing a bloodbowl league, with experience, injuries etc.

    But it seems al least some of them want something different from malifaux, more like a "long tournement" than a narrative experience.

    Thanks, reading both @Adran and @Drunken Monkey helped me see things in a different perspective outside of my own.

    • Like 2
  3. I've played only with kirai 1 so far, so I'm basing my comment on that:

    1) regardless of the game a couple of seishin are fundamental. 

    2) connected to the first point: since kirai can do only 1 summon a turn (with the exception of the totem) don't waste time summoning small. Summon goryo, drowned. shikome and gwisin.

    3) datsue ba and jaakuma are quite situational, so hire them based on the game or the enemy crew if you happen to know it. (for example datsue ba works well against ulix thanks to lantern of souls, while jakuma is good against mobile crews.)

    4) is a summoner, so you'll need at least 4/5 ss in reserve to get the crows you need.

  4. Hello everybody, I'm quite excited to see the new versatiles for the 10T since the minis look cool, but i'm perplexed by their ability. 

    All of them has some kind of ability that makes the enemy drop scheme markers, but they don't interact much with them, at least in a useful way.

    Yes, Koji use them to protect the other sayuri, but the risk that I'm helping my opponent with some scheme it's too high for me.

    What am I missing?

  5. Hoffman vs Zoraida. 

    2-4

    Wedge

    Strategy: guard the stash.

    Schemes: public demonstration, assasinate, hidden martyrs, breakthrough, spread them out

    A bloodbath, thanks to the hooded rider that dealt at least 5 damages each round, before being stopped by Joss on the last turn, who killed him and zoraida.

    hoffman did 1 point for the strategy and one point for assassinate. Zoraida managed 3 points from the strategy and 1 for hidden martyrs.

    Great surprise from the hoffman player who found out about the 5 free soulstones. Every other player in the campaign knew it, and since his first game was against me I'm sure I told him.

    • Haha 1
  6. Herding cats is easier than getting informations on the matches.

    Last match of the second week. Marcus vs Colette 4-1

    The only thing I know about the points is that Colette did 1 point for sabotage.

    Regarding the game itself Marcus scared Colette thanks to crockett in an elevated position and the jackalope with a rifle (bought the previous match). The Colette player had play on the defensive the entire time, since at a distance there were 2 rifles, getting closer there was the sabretooth.

  7. Terrifying is good, but not the kind of impenetrable defense you seem to make of it. At most it's annoying if the opponent has lots of models with that ability and the schemes are geared towards killing people.

    Ruthless is a good counter, and most hitters have at least 5 wp, so you only need a 6+ to pass, not really hard.

    Hard to kill on the other hand is evil.

    • Agree 3
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