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Posts posted by Trixter
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Hi, wyrdos!
It's announce for our regular tournament, which'll be held in Rarog club, Bolshevistskaya st, 48, Novosibirsk, Russia. Classic 50ss format, GG 2017.
We'll start at 10:00, 20th of May. Welcome to our community http://vk.com/malifaux__nsk for pre-registration. Any questions you can send in PM directly to me or via LofTrixter(at)gmail.com . -
Still, in my opinion a Big (not "best";)) Three is a great idea. Some masters may be able to cover all strat/schemes, but none is able to handle with any competitive matchup (in my local group Pandora shine vs any Gremlins but not vs Raspy).
Moreover, even if you do not care about the crew's theme, - different masters offer a different playstyle. When I started with the Arcanists, I applied exactly this idea of Big 3. And it was successful.At the same time I wondering "what does this master and his crew do on the table?". Alfa-strike on wings? Table control via misery bubble? Out-activations via puppets? Successful gunline with swampfiends, etc.
Also some crews can use the same pool of effective models. And some are less useful to others (Lucius, Zoraida and Collody)...So simply put, you choose to your taste not only the master and the appearance of his starter, but also his playstyle on the table and the flexibility in the use of factional models.
You can start with one or two, and then cover with the third master a gap in confronting specific matches or dilute your game with a fresh idea.Personally, I choose Lilith, Zoraida and Titania. Good luck to you! =)
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In addition to what @spooky_squirrel advised, I recommend as a "gunline" alternative:
Rasputina box + arcane effigy + Silent Ones + Arcane Emissary. Raspy loves mobility, Colette loves good minions =)
In the future, you can dive deeper with Snow Storm and/or Blessed and/or December Acolytes.- 1
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1. Lilith box, Titania box, Doppleganger, Nekima, Waldgeist, Insidious.
2. Zoraida box + McTavish + Will'o Wisps
or
Dreamer box + Teddy + Stitched Together
or
Collodi + 4 Effigies
3. Johan, Lelu & Lilitu, Myst Emissary.- 1
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Any suspicion when we'll see him awake?
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Has anyone tried to use McTavish together with Waldgeists and/or Silurid in Marcus crew? Was it more useful than the Necro?
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Hi all!
I have Performers and Mannequins from Dark Carnival box (well painted); Pandora's Avatar (NOS), M1e Pandora's Crew Box (assembled), Miss Ery and Limited (dayglow green) Kirai box.
I want to trade for both Nightmare Edition Coryphees: 1 Performer+1 Mannequin or other stuff + $$$.
I'm also ready to buy for reasonable price.PM if interested.
edited 22 aug 2017 -
I expect fast MI crew or maybe condition-heavy crew (Lynch / Brewmaster). I'm afraid Sh a bit (McCabe), and FFM not in the pool, so I choose:
Rasputina + 3 Pool
- Shattered Heart (3)
- Cold Nights (1)
Wendigo (3) -- table control, Claim Jump
Snow Storm (11) -- movement tricks, Extraction, Bullet proof
- Imbued Protection (2)
Arcane Emissary (10) -- movement tricks, Extraction, scheme denying.
- Elemental Conflux (0)
Silent One (6) -- heal
Ice Dancer (6) -- Dig their Graves, Claim Jump
Ice Gamin (4) -- buff, 7th activation
Arcane Effigy (4) -- condition removal, Radiance buff, 8th activationI'm going to place 2-3 markers within 3" of the center via Dancer and Emissary on 1st turn (for DtG setup) and send Wendigo on far corner (for CJ).
After that I'll just sit with fishing rod and wait =) -
Rasputina + 5 Pool
- Shattered Heart (3)
- Cold Nights (1)
Wendigo (3) - table control, devour paralized beater, Set Up
Snow Storm (11) - bullet proof, Guard the Stash
Cassandra (8) - LyM, Claim Jump/ Set Up
- Practiced Production (1)
- Smoke And Mirrors (1)
December Acolyte (7) - range threat, AP control
Silent One (6) - heal, Storm covering
Ice Gamin (4) - 7th activation, dmg buff
Malifaux Raptor (3) - 8th activation, LyM, sniper obstructionI'll choose Set Up if I'll see Hoffman with Peacekeeper or Howard. In other cases - Leave your Mark (Cassy+Raptor) and Claim Jump (Cassy+Wendigo).
I'm going to deny strat points from opponent by Ice Pillars and high range threats. 5ss with healing should be enough for both henchman surviving.- 1
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Hi, folks!
It's announce for our regular tournament, which'll be held in Rarog club, Bolshevistskaya st, 48, Novosibirsk, Russia. Classic 50ss format, GG 2017.
We'll start at 10:00, 15th of April. Welcome to our community http://vk.com/malifaux__nsk for pre-registration. Any questions you can send in PM directly to me or via LofTrixter(at)gmail.com .
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I was faced with a serious issue. I'll need to deal with experienced Guild player (Sonnia/Perdita/Lady J) in typical GG matchup. I expect enough LOS blocking and different cover terrain. But really worry about durability which isn't strong side of Colette crew. I'm ready to loose one / two models per turn. But I still don't realize how to score 10 VP before 4th turn end (after which I assume I'll have no models to score).
If we only talk about scheme pool (without strategy) - which two is the best for Colette under Guild's pressure? What models you'll suggest and with which roles?
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On 04.03.2017 at 4:46 PM, Franchute said:
By the way, the green water bases are inspired from @Viruk's genius
Can you tell how did you do that? Or web-link maybe?
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13 hours ago, dancater said:
because even to start you'll need at least one box of Mech Spiders
Dancater tell completely right things except this one. In my experience Ramos can do without 7+ spiders. 6 at the start of turn 3 is more than enough for common Ramo's tasks. And if before turn 4 my opponent didn't kill even one spider.. so ok, Ramos can still shooting and cast aura. Additional spiders box is good but not necessary =)
As for the rest, he's describe all correct. I can only try to summarize: Colette for fun, Raspy for power =)
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7 hours ago, saxcloud said:
Ramos box+spider box+ electric creation
I never used upgrade for ECreation summoning so I advice get mobile toolkit instead (for now at least). A bit less mobility in 1st turn but +1 soulstone.
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I voted for Ramos. In tournaments his box cover two aspects: you got most tanky henchman in faction and access to really easy Interference score. All other aspects you already covered.
Exactly this three masters I choose for tourneys =)- 1
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I had very pleasant experience from trading with @Saduhem . Fast payment and constructive communication
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Thanks for answers guys!
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On 29.03.2017 at 7:21 PM, Franchute said:
Ramos died in turn 3
It is really rare thing. In most cases armor+2, magnetism, autoheal then construct near died and def-trigger is enough to survive. Hire metal gamin only for bump Ramo's def don't cost 4ss I think.
Generally, Ramos crew lack three things which you should cover in competitive game:
¤ Range damage. Dec.acolyte, Silent one, Rail golem, Lazarus, Envy.
¤ Mobility. Angelica, Captain, Cassandra.
¤ Protection from Ca. Sue, Hannah.When I started with Ramos crew, my first small boxes was Sue, Acolytes, Angelica. And if I know that NB is my opponent, I'll hire such crew:
(4) Ramos +4SS Pool
- Field Generator
- Under Pressure
(4) Brass Arachnid - excellent reactivates
(11) Joss - tanking
- Warding Runes
(13) Howard - FFM + reactivate target
- IE
(10) Sue - anti-casting aura
- Well Rehearsed
(4) Arcane Effigy - claim jump + condition removal
(3) Mobile Toolkit - scrap engine10+ activation after 2nd turn, Ramos under Sue's aura and reactivated Howard - enjoy!
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If you going to get profit from this collection you have two ways.
1. Make some lots like "Lucius crew with extras". List it here or through E-bay with detailed photos. And you get $30-60 for each, especially via auction.
2. Make detailed roster of all models with one photo of model+card and price for each. Then you get at least $250 but probably 'll sell only 80% of collection and not so fast.For both ways you need competitive player which will agree to structure lists and advice you about prices. Such person almost certainly can be found in local game store of your city.
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14 hours ago, spooky_squirrel said:
Ramos' crew forms the recruitment poster for M&SU/Arcanist operators and is archetypal for the faction image. Sandeep's Academic crew is archetypal for the faction spirit (outlaw spellcasters) and offers more complex layers of play.
The truth in every word!
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Hello there!
As a potential gre
enmlin player I want to ask: which two masters is most difficult to use in competitive tournament? And why?
M2e Colette
in The Arcanists
Posted
If enemy lures is only thing that prevent you from scoring VP - try to place your crew in order which force opponent to target close range of models. Ideally - henchman with Warding Runes.
Sue with anti-caster aura, Captain and Vasques with 50mm markers also can help.