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Amberleigh

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Everything posted by Amberleigh

  1. This is something that came up with my previous group. We never really got around to building them. However... In the new core rulebook, there is actually a contruct building section on page 311, which would be a good place to start. If the fated wish to build an exosuit they could use that section to do so. However though it would likely need soulstone power (these are very expensive) or risky steam powered boilers which if pressure becomes too high might explode.. Instead of the subordinate character rules you could usually use for the construct, make it only usable with a pilot. I cant really say exactly the best way to do this but thats a good start I think.
  2. That would depend on the situation that steath is being used. In the case of ongoing challenges it would simply be multiple flips until the challenge is either passed or failed. In dramatic time however, I would use a duel, a flip compared to the npcs notice tn or highest if there is an npc mob, which would run flips every round and action to maintain stealth. Obviously, if the npc is aware of their presence they would receive a negative flip as the npc would be actively looking for them, or they are being observed. Hope that helps
  3. Just so everyone is aware. Ive started a topic on Fatemastering/mistressing for thoughts, questions, disscussion of ideas etc etc. Feel free to use it if you have any questions or ideas you want to throw around. I'm happy to help in any way that I can.
  4. I thought it might be a good idea if I started a topic for other Fatemasters and Fatemistresses to discus their ideas and help with each others snags and issues they might be having. The threads intended for us to help each other with our fatemastering, discus and delvelop ideas and resolving rules concerns. And of course to share rather special and memorable moments in our campaigns. And any other things we might wish to discuss. (Admin, if this is in the wrong secion, I apologise and ask for you to place the thread in the correct location.)
  5. Custom campaigns are great fun, im writing my session three of the first part of my story arc, its getting interesting. A little tip I can share is, Dont base an adventure around the fate steps, create "cut scenes" or events within your main story arc to cover them. It gives you more freedom with the story you are trying to tell.
  6. Your Welcome Cold Front is an adventure that involves the Journey to Ridley, where Northen aggression begins. Its a good filler. Feel free to ask if you need any tips or what nots.
  7. Well knowledge of Malifaux helps you with the setting, making sessions from scratch is a little harder. Im in the process of writing my next session of the Cult of the Crow story arc. I would suggest you start with the intro in the back of the rulebook, its well written and gives you and your players a taste of the setting. I would suggest follow this with Cold Front from the Wyrd Chronicles, followed by northen aggression (you might want to pick up Into the Steam.) this gives you enough content for 6+ gaming sessions. Any one shots are good to jump into as well. I would also reccomend setting up a Session Zero to make characters and discuss the type of game your players are interested in. Any info you get about the characters backgrounds gives you some bits to play on as you write the sessions. Though be mindful, that unlike games such as D&D TtB is more roleplay intensive rather than combat. Hope that helps
  8. Im really hoping I manage to get hold of the Nightmare Edition Hamelin crew. He was the first master that i actually finished painting a crew for, just needs a little basing thats all.
  9. It was really well done, good job. Im a dead doxy for a good quality book it ticks all the boxes.
  10. As discussion goes, Im not quite sure where to start lol First the cover: I have a soft spot for all hard backed books, I much prefer them to paperback books, The cover is delightfully colourful while still depicting the subtle/not-so subtle darkness of malifaux. Its seems have a soft velvetine feel to the cover which was unexpected but very welcome, it helps minimise slipping in ones hands. The formatting is much easier to navigate than the previous editions, for example all of the pursuit talents are found in the pursuit entry rather than a seperate location. Magic seems easier to understand and construct, the skill triggers in the main rulebook is very much welcome. As a fatemistress, this means I carry arround less books. There appears to be more equipment avaliable for the fated to purchase as well, though i could be wrong and I simply missed these in the previous rulebook. Lastly, the addition of not one but THREE ribbons for book marks is so much easier to mark what sections you require for your sessions. My father used to work in the printing trade and he has said that it is a very well bound and finished book.
  11. Sorry to hear that. Mine estimated that they would receive the delivery on the 4th as well, fingers crossed for you. From a flick through i can confirm that it is easier to navigate the book, without to many flicking from one side of the book to the other. Also they have published an Intro adventure called Bad things Happen. Looks to be a great adventure to get into the malifaux world.
  12. My LGS received theirs back on the 1st of August. I dont think you guys will be disappointed. Its a shame its taking a while for your LGS to receive their delivery.
  13. Finaaly Received my Second Ed book. Its a really nice book
  14. Your welcome, glad I could help. Ive found that alot of improvisation is needed for through the breach, its one of the reasons I enjoy being a Fate Mistress.
  15. The way im doing my TtB campaign is a loose story arc with alot of improvisation. I have 4 players two of which have forfilled their first fate step in our second session. The trick ive found is to work on different ways to "insert" the fate steps into the adventure without them necessarily being what the sessions are focused on. The fated are tasked by the guild to locate and apprehend a ressurectionist known as the Beggar King. The last session was a sewer trek after being blackmailed for assisting an undead woman escape the city (Til death do us part one shot)to locate the Cult of the Crow of which the king is the leader. This gave them a lead to follow. The next seesion sees the fated make their way into the quarantine zone with Leveticus either as an expedition which takes time to organised bribes made etc, to yet another foray into the sewers. This brings them into Powderburg, where the session takes place. Their lead was an old winmill with a crow painted on it, where the leaders of the ressurectionists of the cult meet before makeing their way elsewhere for their meeting. However the windmill is a location of a small but thriving community known as Millers Corner which has recently lost its clean water supply. The community are willing to help the fated find their quarrey but only if the fated help them with the water supply. Ive inserted a "cut scene" here where a child asks her mother for water, the mother points to a tap then starts sobbing. the girl runs carefree to the tap, turns it on and all but three drops of water ping the mug. i then describe in detail how the hope is lost. (All hope will drown in but three tears) as you can see its not in the literal sense. This has the benefit of tugging at the players emotion and helps further the story. Im writting the pump house act of the session now, which the fated will discover the water supply has purposely been contaminated by slurids as the slurids had an agreement with Millers Corner of sacrifices. These slurids have more intelligence than the others in malifaux. The sacrifices stopped a few weeks ago and so the supply of water which they maintained for those above was left to putrify. Suffice to say Gupp and slurid encounter that can be settled with deplomacy (and a suitable sacrifice) or violence, destroying the few slurids there. either way the water becomes clear again, it was clean all along but tainted by a slurid with magical ability whom has conveiniently fled recently. so the slurids just had it easy. If they dont help ive noted that some of the innocent townsfolk will become revenants and hunt down the fated, but thats something that may or may not happen later in the adventure. The fated would likely discus this with the townfolk and get the information they need. The Beggar King was last seen making his way to the Pylon in Powderburg.
  16. Oh no Delays? I havent received an email from my store
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