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Boomstick

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Posts posted by Boomstick

  1. Ahoy more experienced Ten Thunders players! There's a growth league coming up in my area over the next month and I'm looking to your expertise for ideas and tips of what to get to grow my (mostly) incidental TT collection, gained while playing other factions. Figured I'd take the opportunity to buckle down and flesh out my Thunders as a faction.

    Here'she what I have so far:

    McCabe boxes (normal and nightmare), plus Guild Hounds infiltrate.

    Mei box plus Metal Gamin, Willie, MechChop & Sparks to infiltrate.

    Brewmaster box plus Whiskey Golem to infiltrate.

    Shadow Emissary

    Kamaitachi

    Sensei Yu (converted from TTB)

    Toshiro

    Yin

    Samurai

    Dawn Serpent

    Thunder Archers

    Terra Cotta Warriors

    Fermented River Monks

    Komainu

    Thunder Brothers  (converted TTB)

    So just writing that out I realize I have more than I thought. I feel like I'm most heaviliy limited on choices in the minions area, especially on the low cost scheme runners area, though I'm sure there are other faction favorites I've overlooked.

    I'm planning on getting Akaname and a box of Thunger Bros. I have little interest in Shenlong. Otherwise I own primarily Arcanists & Gremlins with a bit of Guild and a bit of Ressers.

    What wis expected words would you offer this humble pilgrim?

  2. 6 minutes ago, Flint said:

    So what if there is just, for example, already activated  Cassandra nearby because all other models was "Disappearing Acted" to different corners of board and suddenly big bad beater just jump near Colette. How versatile will be her prompt limit?

    That's called "Don't leave yourself in that position." Colette is a force multiplier and as such needs to stay near enough her force to do her job. Personally, when I go Disappearing Act crazy, it's been to redeploy several models past/away from my opponent's planned violence, and Colette sends herself right after them to stay where she can help that squad, preferably while moving something else that's gone to that flank or that far into the backfield into her range again.

    • Like 1
  3. 5 minutes ago, Bengt said:

    Prompt is in no way more versatile than before. 

    Better to say Colette is more versatile then, since more players will be doing more than 3x Prompts a turn, so her style of play will expand beyond that narrow corridor (I'll admit, I've mostly seen this in newer players, but anything that lets me put my favorite master on the table with fewer rolled eyes in response is a good thing in my book).

  4. Prompt is still quite versatile, moreso in some ways, since you have to use it on different models if you want to use it more than once a turn. For me I see more people taking more crew with several solid medium priced models over one big beater a la Howard. Prompt Cassandra/Carlos/December Acolyte is still a solid use of her AP if you want to Prompt 3 times. Personally, I've been more likely to use maybe 2 Prompts a turn if there's a specific reason for it. 

    Speaking of Disappearing Act, I think I'll be trying A Lady's Secret more often so I can really try a surprise teleport crew. Super mobile, everybody is always one step ahead of the opposing crew is how I see it.

  5. 5 hours ago, Masquer said:

    I need a performer for my main crew, is it worth it to buy the performers and mannequins by themselves, or should I spring for Smoke and Mirrors?

    I second what @Fazza92 said. Cassandra by herself justifies the rest of the box. She's just so versatile, and deceptively hard to remove.

  6. 13 minutes ago, 7thSquirrel said:

    Quick question on Claim Jump, does it read to anyone else that even if you've already scored full points on it the scheme is still forcing you to pick up your scheme markers if you meet the conditions because it is not optional?

    As I read it, yes. Hopefully @Aaron tweaks that, unless...I don't have my book on me at work, anybody know if there's anything in the rules about what order schemes are scored? That would be the only way I can see to effect it as written, declare points from Setup, Hidden Trap, Search the Ruins, etc. first, then if you only have 1 marker left on the center line Claim Jump won't pull it all by it's lonesome. That's going to make quite a few things harder if it stays as written, so I hope it gets tweaked in some small way.

  7. I see my lists staying relatively the same: solid minions, a Showgirl henchman, and a big beater/distraction piece a la Howard or Coryphee. I honestly can't think of a time past my first gameor two with her where I've Prompted the same target more than once a turn anyway, but apparently that's a thing people have been doing. I'm glad for the change so people can stretch beyond such limited comfort zone with her and see everything else she can do.

    Honestly, given the choice between the errata to her or Union Miners/addition of Carlos to the crew, I think the combination of the latter will change my lists and playstyle with her more than the former. 

    • Like 1
  8. Thanks to you guys for making it so easy to be part of a great community! It'sounds still still Uchiha a breath of fresh air to have an active, positive, constructive forum for a game I love, especially one where the designers pay attention and join in! Merry Christmas, Happy Holidays, and may all your flips be Red Jokers!

  9. I got a chance to try out The Great Carlos Vasquez with our favorite Showgirl master a few days ago. Quite a different feel for the crew with his long melee range to lock things down, and he's really much tankier than his Wd stat would have you believe. 

    I think he's going to open up a few choices I don't often take in Colette crews. For example, I think a union miner would be an interesting add to pump up his burning for heavier hits while also allowing for some schemey ability with false claim.

    Who else has ideas for the Star Theater's new Master of the Flames?

    • Like 2
  10. On 12/9/2016 at 11:38 AM, Killersox said:

    Aside from the advice you gave I think I heard her liking some rasputina stuff. Anyone know what that is all about? Also I love all the gamin models, who uses them and would any of them be useful?

    As stated above, December Acolytes are great for ranged damage/opponent hand depletion/handing out Slow. as such, they make excellent Prompt targets. the other Raspy themed all star Colette/Cooper can make excellent use of is the Silent One. Not only is a little healing always helpful, but their Freeze attack is a Ca action Cassandra (Baritone Lola) can Understudy, it has no gun icon, meaning it both doesn't randomize into combat or care about covery, and can be shot from combat at something at range. Plus it has a trigger to take the attack again. So the dream setup is Cassandra attacks, cheats/stones forn the mask for Understudy, Freezes with the tome to do it again, attacks again with the built in push away trigger then walks somewhere annoying with her Nimble. Makes her hit like a truck (and the Freezes don't have to be aimed at her initial target, or at the same one for both Freezes, so if you need to finish off a few things with just a few wounds left, it's solid).

    Colette/Cooper On Ice is a pretty great show to perform, all in all.

    As for the gamin I mostly find myself summoning them via the Mech Rider, and then it's Fire if I need a little shooter/Burning support (usually not with Colette, though Carlos may like having one along) otherwise, for scheming I grab a steam arachnid. Mostly these days I find myself using the gamin with Sandeep, as the Mech Porkchop has pretty well cut out my need for Metal gamin with Mei, and when I need a 4ss model to fill out points I always go for the Arcane Effigy first. quick, durable, cheap, and provides condition removal, the little book puppet is a solid addition to any Arcanist crew.

  11. 5 hours ago, spooky_squirrel said:

    Similar to @Boomstick, I play sideways. My buddy who was already playing for a while recommended the Brewmaster because of the way in which Brewmaster plays and how I play other wargames. I was already attracted to the aesthetic of the Arcanists, which prompted me to pick up Ironsides as my second master.

    I was wondering why every time I see you comment on something before I get to it I wonder if I've been typing out thoughts before I've thought them and posted under a different name. Now I know!

    • Like 1
  12. I felt the same way and, knowing I would never field three samurai at once, I took one of them, swapped out his gun for a scythe made of a flagpole and nasty looking (read: Dark Eldar) sword, added added shield, and painted him like the Gundam Deathscythe.

    I'm still deciding how I want to attach a flag for him to have a bit more battlefield leader look, but have held off because my current foam is not tall enough to accommodate anything taller, but I'm hoping to change that with the holidays.

    • Like 1
  13. I've noticed that more often than not, when my opponent declares Guild I end up bringing Mei. Granted, my primary Guild opponent brings a LOT of Perdita and Sonnia, so it generally works out for me. But I can't abide becoming that predictable in Malifaux, which I love in no small part due to the vast flexibility between hiring pools, factions, and sstrats& schemes.

    So, who do you find yourself bringing to face the Guild besides our favorite Steam-Venting comboist, and what tricks, if any, do you prepare for potentially dealing with Sonnia/Perdita?

  14. I've noticed that more often than not, when my opponent declares Guild I end up bringing Mei. Granted, my primary Guild opponent brings a LOT of Perdita and Sonnia, so it generally works out for me. But I can't abide becoming that predictable in Malifaux, which I love in no small part due to the vast flexibility between hiring pools, factions, and sstrats& schemes.

    So, who do you find yourself bringing to face the Guild besides our favorite Steam-Venting comboist, and what tricks, if any, do you prepare for potentially dealing with Sonnia/Perdita?

  15. 2 hours ago, spooky_squirrel said:

    The fast moving Coryphee Duet can do something similar, using its Swift AP to move up, the Mannequin's Mechanical Adorations ability to place (assuming Mannequin already activated and popped its aura), then using the (0) and two remaining AP to spit out 3 tokens in a single activation, giving you Search the Ruins, A Line in the Sand, Convict Labor, Covert Breakthrough, and similar 3-marker schemes in a single activation.

    Cassandra can do the same, albeit, using her (0) to place schemes isn't something normally seen, but at the end of the game if she's cleared out the area around her, I could see her going after the mannequin's popped its ability, used her nimble to get into position/drag the mannequin along, and drop the markers for points. If she dies afterwards it's less of a concern because it's end of game.

  16. No matter the game, I tend towards clever sideways tactics over bashing faces because I find it more fun. So I wanted Colette as my first master, but didn't want to wait several months as my roommate had already gotten So'mer (He picked because he likes silly fun factions, used to play 40k Orks, and also likes versatility when starting a new game). So, unwilling to wait, I picked up Brewmaster, who is also clever and sideways, albeit in completely different ways than Colette.

    Somehow, my roommate and I are still friends 

    • Like 2
  17. Good job everybody,  we have a brand new werewolf lawyer on our side.  I'm excited to see his closing story and (hopefully) learn more about the Order of the Chimera.

    It was interesting playing these different scenarios and I'm highly anticipating seeing what,  if any impact their design will have on GG2017.

    • Like 2
  18. To start with, if you like straighforward, go with Ramos. If you prefer trickery and cleverness, Colette.

    To that I will add, buying both boxes is not a bad plan. Ramos' box gets you Joss, Hank, and spiders, which every Arcanist master can appreciate. Colette gets you Performers and Cassandra, which are of similar quality for different jobs. 

    Buying both will give you a solid base from which to expand  and already have two masters who can easily deal with every strategy the game has to offer.

    Past that, a classic Ramos list appreciates an extra box of steam arachnids (magnetize them for the swarms for extra flexibility), an electric creation, and a mobile toolkit for a cheap thing to kill first turn for more scrap.

    Colette likes most of Ramos' box plus December Acolytes for Prompt targets, and Silent Ones (for Cassandra to Understudy)

    Both like the Arcane Effigy for cheap, durable condition removal and scheme running, Malifaux Raptors for Interference shenanigans (combines with a Practiced Production showgirl for easy Leave Your Mark and other scheme marker placement things), and Willie, because he'said just great for 6SS.

    Welcome to the Union!

    • Like 2
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