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nunorod

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Everything posted by nunorod

  1. Last but not the least, the Seishin. Was really surprised on how much i loved to work on these. I thought " ok so on to paint the small stuff..:" How wrong was I, they were really cool to paint and i love them! I'm still thinking on how to give them a more green tint spirit look. Bases still to finish. Only the Onryo missing. They are in progress
  2. Lost Love. This one turned out ok... but it doesn't have the same fling to it. I clearly envisioned the yellow military stripe on the pants... don't ask me why... i just did. Basing to be worked on.
  3. Onto Ikiryo! I really liked to work on this one also. Going for the spooky spirit effect. The base is still to finish
  4. So here is the Lady herself. I already retouched the scissors but still not 100% happy with it.
  5. Hey guys. I have been sharing my workings in painting my Kirai Crew in the Wyrd Facebook Group, but i thought this would also be a nice place to collect feedback, advice, etc. I can then tell you all about my fluff behind my decisions. Hope you like them.
  6. Holy Death God... have been doing it all wrong... i thought Kirai ou LL needed LOS to the attacker...
  7. Cool stuff guys! So many insights my head is spinning lol. I've read somewhere that for Malevolence to trigger Kirai or Lost love must have LOS to the attacker, but the rule in itself doesn't state that... how come?
  8. What other models are nice to summon from in a kirai crew? I have the construct for that purpose, because i feel that otherwise it will waste my already on the board units... But could i go without him?
  9. I miss to see why the drowned are incredible...
  10. The kind of info you are giving me That's what i was looking for, tricks synergies, etc I forgot... i also have the flesh construct So i guess i'm on the right pass. I's still too newb to catch those sublte synergies and tricks. And yes, Molly was on my next plans. The thing i...the good stuff is so expensive i have to do hard choices. I love Izamu and wanted to include in every Kirai list, but Datsue Ba is also costly and so are the hanged. Kirai can summon but having the wounds is tough as the opponent picks right on those new summons. I can hardly seem to be able to fit Izamu, Datsue and Construct in a list and still have some room for scheme runners and upgrades.
  11. Not necessarily help in that sense but musings. I usually face Guild.
  12. Also izamu The hanged and proxy shikome and gaki ... what good stuff can i make of them all ?
  13. Your arguments convinced me... now to find some extra euros somewhere
  14. I don't have interest in Seamus, but i don't know if i have interest in Sybelle or not. If i can live without her (playing kirai and molly) then i would not buy the red chappel box. My doubt is if she's "necessary"
  15. Is Sybelle good for Kirai? I have a similar thing in my mind. I have Kirai and was thinking on buying the Molly crew and a box of Belles. Is Sybelle a must that would make it worth to buy the red chappel box?
  16. Yes I agree, i didn't mean to imply that a formula exists for her activations, that would take the fun out of her, i just wanted to take a look at gameplay examples like: I"I activate a flesh construct first to makle a base for summoning taking care that he is at 6" blabla and the ctivating Kirai first let's me make a seshin wich helps me cast on blablabla" or "First turno i acivate Kirai first to make seishin but later in the game i activate last fo manipulative", "activate seishin earlier and run him because when i activate kirai and move her the seishin will be at 12" so i can swap him with izamu", etc. This kind of things, practical examples. But i do know it depends on the situation. Just wanted general guidelines on things to look out for like: not activating kirai first because the crew is still far behind etc".
  17. I recently got the crew box ad am thinking on how i can proxy to expand. Right now only have crew, izamu, and s way to proxy shikome. I have read a bit of sinergies but, i admit i am still to play her, i wonder how is a proper activation sequence for her because her work distances are very strict 2", 6" and 12". Does she activates first for the seishin but loses on the manipulative front? Should izamu stick close and activate first? Or advance first with spirits, flesh construct etc What is a typical activations for you having those dstances in the back of your mind? Cheers
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