Yes I agree, i didn't mean to imply that a formula exists for her activations, that would take the fun out of her, i just wanted to take a look at gameplay examples like: I"I activate a flesh construct first to makle a base for summoning taking care that he is at 6" blabla and the ctivating Kirai first let's me make a seshin wich helps me cast on blablabla" or "First turno i acivate Kirai first to make seishin but later in the game i activate last fo manipulative", "activate seishin earlier and run him because when i activate kirai and move her the seishin will be at 12" so i can swap him with izamu", etc. This kind of things, practical examples.
But i do know it depends on the situation. Just wanted general guidelines on things to look out for like: not activating kirai first because the crew is still far behind etc".