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admiralvorkraft

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Posts posted by admiralvorkraft

  1. I'm... not sure what Lucius adds to the Guild's repertoire that other Masters don't.  I haven't played him, certainly, but looking him over confuses me.  If you want a Master that helps churn out Scheme Markers, McMourning is great, and also is a melee beast, and gives access to arguably the best support minion in the game, Nurses.  If you want someone to administer extra AP, take McCabe, who's also got a plethora of stymying and buffing talents at his disposal.  Both of these other Masters seem to do Lucius' schtick more consistently, easier, with a better Plan B (combat or evasion), with fewer demands.

     

    I started following this thread, hoping to see something come to light in the discussion to prompt me to give him a shot, but I just don't see it.  What tempts people back to our resident bureaucrat that they don't also find in our other Masters, but better?

    Honestly? He brings a sense of style that no one (with the exception of Colette) can rival. :P

    I do find myself wishing he was just slightly better in one of any number of ways, but he's great fun regardless - and super satisfying to win with, when you win with him.

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  2. In my experience it takes a lot of set-up to get the most out of it. If you have the resources Lucius can get the scheme markers down that he wants in a single activation of course, but it's intensive.

     

    That being said, I usually take the upgrade and it almost always nets me 1-2 extra attacks over the course of the game. Whether that's worth the stones or not is your call.

  3. I've seen that said a couple of times now, and I'm confused by it. Safe in My Bed says after the attack action succeeds. Not after damage flips, and the attack action is distinct from damage as far as I know. Why do you go through all of the damage flips before passing the attack to the new target?

    After succeeding, after failing, and after resolving triggers are all resolved AFTER step five - resolve damage. I don't have the book on me so I can't give you chapter and verse, but I'm pretty sure The Godlyness has the page in their sig.

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  4. I've tried one wastrel in a Lucius crew, and it went okay. You can occasionally get the healing to cancel out Devil's Deal, but you really have to plan your turns around a static(ish) Wastrel to get it to work, which is kind of annoying. I play a relatively mobile Lucius though, if you run a gunline then it might be more worthwhile.

  5. If he could summon, even poorly, he would find a way into every one of my Lucius lists. Whether that's a good thing or not is up for debate. The real hole with Lucius isn't in getting minions to do more things, it's making it to turn four with models still on the board. He's really bad at the attrition game and if Dashel helped that more directly...

  6. I've never used him in game, but every time I've thought about him I've come to that same conclusion. I mean, he's a passable damage dealer, and he's kind of tough, but he's a support henchman who only works really well with a dedicated support master... I'd rather have someone that gets things done.

  7. Honorable mention to Kaeris with Grab and Drop. Breakthrough, ALitS, both declared.

    It's not as auto-win as Colette, but you should be able to get the markers for either scheme down turn one and be in good position to start sitting on markers turn 2.

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