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CowInAPie

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  • Birthday 05/30/1993

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  1. @ Omenbringer - Sorry for the late response, but I was able to get in another game this prior weekend. It was pretty fun, as expected, however, getting to the differentiation part when we've both drafted the same (or multiples) pawns, was awkward with the buttons. I only had small ones to cover the cards, so we had to slip them onto the bases which would easily slip back off when moved. If I end up purchasing extra card decks for multi-player games, I will purchase the clear bases as well for the four different players. My question is, would the 25mm bases fit perfectly into the 30mm ones? I've never messed with this kind of thing before, so I'm a complete novice at this kind of thing. The three tokens were included as optional rules, and I hope that Wyrd includes actual tokens in the expansion (On thicker cardboard too, please), or I may end up figuring out a relatively cheap and neat way of making some myself. I've looked at Terraclips, and thought it was really cool, even if just for Puppet Wars. It's vastly outside of my price range and carrying capacity as I go to my board gaming group, and extra stuff to cart around isn't my fancy. Also the price for how much it would be used is also a turn off (for me, I still think they look awesome). Finally, about legal proxies. Thanks. I've looked into Malifaux and other miniature games, but never found the hobby aspect to be exciting to do or the associated cost with keeping up with not only forces, but also creating battlefields (My imagination fuel is always at empty it feels). If I ever find a group that plays Malifaux, I'll definitely take the time to try it out and get my feet wet.
  2. @Clousseau - I bought the P3 Superglue as it came from a miniatures company (Privateer Press, not to promote any one company though), so I figured it would work well. Now that I know, when I get the expansion I will search for a plastics glue (That's the kind that melts the plastic slightly, like plastic cement, yes?). I don't plan on using green stuff unless I actually go to paint the models, as they look fine (Minus a few specific ones, mainly one nurse and the missing pin), and I have read the Chronicles, as in 6 they mention green stuff and tips on using it. Thank you for the information however. @Omenbringer - I played it once before finishing the Razorspines, Death Marshals, Silurids, and Guild Austringers, and was pleased with the game, but not that I had Lady Justice with no 1 cost figures (I couldn't draft any Death Marshals), and thusly lost. I plan on playing it more this weekend, and with Vassal hopefully can find others interested online. I bought it to fill the desire to have a tactical miniatures battle game without the hassle of points, armies, terrain, measuring, etc. and it has the potential, but it takes more than one game to form an opinion. Having said that though, I do have some opinions. 1: It is very short and has insignificant set-up time, so + in my book (Short is relative, as I count 1 hour to be short). 2: Allows for drafting, so when I'm wish others we can draft to counter each other, and if I convince others to buy it, we can hit the field with set teams. I like this. 3: Multiple pawns makes drafting more fun and not imbalanced to whomever got the slightly more powerful pawns. 4: Having rules in the rulebook that don't cover things in the game. Yes, this is a miniatures game at heart, with planned expansions, I understand that, but it's annoying to learn rules about stuff like 'nails', 'molasses', 'firecrackers', etc. and not even be able to include them. 5: This isn't about the play of the game, but what it includes. I dislike them not including any tokens to differentiate between players pieces. Sure masters and sidekicks are unique, but with pawns we used dice to match them to cards and keep track of stitches. I'm going to purchase buttons to cover this. This is a negative to me. Each extra thing I need to purchase that isn't included right from the box adds more to the relatively high cost of the game. These are just me nit-picking things, as I really liked the theme and idea of the game, so it's worth it to me, just frustrating to spend more time and money putting together models that I end up nitpicking later.
  3. Ok, so I've set up a vassal game of this, and I'm doing it turn by turn. Turn 1: Misaki is spawned and moved to the centre, Lady J spawns Guild Austringer and attacks Misaki, who takes 1 rip. Guild Austringer is exhausted Turn 1 Turn 2: Seamus spawns another puppet, /or/ moves Misaki away, who is in danger of Lady Justice's attack. If he spawns another puppet, Misaki is toast (Unless they dodge), give or take for cards. Lady Justice is exhausted but the threat is gone and taking a rip on the Austringer on turn 3 to move him off is worth it imho. Turn 2 If Misake moves away, move Lady Justice towards the center anyways towards capturing the middle work bench, yes you'll be down, but in no means defeated.
  4. Hey all, I'm new to the forums here, but I found out about Wyrd through Puppet Wars: Unstitched, and after reading this thread, thought I should give my 2 cents. I am primarily a board gamer (as you were all discussing this game is targeted towards), and found the idea of owning a hex-based miniatures game to be fun, and enjoyed the theme a lot (It reminded me of Maximo when you fight the Voodoo Man). However, even after researching and knowing it would be miniatures, I pulled the trigger. When it finally came, I had some P3 super glue and a x-acto knife with me, ready to begin. I started with Seamus and a gunslinger, promptly causing stress marks on Seamus' leg and popping off one the pins in the gunslinger's head. I put it away for a few weeks as I ordered some P3 clippers for the sprus (The only others I had encountered up till them where from TI3, which I could twist out). After getting the clippers the task was super easy (Although I do have clip marks still, oh well), but some models where a massive pain to put together, mainly the Death Marshal. I wasn't sure how you guys normally put these things together as I fumbled with each one for 10+ minutes each. I finally got them together, but they have white marks on the chest were the glue was (Same for a nurse's face that I over-glued, only takes once to learn!). In the end of this 3 month event I was relieved and am going to get another play in this weekend (I played it once without all of the mini's to pick from, big mistake!), and will give a battle report, but I wanted to say that while the miniatures look fantastic, some look less than stellar due to the white marks from glue/stress and have small cracks at the seams that I can't ignore since I put them together. I can't wait for the expansion however, and really enjoy the game none-the-less, but that's my perspective on this game (and I'm not sure most board gamers will have the patience or time to deal with making the models and the end result). If I can find a way to take detailed pictures of my minis, I'll post some to highlight the nuances I mentioned. Until then, happy gaming!
  5. Good response Swan, and yes, sorry, I forgot that your master can start off your workbench, and I also forgot she'd incur at least 1 rip moving towards you, and an extra one each time after that if she moves closer. ---Edit--- juggernaut, I don't see what the issue is if they're not taking the middle zone with Misaki. You have some puppet blocking your starting workbench from capture, while you may advance Lady Justice towards another bench to take or towards Misaki for an attack.
  6. If I'm understanding correctly, how is that possible? I've played this game only once (And going to more this weekend), but activation round 1 you must move your Master, round 2 you both spawn a puppet (Assuming), then at max round 4 it's on your spot (If you left it empty and they went first). So you should leave your second puppet there and have your master to fight her. I would use my master to take a second spot and spawn from there to fend her off, leaving them with just their master and 2 spots, and you with a master, sidekick of your own, and 2 spots.
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