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Thrawnic

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Everything posted by Thrawnic

  1. I honestly love Tara. When running her with Ressers I get access to my favorite Flesh Constructs to back up my Nothing Beast and Rotten Belles to lure opponents with their insanely high Cast stat and to turn my Nothing beast into a Yo-Yo of death and destruction. She gets two activations a turn. one at the beginnining to buff her minions and one at the end to kill things and run schemes. Getting to do both of these every turn makes her insanely good. Not to mention if you have a few crappy masks i your hand she is literally immune to shooting with her defensive trigger. She does great against swarms with sympathetic echoes on her sword so Rats, Abominations, and 'anyone who takes more than one of something' everywhere beware. She plays with Fast and Slow like nobody else. Fast Flesh Golems really hurt when they can be in perfect position or even charging turn one and a Fast Nothing Beast has 4AP per activation. Her 4 point minions can also hand out slow. Along with time shennanigans she loves to play with the buried mechanic. Her totem and her 4 point minions are able to attack or heal buried enemies or friends respectively. This seems situational till you see that she and everything in her list can usually bury someone in some form or fashion. Masters like the dreamer who bury their own models really cant do anything without opening themselves up to disembodied attacks from every direction. SHE GETS A + TO HER INITIATIVE!! in a game so heavily dependent on Order of activations, getting an advantage to her Initiative for a 2 SS upgrade cannot be overstated. This may have been a fanboy speil but she has a ton of different tricks and I have never regretted putting Tara on the table. She is my pick for Favorite caster.
  2. The fact is that in gaming terminology ther is an order magnitude in terms. NEVER is right at the top of it. If a model's rule says something may Never happen then it is absolute. it is only when two Nevers clash that there should be any confusion and if the game designers have done their job right, such an event will rarely if ever occur.
  3. From what i have seen im not sure the avatars are even different models now. If you read on Justin's blog, he mentions that models are not replaced anymore and it essentially boils down to "Add extra abilities when this happens" Its more an avatar spirit thing but i might be horribly mistaken and i really hope i am cause i love my ASonnia model.
  4. I'd also like to point out that the Samurai are enforcers which means they can bring upgrades to bear. Combined with the new Kamaitachi totem they can get fun. also giving them the ability to focus as a 0 action from shenlong is awesome.
  5. Hey Guys, There is a new Vassal module that has been released that is updated to the M2E ruleset and mechanics. It is located here https://www.dropbox.com/s/c4iqr3kmz78b3ev/Malifaux2e-v1_4.vmod If anyone wants to distribute it to the twitterverse so people can get on it that would be awesome.
  6. Hey Guys, I apologize for the delay before an update. I have corrected the label issue and updated base sizes and the corpse mechanics. All models drop only 1 corpse or scrap marker regardless of base size. I havent gotten to building heights yet but for now you can decide that with your opponents. The old maps will be returning as soon as i can update them and new ones will follow shortly thereafter. so without further Adue, here is the updated module. https://www.dropbox.com/s/c4iqr3kmz78b3ev/Malifaux2e-v1_4.vmod
  7. Apologies, I have corrected the problem. New link here https://www.dropbox.com/s/urtgbyswg31xvuw/Malifaux2e-v1_3.vmod
  8. Hello Everyone, I have only had time to work on 6 maps and will be adding more in the next few days plus Alex is finishing up the Cheat Sheet but I wanted to get something out there to help with the Wave 2 Beta Test. All Credit goes to Alex, Eric, and Nathan for creating such a cool module. Special thanks to Alex for fixing the Soulstone Mechanic and working on the cheat sheet. And of course thanks to Mike for being my beta tester So without further delay here is a link to the Module https://www.dropbox.com/s/yqe1rrvujn3trit/Malifaux2e-v1_2.vmod
  9. So Good evening Fellow Players. I have gotten the OK from Alex to publish the new module and we have the Soulstone mechanic working appropriately. I am recreating the encounter maps to work with the new mechanics tonight in my free time and Alex is working on the cheat sheet I believe. I Should have a module with at least a few maps to give you late night tonight or tomorrow morning. Just wanted to keep you good folks updated.
  10. So I have Heard back from Alex and he is helping me to update the cheat sheet and get some of the art assets that were missing. I am working with him today and will hopefully have something for you to beta test with some time today.
  11. Ah that too then, the the soulstone mechanic and the cheatsheet have yet to be changed but I can start working on those tonight after work Right now I have the models sorted by Masters Totems enforcers, minions and henchmen I will add a peon subclass where needed but I think most peons are totems anyway. I am also considering subcategories based on theme crews later on that way you have access to all of Rasputinas stuff for instance in one scroll menu ---------- Post added at 05:17 PM ---------- Previous post was at 04:38 PM ---------- With next update im changing how the SS use works. right now it should just subtract a soulstone and nothing else. It will leave adding the appropriate + minus or suit up to the user. But it shouldn't take a card off the top automatically anymore. Again I am just modifying what the original module creators have already put out so all credit for the base module goes to them and such. I am testing the change now and will upload in a moment if it works ---------- Post added at 06:55 PM ---------- Previous post was at 05:17 PM ---------- Hold on guys I'm getting permission from the creators before I post anything based on their work.
  12. I have been working on adding models into the Vassal module for personal use playing M2E with a good friend who just moved to Alaska, The only thing I think I haven't changed is the use a SS button automatically flipping an additional card. I haven't looked into changing this but I wanted to see if anyone else has worked on this yet so I don't duplicate work. I currently have All the M2E models added into the module up to the 12/3/2013 Beta Release. Many are sitting on default pictures as they have no puppet images yet. Other than that there was not a lot that needed to be changed. ---------- Post added at 04:26 PM ---------- Previous post was at 03:55 PM ---------- On another note, Is my module something that I should/Am allowed to post here? I don't want to step on anyones toes or copywrite stuff. its my first time editing a vassal module and Im not sure of the protocol. But I figured it would give more people an opportunity to play M2E and get involved with the beta.
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