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Khyodee

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Everything posted by Khyodee

  1. CHIMERA Favored Strategies Corrupted Leylines: Crew can be built as a loose bubble and has access to laugh off. Symbols of Authority: Quick crew that can spread out to score symbols. Favored Scheme Breakthrough: Quick crew with friendly obeys for positioning and interacting. Hidden Martyrs: Fine cheap models that can "hide" and keep healed up. Sabotage: Quick crew with friendly obeys for positioning and interacting. Spread Them Out: Quick crew with friendly obeys for positioning and interacting. Vendetta: Quick crew with friendly obeys for good target selection. Keyword Model to Buy Beyond the Core Box Sabertooth Cerberus (box -$00) Slateridge Mauler (box -$00) The Scorpius (box -$00) Total Cost with Core Box: $00 Non-Keyword Models to Consider Buying Soulstone Miner (box -$00) Style of Crew Aggro: Crew that wants to speed up the pace of the game, typically by eliminating opposing resources like models
  2. AUGMENTED Favored Strategies Corrupted Leylines: Crew wants to fight in bubble which is preferred for this strategy Public Enemies: Crew wants to fight in bubble which is preferred for this strategy Recover Evidence: Tough crew with healing that are good a killing Favored Scheme Assassinate: Crew is good at killing. Catch & Release: Tough minions that can score and stay alive. Claim Jump: Tough minions that can score and stay alive. Let Them Bleed: Killing crew with access to fast and pushes allows it to rundown targets. Vendetta: Killing crew with access to fast and pushes allows it to rundown targets. Keyword Model to Buy Beyond the Core Box Peacekeeper (Keeping the Peace -$45): Amazing construct for Hoffman to supercharge. Joss & Mobile Toolkit (Support Staff -$30): Joss's irreducible damage is great and Toolkits support is good. Total Cost with Core Box: ~$125 Non-Keyword Models to Consider Buying Soulstone Miner (Crack in the Foundation -$35): Great for SS generation and disrupting enemy schemers. Steam Arachnid Swarm (Arachnophobia -$40): Amazing construct for Hoffman to supercharge. Style of Crew Aggro: Crew that wants to speed up the pace of the game, typically by eliminating opposing resources like models
  3. Hey, I'm looking for a little help in creating a guide for each keyword to help new players to pick a crew they like. I've finished up my first look at each keyword, but wouldn't mind some others opinions on that matter. For the crew styles the choices are one of the three. Aggro: Crew that wants to speed up the pace of the game, typically by eliminating opposing resources like models Control: Crew that wants to slow down the pace of the game by making the opposing highly inefficient Midrange: Flexible crew that can assume aggro or control based on match up, but does both roles less effectively then a pure aggro/control crew. ACADEMIC / ELEMENTAL Favored Strategies Leylines: High Action Economy to move lodestone around and disrupt opponent. Recover: Great Killing models that function well in a bubble that prevents picking up evidence. Symbols: Bansuva tossing models and Wind Gamin are fast enough to get to backfield while rest of crew "defends" Favored Scheme Breakthrough/Spread Them Out: High action economy + Wind Gamin Hidden Martyrs: Merging gamin are priority kills Leave Your Mark: High action economy + killing models Research Mission: Access to lots of marker types Vendetta: Merging gamin into golem to kill way above cost Keyword Model to Buy Beyond the Core Box Kandara (Peer Review -$50): Card Drawing Wind Gamin (Poisoned Storm -$40): Good summoning Option Fire Gamin (Kaeris Core Box -$50): Good summoning Option Fire Golem (Burning Bridges -$50): Good summoning Option Metal Gamin/Golem (Heavy Metal -$45): Good summoning Option Ice Gamin/Golem (Cold as Ice -$45): Good summoning Option Total Cost with Core Box: ~$330 Non-Keyword Models to Consider Buying Silent One (The Ten Peaks -$42): Ranged Healing SS.Miner (Crack In The Foundation -$40): SS generation and anti-scheme runner Style of Crew Midrange: Flexible crew that can assume aggro or control based on match up, but does both roles less effectively then a pure aggro/control crew.
  4. Home on the Range is a really odd ability to have on a primarily ranged crew. It feels like the idea behind this is to allow the crew to put pressure on the opponent right away with 14" guns which sounds great in theory, but in my experience never quite works out that well. The problem is a lot of good models just counter this advantage with long threat ranges and I see at least one of those models in every list (Riders for example are very common in many lists). Favorable Terrain is decent since it makes most the crew unimpeded, but really it should do more then just cover because what the crew needs is defenses against fast melee crews, not other shooting crews. Yes, it makes Frontier good in gun fights, but when declaring Basse you never know if you are actually going to get into a gun fight or not, so your taking a gamble that won't pay off many times. Kick Up Dust is fine, but this bonus action really isn't that good. Lets take Fae for example, who also create 50mm severe & concealing terrain. First off, the Fae just get it at the start of the game and can place it where they want. No card flip needed, very little placement limitation, the markers stay and don't vanish at the end of the turn leaving you model in the open, and the crew can do some interesting things with the markers like extra damage as one example. So from my understanding the idea here is to throw these markers in front of your crew to deny the opponent from getting to you (or at least slowing their advance) and providing cover in a gun fight. Problem is two-fold. First, its say easy to deny this advantage in pretty much every faction with access to unimpeded models that are fast (again Riders as a very common example) and your not even taking "tech" models that you wouldn't already take. So many of my games I found this bonus not even worth doing other then Basse using it to push 3" on the trigger. He can be tough to kill if you are burning SS to keep him up, but he is far from tanky in experience and his crew lacks ways to heal him other then wasting a 10ss models Action to heal 1/2/3.....not idea. Sure you can bring in other models to do it, but I'm taking about the keyword here. I agree that Stoic Nod is a terrible ability on a master. Yes you heal 2/3/4 on your Rough Riders and Survivalists, but honestly its a waste of Basse's AP to using this ability and would be much better on Bernadetta. Point and case, Foul-Mouthed motivation is a stronger ability and is a bonus action on Dashel, who is a much stronger master. Claim The Bounty is also pretty bad, and your not using Basse to hunt down scheme marker droppers (you have 14" guns to do that). Honestly It would be way better if it was scrap/corpse markers since in my experience you tend to have a lot of traps dying and leaving scrap. Bernadette is fine since she is a 2ss significant model and bring it has its uses. Jonathan I agree needs something. Right now I'll take Phiona every time over him as the 10ss slot since this crew really needs a model like her to protect them and get them out of melee. Now lets talk about the Elephant in the room with this crew. Clockwork Traps. In theory, these things are supposed to tie-up melee crews and let you keep shooting while they deal with the traps. Problem is they end up being...wait for it...a trap for you. First off, every game I've played with Basse they had at least 1 model that could tear through traps like nothing, which causes 2 problems. First it very often gives them activation control (they get pass token, then kill 1-2 traps before they activate) which is a huge problem (especially considering how squishy the rest of the crew is as well). Sure maybe it was a bit of bad luck on my part, but its not like its hard to tax in a model to deal with traps in pretty much any faction (ok, maybe Bayou its a problem for) and hell yes it is worth it for the opponent to do so. Second, many crews have ways to abuse WP 3 models against you like Youko, Lucious, or Dade eating your hand with Blackmail/Misinformation. Like Levi or Lynch summoning their own models off of them since they are easy kills.....the list goes on. These models really need to go back to the way their were in M2E in that they don't have a WP and ignore those attacks and ignore conditions like poison and burning. Honestly the crew could use a couple major tweaks like... Favorable Terrain should grants +1 to duels when the model is next to concealing terrain or gain a (+) to the duel. Dust Cloud markers should stay on the table. If having all these markers around was a problem, you would hear people complaining about the Fae crew way more, but right now I haven't heard any real issues with them. Claim The Bounty could be Scrap and Corpses (god knows you have plenty of both by turn 4 with this crew in my experience). This crew needs some Take The Hit and I've Got Your Back to try and win a fight against other crews. Thankfully you can tax in Phiona, it just sucks that Jonathan doesn't fill this role which you need and instead gives you a generic beater (which the Peacekeeper is just as good at if not better at filling). Clockwork Traps needs to be less of a liability and instead a strength to help this crew.
  5. They both get the point in that case.
  6. I've created some new surveys to find folks opinions of GG1 while closing out the GG0 polls. All the data will be revealed in an upcoming Schemes & Stones podcast and blog post once we have enough data collected to talk about.
  7. I'll have the answers revealed on S&S podcast and I'll make a post on S&S blog for folks to see the numbers themselves.
  8. Correct, I'll be doing a show covering all this information and I'll post all the results on the S&S blog site for people to visually see when the show comes out.
  9. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/ZYYY6MH
  10. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/ZRYGKW8
  11. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/ZQMJKNX
  12. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/ZJSRHMB
  13. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/ZLC6XD5
  14. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/ZSLR3ZC
  15. We are taking a survey on how many times you've played (as) each masters by faction. https://www.surveymonkey.com/r/Z26GQ87
  16. I normally just post these to A Wyrd Place on facebook, but figured I would start posting them here. Faux Moines and the Murder on the Ridley Express (Jan 11, 2020) Faux Moines and the Soulstone Tower (Feb 22, 2020)
  17. Hey folks, I'm looking for people's popular opinion on where all the masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/ZZ9QZJY
  18. Hey folks, I'm looking for people's popular opinion on where all the masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/7R8PR6R
  19. Hey folks, I'm looking for people's popular opinion on where all the masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/7WFFXCX
  20. Hey folks, I'm looking for people's popular opinion on where all the masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/7W79B9R
  21. Hey folks, I'm looking for people's popular opinion on where all the masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/SCG5G2Z
  22. Hey folks, I'm looking for people's popular opinion on where the Resser masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/7SRPVWM
  23. Hey folks, I'm looking for people's popular opinion on where the Guild masters fall in rank within their faction for the different strategies. 1=Best to 8=Worse. https://www.surveymonkey.com/r/7QQVW8N
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