Jump to content

Khyodee

Vote Enabled
  • Posts

    1,144
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Khyodee

  1. Make sure to RSVP on the facebook site (or message me if you don't use FB) by Sunday for extra points towards prizes. Also, all of my events will be uploaded to the USA rankings so long as I get 8+ member.
  2. Yea it does, I'll see if Kai can change that since its basically a copy-pasted version of the UK ones.
  3. If you have any questions or concerns about the show post them here. http://schemesandstones.podbean.com/e/episode-41-welcome-to-malifaux-an-introduction/
  4. Check out the ranking site http://usa.malifaux-rankings.com If you wish to submit tournaments just send them to us@malifaux-rankings.com and they will be added to the site within a couple days. I'm taking all events that happened in 2016 so long as they had at least 8+ players. Additionally the team section will be based on state unless I'm convinced otherwise.
  5. Let us know what you think about this weeks episode here. http://schemesandstones.podbean.com/e/episode-40-master-spotlight-lady-justice/
  6. So I think I'm going to start hopping on vassal from 9am to 10:30am US Central most weekdays. If you want to play and you see me in the chat channel then let me know. If you want to actually schedule the game then send me a direct message on which day your are free.
  7. Let us know what you think about this weeks episode. http://schemesandstones.podbean.com/e/episode-39-master-spotlight-pandora/
  8. I've play a lot of Tara and have given it much thought on what I would change for it and its roughly these... I don't think making her Df 6, Wp 6 wouldn't really break anything, but its not a big deal for her to stay at 5/5. Add My Darlings to the front of her card (can hire wretch, nothing beast, scion of the void, and death marshals) and if you need space you can ditch the re-flipping to end game ability (rarely gets used). Now the real problem I have with Tara is she honestly should have 1 of 2 of her upgrades on her base card. She should either have Knowledge of Eternity's Pull of the Void on her base card or her Obliteration Symbiote ability to unbury friendlies. If you need to make space then drop her fast pulsing ability in exchange for Pull of the Void (and add it to an upgrade instead). Also remove the pull of the void not being able to be used if she is the last model to activate....That way her stitch is giving models fast/slow and reactivating herself. Then she unburying stuff is still there, but not the main focus of her. I would also bump up her SH action to a 6 (6 shots at min 2 damage for a master is good, but isn't broken). I think more of the fixes actually need to be on her other models. I would ditch the Df mechanic on void and nothing beasts (lower Df with less cards). It would also be nice to see the nothing beast with ability that allows it to bury itself (either like Bete or something like scion).
  9. Let us know what you think of today's episode. http://schemesandstones.podbean.com/e/episode-38-master-spotlight-ramos/
  10. We can comfortably fit 24 players, but we should be able to get up to around 30 if it is needed. So we have plenty of room for folks outside of our local meta.
  11. What? 50ss fixed faction tournament 3 Rounds lasting 2h $10 entry fee When? July 10th, registration @ 10am and tournament 11am - 7pm Where? Mayhem Comics in Clive, IA (basically Des Moines) Other Rules? No painting required, but it will be rewarded Proxies allowed so long as the model is identifiable Otherwise Gaining Ground 2016 rules will be followed Prizes rewarded via a point system (player with most points picks prize he wants and so forth) Our stores prize support is fantastic and everyone will get at least $15 in store credit for prizes. Plus we do have a foil master card as well up for grabs. You can RSVP here https://www.facebook.com/events/1708237169445608/
  12. Still looking for more opponents as of May 9th.
  13. Let us know what you think about the show. http://schemesandstones.podbean.com/e/episode-37-master-spotlight-wong/
  14. I'm a bit busy this week, but feel free to message me when your looking for a game in upcoming weeks.
  15. I looking for opponents that can play during the following times on weekdays. Ideally, I would like to find opponents that can regularly play once ever week or two. So if your free during these times and interested, you can direct message me or post here. Additionally, I can help teach people how to play vassal if needed, but I would prefer opponents that are experienced with Malifaux. Monday - Wednesday 9am to 2pm CST or PST 7am to 12pm or EST 10am to 3pm or GMT 3pm to 8pm Thursday - Friday 9am to 4pm CST or PST 7am to 2pm or EST 10am to 5pm or GMT 3pm to 10pm
  16. Leave your questions and comment on the show here. http://schemesandstones.podbean.com/e/episode-36-your-questions-our-answers/
  17. Let us know what you think of the show. http://schemesandstones.podbean.com/e/episode-35-adepticon-2016-wrap-up/
  18. The Muse On Minis crew is running a full convention here in Des Moines, IA and wanted to get all popular wargames included in the event. I've volunteered to run a couple tournaments at the convention in addition to demos and open play. When: May 13th-15th Where: Holiday Inn Merle Hay (4800 Merle Hay Rd, Urbandale, IA) How Much: $30 for a single day, $50 pre-reg for weekend pass, or $60 at the doors for weekend pass Henchman Hardcore Tournament: Friday night at 7pm 50ss GG2016 Tournament: Saturday at 10am What Else: We will have tables for both open play and demos Other Games: Many other wargames (Warmahordes, Guild Ball, Blood Bowl, X-Wing) and board games will be being played at the con Links MOM CON facebook event https://www.facebook.com/events/1972170713007105/ MOM CON Malifaux events https://www.facebook.com/events/1579618282360944/ MOM CON Tickets http://museonstore.com/collections/frontpage/products/mom-con-2016-tickets
  19. Been a bit to busy to do a write-up of late, but I'm free now so.... Leveticus vs Kaeris Reckoning with Corner Deployment Convict Labor, Hunting Party, Leave Your Mark, Public Demonstration, Setup My Crew Model(1): Leveticus (Pariah of Iron 1ss, Tally Sheet 1ss, Oathkeeper 1ss) - 3ss cache Model(2): Waif - 0ss Model(3): Waif - 0ss Model(4): H.Effigy - 4ss Model(5): Necropunk - 5ss Model(6): Necropunk - 5ss Model(7): F.Librarian (Oathkeeper 1ss) - 7ss Model(8): Strongarm Suit (Oathkeeper 1ss) - 10ss Model(9): Ashes & Dust - 13ss His Crew Model(1): Kaeris (Arcane Reservoir 2ss, Grab and Drop 1ss, Imbued Protection 1ss) - 7ss cache Model(2): Eternal Flame - 2ss Model(3): Fire Gamin - 4ss Model(4): Fire Gamin - 4ss Model(5): The Firestarter (Imbued Energies 1ss) - 7ss Model(6): Cassandra (Imbued Protection 2ss, Practiced Production 1ss) - 8ss Model(7): Joss (Imbued Protection 2ss, Imbued Energies 1ss) - 10ss My Schemes: Setup (Joss), Leave Your Mark His Schemes: Hunting Party, Leave Your Mark Game Comments: So turned out to be a bit of a low scoring game due to so misplays and mispicks as far as the strategy and scheme pool went. My opponent wasn't very happy with his crew in regards to scoring reckoning and thought he focused to heavily on the schemes and not on the strategy (though I think he just misplayed a bit to be honest). I on the opposite side, think I mispicked at least one of my schemes (either Setup or Leave Your Mark, not both) and should've done Hunting Party instead. Turn1 Highlights (Levy initiative): I won initiative, but made him go first this round. Nothing really happened this turn due to corner deployment and everyone just moved up to board. I mostly moved insignificant models first and kept most of my models centered up so I could swing them the direction I needed. -Left Flank: Cassandra--------Nothing my side -Center: The Firestarter (stayed back), 2x Fire Gamin------Most of my Crew -Right Flank: Kaeris, Eternal Flame, Joss--------Necropunk Turn2 Highlights (Levy initiative): I won initiative again and opted to make him go first again. -Cassandra drops a marker on my table edge (within 2" of center), advances, and breaths fire at a waif doing no damage due to a black joker -A&D tripled walks to engage fire game (looked like he was trying for convict labor, and actually wanted him to die in case I needed Dust to deny Cass's marker) -Eternal Flame moves up to A&D (to remove immunity to burning on A&D) -I think at this point I started moving waifs and Effigy around (casting loyalty to the coin on levy as well) -Firestarter goes reckless and stacks 6 burning on A&D -Gamin attacks A&D hitting once for little damage -Kaeris double walks to A&D and uses trigger to deal damage equal to burning, breaking him into 2 parts. The Dust Storm is placed in base contact with Cass's dropped scheme marker -Ashen Core does 2x Industrial Age, dealing little damage but burnt 3, 13s out of my opponents deck! -Joss moved to the far right flank, staying behind trees (Levy was in the middle so likely trying to avoid him) -Dust Storm removed Cass's marker and moves towards center -His Gamin 2nd gamin moves further up towards centerline -Librarian double walks to engage his 2nd fire gamin -Strongarm discards oathkeeper and focuses, then charges Cass, but misses both attacks -Levy walks forward and kills eternal flame (for a card and ss gain) then buries -Both Necropunks move up and drop scheme markers within 2" of center line (I positioned them between Joss and my crew and was bluffing convict) I mis-positioned my waifs this turn, but at least I was able to pop out of the one that I wanted too with Levy at end of the round. A&D dying was a calculated gamble and I think it ultimately did pay off since it ended up tying up several models for a couple of rounds (namely Kaeris who imo wasted to much time trying to deal with it). My opponent later said he figured out that I had setup this round based on how I moved my necros as well so I suppose my bluff wasn't all that great. My Points(0): Reckoning 0, Setup 0, Leave Your Mark 0 His Points(0): Reckoning 0, Hunting Party 0, Leave Your Mark 0 Turn3 Highlights (Kaeris initiative): -Cassandra placed another marker deeper into my turf with practiced production (cluing me in on Leave Your Mark), used southern hospitality to put me on minus flips when attacking her, and then tried to nimble away from the suit. Unfortunately for him I hit the Red Joker due to the minus flip and held her there. She then responded by dealing Red Joker damage back to my suit and swirling away from him. -Ashen Core once again did industrial age pulse to try and eat some cards (which burnt one card out of hand and did a couple damage). -Kaeris Grab and Dropped my core (moving it towards Joss) and tried to attack its WP and missed -Levy discarded oathkeeper to move twice and attack The Firestarter twice to kill him before he could go (stupidly I forgot to go with Effigy first to put on loyalty to the coin then accomplish), he then buried and summoned a waif -Joss discarded imbued energies for fast and charged one of my necropunks (engaging both necropunks), but failed to kill it due to black joker damage -This charge put Joss close to 1 of my markers, but not the other one; so I ended up having to leap, pickup a marker so I could drop it again within 4" of Joss. Then other necropunk followed suit by leaping away from Joss and dropping the 3rd marker for setup (he was out of relevant activations at this point). -Both his Gamin took attacks against my models dealing minimal damage -Dust Storm moved to the centerline -Strongarm walked to Cass's marker and picked it up -Librarian attacked gamin and managed to deal 2 damage I lucked out this round with his black joker damage on the Necropunk since that would've given him a Hunting Party point (which I didn't know he had at the time) and this allowed me to get full points on setup since I needed to leap to that marker to re-position it (picking it up and re-dropping). I also burnt out my hand a bit prematurely as I didn't have the cards to kill his gamin with my Librarian to score my reckoning points (but my hand wasn't particularly good either as I had mostly moderates). I think this is the main round he wasted Kaeris' actions and should've just left the core alone since he could've just walked away from it. My other issue at this point was I had used both my Necros to get setup and I had nobody in the backfield to score Leave Your Mark, so I screwed up on my planning for scoring that (it was going to be a max of 2 points now, unless we hit extra turns). My Points(3): Reckoning 0, Setup 3, Leave Your Mark 0 His Points(0): Reckoning 0, Hunting Party 0, Leave Your Mark 0 Turn4 Highlights (Levy initiative): -I took advantage of going first and got my first necropunk out of Joss' way and got him into the backfield to drop a scheme marker for Leave Your Mark -Cassandra activates and drops a marker next to Joss via practiced production (I honestly didn't even notice this marker till it scored at the end of the turn), put up Southern Hospitality again, and charged Dust dealing 2 damage -My 2nd necropunk leaped clear of Joss and moved up the center of the board (hoping to get to backfield next turn, but I probably should've charged his gamin) -Kaeris ran down the first necropunk killing it and denying Leave Your Mark based on her proximity to it -My waif moved clear of Joss (this was probably a mistake and I should've used her to deny Joss charging) -Joss charged the Core and killed it, scoring his first Reckoning point -Librarian attack gamin and kills it, blasting to Cass who stoned the damage away -His 2nd gaming charges my 2nd necropunk and deals 2 damage and burn 2 -Dust focused and missed Cass -Strongarm moved up to Cass -Levy charges Cass, but failed to hit her (he cheated several high cards to avoid attacks) and then buries/summons a waif. This turn is likely a mistake as I could've killed his gamin instead earlier instead of trying to kills Cass (scoring me Reckoning for the turn). My opponent started to catch back up this round by scoring the strategy and a scheme, but he was a bit annoyed as he thought the Core was a minion and not an enforcer (and he played according to this logic all game) and lost out on getting Hunting Party this turn as well. In the same vein, I should've killed his gamin (easy kill) instead of trying to kill Cass as this would've scored my Reckoning point. My Points(3): Reckoning 0, Setup 3, Leave Your Mark 0 His Points(2): Reckoning 1, Hunting Party 0, Leave Your Mark 1 Turn5 Highlights (Levy initiative): -Levy opts to go first before Cass can get southern hospitality up and I charge and kill her dealing 8 damage -Gamin tries to kill my necropunk, but fails to do so (I burnt my high cards knowing I didn't need them for anything else at this point) -Necro leaps, walks, and drops a scheme marker -Kaeris moves and sets Joss on fire (to drop marker for Leave Your Mark) -At this point I realize that I have stupidly discarded most of my hand and I still needed to kill his fire gamin, who proceeds to dodge several attacks, but due to my own dumb luck I manage to kill it with a fast librarian (discarded oathkeeper) with her last attack hitting double severe on a minus flip to damage. -Joss moves into backfield and drops a marker (I had no way of denying this as nothing was close to him so I didn't bother trying) -That was all the important moves that turn and no extra turns were to be had So I once again maybe used my cards a bit to fast on that round and put myself in a bad position to try and score my reckoning point. I still managed it, but it was only through stupid luck that I actually did it. I maybe should've instead used that first activation to try and kill Cass with something else like my suit or Dust, keeping Levy free to hunt the gamin (nothing else really had range/position to go after it other then librarian with fast). My Points(5): Reckoning 1, Setup 3, Leave Your Mark 1 His Points(3): Reckoning 1, Hunting Party 0, Leave Your Mark 2 Overall, I think we both misplayed quite a bit with our lists (him with Hunting Party primarily and myself with Leave Your Mark/Setup combination). Still the game was a fun match and we both have learned a bit of what note to do in the future.
  20. Let us know what you think of today's show. http://schemesandstones.podbean.com/e/episode-34-master-spotlight-somer-teeth-jones/
  21. Best way to do what your saying is to not bomb them but yank them. Take Hannah and her upgrade to bury at range, then drop it out with Tara and pulse for fast (best if you also have -2wp aura) then use its turn to just walk away or something. It's a bit Goldbergy, but it can work.
  22. Forgot he couldn't be buried as I've not used him much and not with Tara. He is still always a options as something to make fast each round with her, just can't re-position.
  23. I've played several versions of Tara Bombs. If you want cheap, expendable, but good damage then Johan is the way to go. Otherwise you have Scion, Taelor, Grimwell, Bishop, Strongarm, and Killjoy as decent options. If you want to go range then take Envy period. Nobody else packs that much damage at range. I think the main problem is how people beast bomb and when they do. Throwing the model into the middle of the enemy crew will get it killed unless you scion bomb or just get lucky. You need to use it to move something slow like Johan to a good charging spot to pick something off (read something not in the middle of the enemy crew). If you want to Tarpit bomb you need to get Karina's summoning online to make drowned.
  24. Let us know your thoughts on today's show. http://schemesandstones.podbean.com/e/episode-33-master-spotlight-gremlin-zoraida/
  25. Couple quick updates after playing a game of this. Collect The Bounty as it turns out is great for this format as "Kill Stealing" is quite entertaining.
×
×
  • Create New...

Important Information