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Doomikov

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Posts posted by Doomikov

  1. I'm a little disappointed in the new summoning upgrade for Lynch. You already have to put a bunch of work into setting up the summon and when you finally get the payoff it's now temporary. If you have managed to build up enough for an Illuminated, it will not want to use its heal action or Sharpened Brilliance trigger as it will kill itself faster. Beckoners are not worth the summon honestly. And if you summon a Depleted (most common summon) you don't even get to make use of it's denise ability which is one of its best abilities. The tradeoff for these is handing out Brilliance each turn in an aura? Crew already does that fairly well as is. 

    • Like 2
  2. Or how about something like this:

    Ace In the Hole: Discard up to one card. Once per turn, a friendly Hungering Darkness may take an action. If this model discarded a card place the friendly Hungering Darkness in base contact with this model before taking the action.

     

    This way Lynch keeps his Master AP but is transferring it to Huggy during his activation. And at the cost of a card can move Huggy around a little.

  3. How about instead of demoting Lynch, he gains a once per turn action that allows Huggy to take an action? Could even make it have a cast/TN so it could have a trigger to move or place Huggy.

  4. I would wait until the end of turn 4 to score part A and then spend turn 5 getting part B. And this was when Informants was -1 card per scheme (another thing so many people complained about but really wasn't that big a deal in my opinion). Without the tokens for leverage I find the crew to be ok. The one time I declared a scheme on turn 2 I found out they are disgusting with free :+flip when then need it. 

    • Like 1
  5. 27 minutes ago, Hanna said:

     

    Fermented river monk
    The plan for a river monk to move forward and give himself poison and chi, and then the other give him more poison. Then Yu gives him fast and then with "Armor" 2 and min DMG 4 he escalates - not. 
    Poison goes down a little bit each round and with 5 "Movement and 0" range he has to find something to hit.

    They have a second attack that is range 2:ToS-Melee: and has the potential to give them more poison to help fill role as a kind of tank. 

  6. 1 hour ago, nomadicXnightmare said:

    You noticed that too huh? Dunno if it was intentional (betting it was - Wyrd is cheeky like that), but it fits with the new Dreamer 'tude. 😉

    Made me laugh a little when I saw it. Of course I am waiting for some one to be offended by it since we live in an ultra-pc world now. Takes me back to the kerfuffle over M2E Viks when Blood wasn't wearing a shirt but just had two belts across her chest. Luckily the White Knights came to her "rescue" getting her that vest that she ended up with. 👍

    • Haha 3
    • Respectfully Disagree 1
  7. On 9/22/2017 at 4:25 PM, Mason said:

    Are you an avid Through the Breach player?

    I would like to think so. Been playing since the system was released and have been a part of every worldwide campaign so far to date. Bustles!

    On 9/22/2017 at 4:25 PM, Mason said:

    Do you have a local gaming group that is willing to try out weird and possibly broken mechanics?

    My group of misfits is always up to the challenge of weird and broken mechanics. My personal favorite was the Paladin/Sorcerer in Pathfinder that could turn you into an evil outsider with a touch and then use Smite Evil to end your now evil existence. He never used it on someone that didn't deserve it though. I mean he was a Paladin after all.

    On 9/22/2017 at 4:25 PM, Mason said:

    Are you a sentient peacock who has learned how to use the internet?

    Yes.

    On 9/22/2017 at 4:25 PM, Mason said:

    Do you enjoy pulling on rules or throwing math at them to see if they break?

    I enjoy breaking rules in any game I play. Then again I just enjoy breaking things in general.

    I think my group and I could give some some feedback on any game breaking rules.

    As for what systems I play, the list includes: Through the Breach, Pathfinder, Starfinder, D&D 1st-5th editions (yes that includes the abomination that was 4th), World of Darkness, Savage Worlds, Shadowrun

    My play group is pretty reliable. There are between 5-7 people normally. As a group we have been playing RPGs for a little over 15 years now. 

  8. @Nukemouse Ok so I was just messing around in that game just to see how high I could get it turn 1. I setup Shenlong, a peasant and the 2x akaname in such a way that a scheme marker fit perfectly between them all. After initiative the peasant interacted summoning another peasant in btb with the marker. Slow peasant activates and gains poison from Tanuki's aura, 0 action to focus, provide for temple on other peasant giving poison. Non slow peasant activates and gains poison from Tanuki's aura, 0 action focus, provide on other peasant, then goes for a walk. 1st akaname activates stealing non slow peasant's poison and gaining poison from Tanuki's aura for a total of poison 3, vomits poison onto shenlong twice for poison 4. 2nd akaname does same thing on slow peasant to give poison 8. Shenlong activates gains poison 9 from Tanuki's aura, pushes one akaname with marker and then double walks. Sensei Yu pushes other akaname and entire engine moved up the field. Way too much time and attention put into it but was fun for a casual game. I think at one point Shenlong had poison 12, which I immediately used to stumble twice before Charging in with a reactivated Lone Swordsman to clean house. 

    • Like 1
  9. So I was playing the Bayou Smuggler with its last play test iteration. Just got my copy and they changed them a little so you can't get quite as many cards but it is still a viable card draw engine. I think the most you can get is 4 an activation instead of 6. Still good though.

    On 9/10/2017 at 11:59 AM, Clockwork_Fish said:

    I can see Tanuki being quite good for Shenlong.  You can use Gourds Everywhere to put more poison on Shenlong and Sensei Yu, then heal them up with Magic Elixir.  More poison is also helpful for Shenlong's new Yin upgrade.  Take a Little Nap will be fun with Mighty Gust.  Move the Tanuki up first turn, maybe drop some scheme markers around them; turn two it takes a nap, drops another scheme marker; either Shenlong or Yu pushes it, along with any nearby scheme markers, onto the opponent's half of the board.

    I was messing around with this the other day with 2x Akaname. I think turn one ended with Poison 9 on Shenlong. Pairing that with the new upgrade though was pretty fun. Almost always had the poison for an extra DF.

    • Like 1
  10. Just going to throw this one out there since I actually think its mildly abusive and might need a cuddle. Two (or one honestly) Bayou Smugglers + either a Katanaka Crime Boss or Lotus Eater. Smuggler hits an opponent within :aura6 of a KCB or LE with The Swap. Possible outcomes include the following:

    • You fail and they didn't cheat so nothing happens.
    • You fail but the opponent cheated means you draw a card.
    • You succeed and the opponent did not cheat and does (or doesn't) put down a card. Depending on the two, one or no cards placed on the table nets you cards. Either result nets you cards because of the KCB or LE.
    • You succeed and the opponent cheated and does (or doesn't) put down a card. Once again you get a card from the Smuggler cause they cheated. THan as above you can manipulate for more cards.

    So at worst you get 0 cards, at best 6, on average I have been pulling 3. Now if you manage to put down enemy scheme markers with this all the Smuggler has to do is start walking around placing those scheme markers near the KCB or LE to draw free cards just for walking.

    I have run this in Misaki to see how annoying it is and I was able to draw 5 cards in one Smuggler's activation and only cheated once. Nothing like a 10 card hand for Misaki on turn 2. Full hand plus new limited upgrade meant lots of blasty goodness.

    Now with any of our masters this is powerful, but that brings us to Mr. Jakob Lynch. This man does not need help drawing cards. I ran 2 Smugglers and a KCB with him and his new upgrade Cheating Bastard so I could always cheat last.  The massive amount of card draw plus choosing to cheat second almost the entire game resulted in a very not fun game for either player. The reason being I was able to craft my hand every every turn and always had an answer in hand. The KCB and Huggy loved having a severe in hand since they was pretty much always on a straight damage flip from either fragile or models having Brilliance. I use to run a modified Melbourne Shuffle in tournaments but that pales in comparison to this as Lynch won't need to keep his aces in hand for Lust + Torakage and its only two models versus the 4 I ran for that.

    Just my two cents though.

    • Like 1
    • Haha 1
  11. Wouldn't mind seeing a new sculpt for Lynch. He's my favorite master and the current model does not show him off as the southern gentleman/charmer he is. 

    Also wouldn't mind seeing a new Mei Feng as I have lost count of how many times she had broken off her base. 

    Though the model I would most want to see get an alt sculpt is The Lone Swordsman. I remember being so excited to see his sculpt back during the open beta and than being so disappointed when I saw the art. I pictured more of Jubei from Ninja Scroll or Jin from Samurai Champloo. All the armor just didn't scream lone swordsman. Current model feels like he is getting ready to lead a unit of ashigaru into battle in The Other Side. 

    • Like 1
  12. Neither Yu nor the Emissary or auto-takes for my lists. I know I'm in the minority here, but I grab Sun Qiang first (proxy at the moment) and then decide what master I am taking. That old man does more heavy lifting for me than any other model. I have had several games where he has scored almost every point from both schemes by himself. Having the ability to take out of activation interacts is very powerful.

    • Like 2
  13. 10 hours ago, Rurouni Benshin said:

    That's correct.  It's more the matter of keeping track of who is "stalking" who at that point.  Keep in mind though, that only 1 of the models gets to take their "stalked" walk action, after the target model makes a move or charge action.

    Well I figured since Yu doesn't actually have the stalk action that Misaki could take walk actions after either of the stalked models takes a walk or charge action. 

  14. Quick question about Yu and Misaki's stalk since it's been brought up here.  Since the action states "until this model takes this action again" it's possible for both Yu and Misaki to put the stalked condition on two separate models right?  This means that Misaki get bonuses against two models instead of just the one.

  15. I've been running the same Lynch list pretty much every time.

    Lynch W/ Woke Up w/ a Hand, Wanna See a Trick, And Endless Hunger

    Huggy 

    Graves

    Tannen

    Sue

    1x Stitched Together

    1x Beckoner

    1x Wastrel

    and either 1x 10T Brother or 1x Oiran in which case Huggy gets Hidden Agenda

    Lots of card draw, couple of movement tricks, aside from Huggy and Lynch you've got Sue, Graves and Stitched for damage, and you've got a pocket healer with the Wastrel. I've not run into too many problems other than having no idea what my opponent is playing (first game ever against Levi was fun).  

    • Like 1
  16. Ainous gave me a problem as well.  Had two in cart and said they were sold out.  Concluded my order then saw this post and went back in and ordered two and paid for shipping twice essentially.  Only concern is that it shows Dufrense and Barbaros in my first order despite it being under $300 because of missing Ainous.  Will they still be included despite having two orders because webstore wasn't working properly?

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