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Doomikov

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Everything posted by Doomikov

  1. Try doing it without Shen. He is the part of this combo that is broken. Outside of monks, Koji is not overpowered but still a super solid model. Things I would change are: 1. Change FWP from Drop to place. 2. Remove My Loyal Servant trigger from Takers Bane on Koji. Being able to heal the model he shoots for a low ram is lame. Or change trigger to a pulse but that affects a bunch of models. 3. Change it so that the target places the scheme marker on Takers Bane. This is a compromise to the poor bandits that have no control. He can still shoot his own guys to place the marker but now enemies could place it out of his aura. Also I highly recommend trying him in other GG pools. A problem when balancing models is that most people only look at that model in the current GG. What might be powerful now might be less so in a year.
  2. A cursory search using several terms (scheme marker, target a marker, choose a marker, remove target, etc.) shows several models in each faction (except neverborn, but no one is crying about them) that is scheme markers or just markers for an ability. In a perfect world the opponent will not move their models or the scheme markers. Leaving you to do with them as you please. Obviously we do not live in such a world. In the current GG there are 7 scheme that make use of scheme markers. There are 16 out of 28 schemes (not including holiday ones) in the All setting on the app that require scheme markers (unless I counted wrong). So more often than not scheme markers are going to play a part in scoring. Who knows what future GGs will bring as well.
  3. That is a great point. There is a downside of a TN to draw cards in that crew. You have to give up something to get those cards. With Koji there is also a downside that keeps getting glossed over here again and again. You are putting scheme markers on the table for your opponent (In turn dealing a little bit of damage to your own model that can be healed with the trigger. A trigger, in my opinion, he should not have). Scheme markers normally equate to VP. Yes, you can remove those scheme markers, but you are putting resources into removing them. Keep in mind that your opponent can also make use of them. You are giving a resource to the opponent for those cards. The cards you draw may or may not equate to winning a duel. Which in turn, may or may not equate to VP.
  4. Just throwing my two cents here after playing 10+ games with Koji in various masters. I don't actually think Koji himself is op... outside of a Shenlong crew. Having 3 activations in which you can refill your hand at the cost of 1 chi is a bit ridiculous. Students become way better pass tokens essentially. They bonus to FWP, Concentrate for a chi, and maybe walk if they are too far behind. I would like to see FWP changed to place not Drop. Outside of the Shenlong draw engine he is 2-4 cards a turn which isn't super broken. And without Shen and the Students moving the markers all over the field, you are very easily leaving points on the table for your opponent. Even in Shenlong you have to be careful about this. For example Set the Trap is gimme points to the opponent. Leaving enemy scheme markers around can also prove bad depending on the opposing crew. Arson, False Claim, Collette, Linh, Parker, etc. There is a long list of things that love having scheme markers to play with. Also never put Koji on the table if your opponent declare Crossroads 7. I've never seen models melt so fast in my life.
  5. I always thought Bill Algren was more inspired by Captain Nathan Algren from The Last Samurai.
  6. I use them as Brilliance counters for Lynch. Being numbered helps out immensely.
  7. Out of curiosity, what lists are you all running with Misaki, Fractured?
  8. In this specific case they can copy Corpse Curator's Dredge Up, Jesse's Archaeological Dig, Huckster's False Claim or Secret Passage, or New McCabe's Take What You Can Get. And after Mei Summons them, Metal Gamin's Encase in Steel. Also Terracotta are hilarious when they copy Off the Rails from the Metal Golem in a Mei Crew.
  9. Has anyone used her as a second master in a McCabe crew? The amount of ranged scrap marker generation in that crew just seems too good to pass up. Free damage, pretty much a guaranteed summon every turn, healing for Corpse Curator and Terracottas, conditions, pseudo-obey, because of all the scrap she can pretty much be where you need her to be so she is a great scheme runner if needed. Just a thought anyway.
  10. Just double checking. Only one Miss model no matter how large your order is, correct?
  11. The Drag Along trigger is on the Ride With Me action. Allows McCabe to target a marker (Curator?) within 2" to be placed in base contact at end of push in addition to the model he is bringing. I didn't even think about the Curator's Drag Behind. Though a place is a type of move, right? So does that mean the Curator could bring a marker as well?
  12. Could original Lucas use Ride With Me to pull a model and the Drag Along trigger to bring the Curator as well?
  13. Absolutely love Indiana McCabe! I will mourn his horse though. Kinda wish he brought a new upgrade with him. I mean he is the OG as far as attaching upgrades is concerned and in the current edition he does it less than the other masters that also can. VonSchill, Marcus, and McMourning 2 all have a larger variety of upgrades and can attach multiple a turn off a single action with Quick Reflexes. I'm not saying he needs the trigger to take the action again because his give out fast, but one new upgrade might have been nice to bring him in line with the other upgraders.
  14. Just want you to know that this is how I play it as well. I'm all for open information as it makes for a better play experience. As written though, it can be interpreted either way. Nowhere does it say that you must declare which suit you are adding with a soulstone until Step D. A minor errata to say duel total instead of final duel total would fix this as it would be during Step B with the current duel total. Unless having hidden information is the intended result, which I highly doubt.
  15. I believe that was the original question. When do you choose the suit for a SS? Step A doesn't implicitly state to declare in it which suit you are adding to your final duel total only that you are adding a suit of your choice to the final total. Step D says to add in any additional suits so you obviously have to declare it at that point. So do you tell opponent in Step A or Step D which suit you've chosen?
  16. I apologize. I was going off of another post in regards to chi being added to final duel total. I see now that both Price and Chi add to total which is determined in Step B.
  17. So for Price Of Progress its added in Step B and for a SS is added in Step D? But only during those steps you have to declare the suit then?
  18. Step A : Modify the Duel Before any cards are flipped, a model that can use Soulstones may spend a single Soulstone to recieve a positive to its flip or add a suit of its choice to its "final duel total." That adds to final duel total not current duel total as you pointed out in Step B. Only in Step D would you add the suit from Step A. And nowhere in Step A does it say you must declare the suit at this time. Anything that adds to a Final Duel Total works the way I'm pointing out. Chi, Yan Lo's Fortify the Spirit, Pass Tokens on Initiative flips, etc. All of those add to final duel total. None add to current duel total. If an opponent asks your monk that used chi what his current total is, you simply add their stat to flipped card. Chi is not a factor at that point according to the rules. Only after cheating does the Chi come into play because it specifically mentions final duel total. Just like using a SS or Price of Progress.
  19. So I've always played it you announce suit when you declare ss or in this case Price of Progress. I'm just playing devils advocate. Why would it default to announcing your chosen suit when SS is spent? Nowhere does it say you must immediately announce suit when using a ss. Only under Step D Determine Final Dual Totals does it to add additional suits. So why does it default to announcing suit? Actually suits are not added in step B. Only modifiers are added at this Step and only positive a negative flips are modifiers. That's under Fate Modifiers under Using Cards in the rulebook. In Step A you declare the use of a ss for a suit, but once again it does not implicitly state you must declare the suit at this time. The only time in the entire process it says you must add in the suit is Step D.
  20. Why would he immediately have to declare a suit upon declaring use of Price of Progress? This is similar to the use of Chi. When used the +2 is not added until determine dual total step despite being declared after flipping and before cheating. If a monk with df 5 flips a 6 he says he is at 11. After cheating he would then declare 13 (assuming he didn't cheat). Price of Progress says add a suit to final dual total. Wouldn't it be at this stage that the suit would be declared? Price of Progress would say to choose a suit immediately and then add it to the final dual total if he had to declare it when declaring its use.
  21. 10T have new Yan Lo and the Lotus Eaters for universal marker removal.
  22. If it's once per year then it should be after a major convention, not right before it.
  23. Haven't played in ages? M3E is less than a year old and already they're changing GG. Why implement new changes so close to a major tournament though? I mean Bushido has new season cards that just released as well and the TO said they would not be legal at Adepticon because it's too close to the tournament and some people might not get a chance to use them before then. Does this mean we will get new seasons twice a year instead of yearly? Or even before every major tournament to reset the experience level? That would be pretty cool to have new ones at Gencon. Also lets brew up a few new ones right before Nova while we're at it.
  24. These should have been released after Adepticon. We didn't even get a full year with the base strats and schemes. And yes I can read the rules ahead of time, but play time always trumps reading time for experience.
  25. Nothing like finding out all the schemes and stats less than a month before a major tournament. Can't wait to be totally confused at Adepticon when these actually release.
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