Hey guys! I'm the Wyrd RPG Developer. I thought I would duck in here, drop a little bit of information, and then disappear again in a cloud of smoke, leaving you wanting more. [MANIACAL LAUGH!]
Not to give to much away, but I'm a big fan of games with non-linear progression of player characters. I feel pretty strongly that Malifaux is in a unique place where the game can properly serve two masters, when it comes to "Theatre of the Mind" vs. "Tabletop Grids". An RPG is a different beast than a Miniatures game, and I've worked on both long enough to know where the line blurs, and where we need to make it clear.
The RPG team is really excited about this project... we think we might be doing something incredible that really challenges players and Fatemasters with a robust gaming experience. I've taken a lot of inspiration from classical story pacing, as well as strong thematic under-pinning. We are working hard to make this a game where the mechanics support the theme and story, integrating the two in an inseparable way.
I love the list of games CRC tossed up. I'd like to off up my list of "inspirational games" that I didn't help make. Try not to read to much into it, these are just the games that make me want to break out the dice and start a campaign whenever they get mentioned. I love their mechanic systems.
Shadowrun
Dresden Files
All Flesh Must Be Eaten
Deadlands
Warhammer Fantasy Roleplay (3rd Edition)
Dungeons and Dragons (4th Edition)