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PeregrineFalcon

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Posts posted by PeregrineFalcon

  1. Great recommendations! Because this is a one-shot I had less at my disposal. However, because they used so much magic I did make sure that at the end the Guild gave them less money for a bounty.

    I also did make sure to rush my NPCs up towards the end and set a bridge a blaze forcing every player on the bridge to also take some burning. So it was something I could deal with but wanted to make sure I wasn't missing a rule somewhere.

    I like the escalating TN but really prefer some sort of negative in favor of letting players do what they want to. For something as simple as you are engulfed like a Phoenix rising in flames and everyone within 6" takes half the burning of something. Where so much energy was built up that it forces some sort of lasting negative effect for that combat. Like a burning condition that can't even be put out or something even. I dunno, random ideas. 

    Glad I asked :)

  2. It sounds like the issue is that if you know the defense of the attack is going to be high, there's just no downside to piling on extra modifiers to the target number.

    Working with the available game mechanics, about all you could really do is change the system so that it applies a negative modifier to the casting stat instead of changing the target number.  So that +5 Burning is Ca X-10 TN 3 Rst: Wp, and even that looks kind of funny.

     

     

    Well of course but there is no way to hide the TN when NPCs don't flip cards. The fated have to know what to cheat to.

  3. That's certainly possible, but +5 or +6 Burning is an increased of +10 or +12 to the spell's TN, which get the relatively easy to cast Elemental Projectile and Elemental strike up to high-ish TNs of 13 or 15. Now, that can certainly be dropped with other Immuto, which makes for some very dangerous spells. Any NPC hit with a full-powered fire spell is going to be in a world of hurt if they can't put themselves out (or have friends to help put them out). 

    The Fire Magia is certainly something that's on my radar, so I'm interested in seeing how it's been working out for other fatemasters and players.

    Yup that's exactly what he was running. Basically the Carver was forcing Wp15 to hit and he was pumping it up knowing that to even hit he has to hit a 15 so why not pump it up regardless (and dropping it with another). I had no issue with it as a one-shot but if that was a character long term I'd def. have to come up with some unique ways of dealing with it for my NPCs.

    The other thing is that both the Black Blood Shaman (Zyphon) and Carver always activated early so were never able to put the burning out (or have a friend do it).

    It would be interesting if increasing above some limit started forcing the character to take burning him/herself unless she had a talent to mitigate.

  4. Excuse me if this has been answered before, but this came up last night. 

    Had a Fated casting a spell and applying a fire immuto, this knowing that the Resist (i.e. TN was a 15WP). So he just pumped up his spell TN until it reached 15. He was pumping out Burning +5 and +6 at times. It seemed odd but had me wondering am I dealing with magic differently. The book just says the spells TN and targets Resist TN it doesn't say you have to add or that its two separate duels (which I doubt at all being true).

    There seems to be no reason to not do this every time as long as you know you have the card to cheat. Its seems like there is very little negative to the fire immuto (since there is no limit).

    So with that said does it make sense? He was only doing 2 dmg or so but putting +6 burning is pretty rough for any NPC especially if its already activated.

    Thanks and the players had a blast (see what I did there) with the Halloween one-shot, highly recommend it!

  5. Just wanted to say, this is a fantastic idea! Listening to the ep now and yelling at my comp because I love Ama No so hard. I really like when a podcast can bring some neat ideas that encourage further discussion through forums, facebook, etc.

    I really hope this kind of cast continues and expands! Thanks guys!

    Thanks for the feedback. @rancor709 and I are constantly trying to come up with new unique topics. Its great to see so many new 'faux shows out there and want to keep doing what we do. Hope you get a chance to listen in to the backlog of episodes. Cheated Fates Radio is the longest running Malifaux podcast after all ;)  :)

    • Like 1
  6. i understand all of that. I think the Ramos crew would stack up well in most Neverborn matchups. What do you think about other matchups in Neverborn? It should perform well in most schemes and strats. The summoning mechanic is incredibly powerful in a game so dependent upon AP resource management.

    The list is intended as a thought exercise in determining how to counter an incredibly powerful synergy outside of other game factors due to the fact that if half my crew is dead by the end of turn 2 scoring enough VP's to win will become an exercise in futility. 

    If the Stitched were slow moving (normal Wk 4) than it would be easy enough to avoid them but they're not by a long shot! Anyway, the strat was Turf War so avoiding conflict in the center wasn't an option! The amount of AP the Collodi crew generated for a deadly model (the Stitched) was CRAZY and as I've said all the weaknesses of the Stitched are mitigated extremely well!

    yes this is a well used group of models that work incredibly well together. The issue is that while you have models that can just delete about anything you need to 'feed' your opponent the models to delete. Also if you have any condition removal to your disposal you can remove things like fear not the sword (which heals when they do dmg).

    In that setup you really need to focus on taking out the sticthed, I know its hard but you may want to consider something with a little range in your crews. Gamble your life has a pretty short range.

    • Like 1
  7. was probably my favourite episode to date. Absolutely loved it and it has created so much buzz/discussion. The only thing that confused me was me was how you constructed the bracket. First round made sense (1v16 etc) but shouldn't second round have been winner of 1v16 vs winner 8v9? That's how it is in all sports brackets and similar brackets I've seen. Not a huge deal and doesn't effect the winner but still thought it was odd.

    Also clearly some odd ball choices made it into top 16 and Gremlins/Ten Thunder are underrepresented (in my mind). Neverborn was way over represented. Would be interested on seeing how a larger pool of people would change the top 16

    Yes you are correct that 'first' photo of the brackets is completely wrong. We tried to fix it on the fly but the bracket software was a little rough. If you look at the spoiler bracket it is mostly fixed.

    If anyone cares this is what the brackets would have looked like, but we were learning the bracket software on the fly. It wouldn't have changed the outcome though :) https://bracketsninja.com/brackets/single/9257 (Remember this is NOT what we used for the episode).

     

    • Like 1
  8. possibly next time only count top 15 position of the vote, obviously a lot of "i don't know how he/she works so I will score low going on"

    We did try and get a variety of players to take the survey from around the country. Next time we will open up to the rest of the world for initial seeding. 

    Of course we would have liked to do ALL of the Henchman but that would have been too long, the initial seeding was just a way for us to get the number to a manageable amount for recording. 

    One of the most interesting thing about this after going thru the process is to see some matchups where they were so close get faced off against one another and how the decision (while completely subjective to ones own experiences) process evolves. Like Dastue Ba vs. Fancisco is a perfect example.

    In the end it would have been pretty boring radio to do a stat for stat EVERY SINGLE case discussion. Speaking for myself personally I don't seen enough Gremlins or 10T in my area anymore so yeah I ranked them a little lower.

    Thing is you want people to spend some time with the survey monkey and I think the fact some people had issue with the survey messing up on them and having to restart meant less energy was put into really thinking about them.

    Again, I want to emphasis though the point isn't about WHO is the BEST or WHO is the TOP 16, its about the discussion when you see two facing off and the arguments people can make. It's very debate team-like.

    Hopefully people aren't pulling their hair out too much and got some entertainment out of the episode ;)

  9. @rancor709 (Joe) and I sit down with some friends and talk Henchman! @Arash_Suri, @Drool_bucket and Dan (BeforeWeBegin host) join us. The episode is a special edition CFR so we don't do a HAG (Hobbies Announcements and Games) but we spend just over two hours discussing 16 Henchman in a sweet 16 bracket. 

    http://cheatedfatesradio.podbean.com/e/cfr-bracketology-101-the-science-of-henchman/

    I am putting this here as a place for people to discuss the ep. What would your brackets look like if you chose a sweet/top 16? Do you agree/disagree on matchup outcomes?

    IAoQjHy.png

    To understand how we did this, we had a survey filled out by about 8 players (we would have liked more but just didn't have the time). This survey resulted in ranking all Book 1 and Book 2 Henchman with a SS greater than zero (yes we missed Valedictorian). If you'd like to add to the survey now feel free to (survey monkey). This gave us our rankings. 

    While we believe there were some glaring omissions in the top 16 we found the discussion to be quite interesting and exciting. We'd would like to do more episodes like this in the future. So let us know what you think. What are your top 16? Based on our bracket match-ups who do you think should have won over another Henchman and why? Give the episode a listen and let us know your feedback. Also please excuse some of the sound quality issues about halfway, its lasts for about 30sec-1min and then gets better.

    SPOILER FINAL BRACKETS AFTER RECORDING

    https://bracketsninja.com/brackets/single/9214

    RE3rIYf.png

    Here are the rankings results as of recording.

    https://docs.google.com/spreadsheets/d/1BRt5Ems_VXCcvzA86u_lVenmgV8NC7opTxi6zXyobUI/htmlview

    OA1n6p4.png

    • Like 2
  10. Another anecdote to toss in, my group and I played Lure this way throughout M2E Beta testing. ;)

     

    The words on the card have always been crystal clear to me. "As close as possible" means just that - as you can't be closer than B2B, any B2B location the model can reach with its movement is acceptable. 

    Thanks for backing me up on this Weaks. To me, the card is crystal clear, even if some played it one way and it evolved throughout the beta. I agree with @Fetid Strumpet suggestion that people ask a TO on this one before playing.

  11. Yeah I can understand disallowing it because it wasn't the way it was played/tested. Issue is there are a lot of 'new' players that read that action and form the same conclusion. There is also nothing otherwise in the rulebook.

    I'll say this, I've seen it used in the RAW manner at places like Adepticon, GenCon, as well as at clubs I've visited around the country. It wasn't only until recently that it was brought up as a questionable move by a local player who is semi-new. In his mind he was playing it as a movement, but assuming that because it wasn't a Wk action it had to be in a straight line (which is not the case per the rulebook). So it dawned on me that this is clearly something that does 'confuse' old and new players. Heck for that matter one of our on-going chats with a group of long time players and play testers discussed it at length recently and the conclusion was it needed to be either Errata-ed or FAQed. 

    I don't think anyone that plays it the RAW way could be put in the "That Guy" category simply because people are unaware of the other interpretation (i.e. the one you support). Again these are new people coming over from games like WHFB and reading the rules with fresh eyes and playing it as written. Simply because they have no beta/testing experience to borrow from.

    Here is my concern overall:

    1. If it is FAQ-ed in the direction you teach/play (and that Justin might support) than it goes against the words on the card and the rulebook (which seems like a slippery slope)
    2. If its Errata-ed it requires the Lure Action to be re-written or a new rule added, both are less than favorable
    3. If it is FAQ-ed in the direction I've seen/heard it played than it requires a new entry in FAQ doc

    In the end we both (all) love the game, and think the rules are incredibly well written, and I think you and I can agree that we just need some sort of clarity no matter which direction it goes. I don't think one way or the other is better but want to be sure everyone is playing it the same way. I don't think either way is OP/broken either just means slightly different tactics are or are not viable (like the one asked above by the OP)....

    So to try and get somewhat back on track I think this answer is a tough one to answer for the OP. I would like to 'beckon' (see what I did there ;) ) @Justin but fear he is already home for the day. 

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