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Nephilim Nate

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Everything posted by Nephilim Nate

  1. So left Lilith in the box and tried out my Vik's again who I do enjoy playing. What made them interesting this time is playing on a Sewers board with different levels. Now the way the 'sister in sprit' reads and how the 'within' rule of the rulebook is describe am I right in thinking that 3" means as a radius and that levels will not effect this action? The example would be could one move under a balcony and the other sister in sprit onto the balcony above? :lilith :viktoria1 3/0/0 1/0/0
  2. Late entry, don't know if you seen the other Thread but I've found Taelor to be both useful and fun to run with the Nephilim. :lilith :viktoria1 3/0/0 0/0/0
  3. You are right, no double Earthquake from the cherub again. Still think it's a cunning plan and talked to my opponent and we agreed that the one extra 2" made little difference to the outcome. As for Taelor she is a bit slow bit that kinda works as the rest run up and cause some mayhem then she gets there as a second wave and hasn't been targeted by anything/anyone. This means you can get her where she's needed i.e. by sprits or constructs. I'm also gald to hear others like the model, think she's at least worth a try.
  4. Hello All, So been playing for a few months now and I'm finding Lilith et al awesome. From here I'm going to count my Win/Draw/Lose and see how it goes. I first have to say I have found even a crew with Lilith, Terror tots, Young & Mature Nephilim's with Cherub have worked for most Strats & Schemes and against the 4/5 crews I fielded them again. That said I will be getting the Twins soon. The first point I wanted to bring up was that of crew potentials and last night I tried something a bit different. My 35stones crew agains Nicodem was: Lilith, Cherub, 2 Tots, 1 Young, 1 Mature and last of all Taylor (yes Taylor) Now I've not spotted anyone else put this forward but Taylor offers a lot and by chance even more in my games yesterday as Nicodem had two hanged. At 9stones she is expensive however she hits hard (fitting in with the crew) with a 3" reach. Not only that but she has a magical (take that hanged) which ignore armor which can shatter constructs form 3" away. On top of this Hard to Kill, Hard to wound and lifer with Df 5 makes her more durable than a Mature Nephilim. I think I have made my point but understands there maybe better combo's but found her useful and really like the model. You can't beat people carry a big hammer (mainly as they beat you first) Last of all a contribution to winning two games last night was the unlikely spell of Earthquake. First battle saw Line in the sand and though I want to stop them getting there so started Cherub Earthquake x2 plus one from Lilith meant everyone was starting 6" further up. Then with the second battle Joint treasure hunt I needed to beat his dogs there so same again whole crew mover up from the corner then though Lilith and Mature forward had the treasure Turn two and a line blocking the terror tot running it back to my deployment. In fact the second game saw me playing defensively with Lilth which was new. Until Next time..... :lilith :viktoria1 2/0/0 0/0/0
  5. Good luck playing against all that, Lilith is a powerful foe without some much choice. However just to chuck one more in the list, try Hans, just gives you some shooting and can be fun to have in the mix. Last of all I would go Cherub for totem. :lilith :viktoria2
  6. I found the channel a little while back and have enjoyed it. Helped to see some stuff on Youtube when getting started. Also the reports are getting better each time so keep up the good work.
  7. I still kinda new to the game but love playing Lilith. I started with the box set then quickly got the Cherub and 2 young Nephilim. Generally I play slightly bigger games (30ss) with 1 Mature, 1 Young and 3 tots and cherub. This has worked ok for now, I find tots great for getting schemes but hard to grow you need to have 9:masks or more in your hand. I still have a young Nephilim ready on the side. I also enjoy using tots in packs. I find if I start with a mature and young I can use the young but keep it out of trouble until the mature dies (after killing lots but his low defence sees him always go down) then grow the young to have a mature again. This is mainly out of not having a second Mature model a yet. What I'm saying really is I find its good to have a young to start with rather than all tots as they can be hard to grow but Young Nephilim is usually good to go. :lilith :viktoria1
  8. Guild Monkee sure will want a game, only have one other person to play against atm. Do you not fancy coming to York Garrison? there is a few Malifaux players now. If not e-mail me nathanchenery@gmail.com for a game sometime. mythicFOX - I remember you coming down to Garrison but had only just got back into Warhammer then after years but now loving Malifaux.
  9. Thanks for the warm welcome, I'm sure I can get some more people into the game once I get a second crew. Just need to decide which one and get this month pay cheque.
  10. Hi All, Just started playing a few weeks back when someone came down to the club (York Garrison) and I had a trial game; not looked back since. Went away thinking I would have another trial game before committing and two days later order box set etc... Loving the game and as you may have got from my name I have started with Lilith. Although already looking at getting a second gang (however I think the Nephilim, will always be dear to me) Plus I enjoy the game so much I have already got to work trying to bring some more new player in as I only know one and could happily play a few games a week. Think I have succeed with one :lilith
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