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Thechosenone

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Everything posted by Thechosenone

  1. Great work on all of them. Nix stands out as especially great
  2. Game two rules questions that i hope some folks can help me with. 1) there was some discussion as to whether we were missing something from the damage process. Just to be clear in a combat duel it goes like this: compare combat totals to defense totals, cheat ect ect ect, once the attacker is victorious determine the amount he won by and make the damage flip and then apply the damage based on the weapon. Reason being is a resist flip was mentioned here and there and the opponent wondered if some step was being missed. 2) Coryphee dancing apart or back together. Say you have the duet and they dance apart, are they now both active and how many actions do they have? 3) Blade dance or whatever is really aggravating. The thing where they attack what they move past. Can someone explain the function please? Just want to make sure its, what i think it is. 4) If you have a black joker in your hand what exactly can you do with it if you play it, or is it best just held in your hand to save it from coming up. 5) Treasure hunt, model carrying the treasure runs off the board due to a moral duel loss (Go Guild Lawyer!). Is the treasure lost and thus the strategy is automatically lost? thanks gentlemen
  3. Ideal for ressers and maybe bayou [ame]http://www.youtube.com/watch?v=Hq3l5yVWWX0[/ame] The entire Mulholland Dr soundtrack is perfect for this game, but here's a key track [ame] [/ame] and another [ame]http://www.youtube.com/watch?v=581jYu9V-YE&feature=related[/ame] Great stuff on the sucker Punch Soundtrack too, i think this is probably the best case for using it [ame] [/ame] What about not soundtracks: Bones domingo! [ame] [/ame] Anything by my favorite band in the world Portishead but this would be the best case: [ame] [/ame] Or [ame] [/ame] How about Collide? [ame] [/ame] Oakenfold does great atmosphere stuff [ame] [/ame] Here's a great song and the video reminds of the dreamer too [ame] [/ame] And this song kinda reminds me of Hamelin and his missing unnoticed and uncared for stolen children [ame] [/ame] and done!
  4. and some NOT hans Zimmer stuff worthy of adding to the gaming atmosphere: [ame]http://www.youtube.com/watch?v=BmWYJHT4vTE[/ame] (Such an excellent piece fitting of Ramos, Hoffman or the evil undertakings of Lucius) [ame] [/ame] (The sort of peaceful piece that might represent the Dreamer.) [ame] [/ame] [ame] [/ame] (Just great "get it done no matter the cost" music) [ame]http://www.youtube.com/watch?v=_QahzbgUVwk&feature=related[/ame] (Really captures a great image for Malifaux the city) [ame]http://www.youtube.com/watch?v=DZQo_ZMeR8U[/ame] anything off 3:10 to yuma is great ortega music [ame] [/ame] classic fight music [ame]http://www.youtube.com/watch?v=OUfz2B1gAk0&feature=fvwrel[/ame] Another great city of Malifaux vibe [ame]http://www.youtube.com/watch?v=iJZ53LbgLYo[/ame] Has a city of Malifaux feel too [ame] [/ame]
  5. Great suggestions everyone. Many of them are now on my hard drive. Thanks. A few of mine from my Dice and Paper gaming to table top gaming would be as follows: Hans Zimmer is like the best man in sound tracks. These ones works for a lot of things. [ame] [/ame] [ame]http://www.youtube.com/watch?v=OcxQfCZ_9V8[/ame] [ame]http://www.youtube.com/watch?v=3zIzy3laQck[/ame] [ame] [/ame]
  6. Few quick ones that i'm hoping for insight on. First, when an effect deals a single fixed number of damage is there a damage flip. Example would be papa loco. He has several effects that deal a set number of damage points. Does the controller simply do what he must to get the spell or effect off (Take ya with me casting cost or die with regard to boom.) and then deal the damage with no other steps then accounting for armor, evasive and possibly a prevention flip with a soul stone? Second question is with regards to spells and triggers that turn around an attack back on the attacker. For example counter cast or Faster then you. When it states that i'm using the attackers total to damage them can you explain what that means exactly? Do it mean that i'm using their TO HIT attack flips and they need to start flipping cards to now defend against their own flips they used originally to hurt me? Finally, as far as i can see, Beast has no rules. Is it just a designation for anything that targets things listed as being a Beast or am i missing something? Thanks gentlemen
  7. I get reinforcements now, i thought it was a summons but now its pretty clear. Thanks gentlemen.
  8. thanks again for the good info. just a few more questions and clarifications. With point seven regarding choosing a crew am i restricted from mixing models from other sides in the game. It says "faction" and to me that's not immediately clear. So for example, i can't have ice golems running around with Lucius right? Regarding point three, my opponent clearly made a mistake concerning range on that spell. No big deal, first game errors are what they are. With the reinforcements spell, so basically i'd be declaring models "buried" and taking them from a side board when that spell is cast but they are still paid for from my soul stone pool and not brought on as a free summons kind of thing yes?
  9. Thanks for the help gentlemen. Also, Ratty,great crew builder. Thanks
  10. Just had my first game and a few questions have arisen that i'm hoping you folks can help with. Was playing with another first time player. Played Ortegas Vs Showgirls. I lost cause i was in the typical wargamer mentality of kill everything, which i did except for a wounded Collette but lost because of strategies and Schemes. Oh well, love the system. Great change of flavor from eleven years of warhammer/40K/BFG Anyway, questions (and if possible page refs) 1) With lucius' reinforcement power (the other crew i have but havent used yet), do those models need to be bought from my soul stone pool or are they free and just brought on the board? 2) Walk and striking, are these actions i can do multiple times a turn or just once? 3) Got my Perdidta killed first turn by Collette and a mech dove casting a spell that targets a soul stone user and does some stuff as well as damage. How was i supposed to avoid that? 4) when a red joker comes up for a flip, what exactly happens next? 5) With companion(Family) it seems like i am able to activate the entire Ortega crew at once, is that correct? and how exactly does it happen. I.E. If Fransisco is 6 inches from Papa and papa is 6 inches from Santiago can all three activate (picture a straight line of figures) or must they all be within 6 inches of each other (Picture a cluster)? 6) When a soul stone is used the card values are added to the duel, with a cheat its replaced with a card? Is that correct? and when looking to activate triggers after a cheat are you using the suit of any cards played during the duel or just the current card. (Prior to the damage flips of course) 7) when choosing crews what exactly am i limited to? For instance, with Ortegas, can i take anything from the Guild? What specifically costs +1SS and what can i not choose? With Lucius, what can I not choose? Could i take a peace keeper for example? Can i take ressurectionist characters or arcanists in a crew with Perdita as the master? 8) So, by week's end i'll have the following stuff in addition to what i already have: Perdita box, Lucius Box, +2 Guild Guards, Austringer, Abrulita Ortega, Drill Sergent. What am i missing to make two great crews? Thought about the governor's proxy for theme's sake but he seems like he could be a lot better? Thoughts on that specific one too? Thanks for any insight. __________________
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