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Calmdown

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Everything posted by Calmdown

  1. This isn't a competition, I'm trying to understand why you want to run her. Fueled by corpse counters which she needs to somehow pick up. As you've pointed out, she's very slow. The likelihood of her ever picking up 2 corpse counters that weren't from your own models is slim, and even if she does, she's going to need to waste at least one valuable (1) action on picking them up. Needs an 8 crow to cast, a very valuable card in Rezzers. Her signature ability really. However, it needs a 7 mask to cast. You cannot rely on flipping a mask to do this regularly, so you have to normally cheat one from your hand; and McMourning also wants masks for Scalpel Magic. If this ability was suitless, she'd be amazing, but as it is she struggles to cast it more than a couple of times per game at most. It's incredibly unreliable. You'll see this when you play her more. No doubt. But again, sacrificing your 9 point model plus needing to cheat a very high crow (highly in demand in Rezzers and particularly McMourning), can you rely on this working when you need it most? Why useful against them in particular? Pitiful is good, perma-pitiful thanks to Uncontrolled Crying is better, but you can't really rely on it, especially with her low Wp of 5. Basically, Molly is very hit or miss. She's not fast, she's not tough and she's not good in combat; she's a support model. Unfortunately she's a support model that has a suit requirement on every spell, and moreover, has suit requirements that directly detract from the suit requirements of the other models in your crew. Using a Molly spell doesn't just mean needing to cheat, it also means reduced effectiveness for others who would have used that card. She's very, very hit or miss, and from experience playing her, I havent played a single game where I've took her and not thought "I wish I had something else". Molly is absolute Fool's Gold in my opinion. She looks great on paper, but in reality she's not. That looks familiar Though Dead Rider is very definitely not core.
  2. I'm enjoying an 80% win percentage with Nicodem. It's enough of a feat to not be worrying too much about the draw
  3. Well I'd ask the question other way round. What have you seen that makes you think she's pretty good, or more to the point, worth 9 soulstones?
  4. There are plenty of Wicked models in the game... and plenty more Ruthless ones. Lots of stuff is affected by it.
  5. Yep. But if you use a proper, full SoS (the program I'm using just uses opponents win %) including opponents' opponents' win %, it's very unlikely, even in 3 round. This is also the reason that most swiss-system tourneys dont simply award the winner to "best standing after last round", too; most swiss tourneys have a top-4 or at least a final game. I'd like to see that more in Malifaux tbh. Watching finals is exciting and I think Malifaux tourneys really lose a lot for not having them.
  6. Where there is a draw in SoS you get randomised. You dont get a lot of people at same TP having same SoS. That would require all of your opponents to have won exactly the same number of matches.
  7. List is OK, but bear in mind as Rezzers you need to use wildly different lists depending on strategy. My major advice would be to drop Molly. She's not very good at all.
  8. Slingshot Dreamer does all that without spending any SS though... with A&D and Bete and the required support, it costs you 30 stones
  9. Its also a lot of fun to reactivate Ashes and Dust with 11 Cb and +Dg flips and be in your opponent's deployment zone like a wrecking ball on turn 1, and then pop out Bete when you kill yourself
  10. I know James is looking forward to seeing how it pans out too. Way better than VP - a win is a win and you shouldnt get a better tourney placing because you 8-0'd a noob compared to 8-7'ing a tough game!
  11. Yes. For My Family places an effect on the model and the sacrifice is part of that effect. If said effect is dispelled, there'll be no need to sacrifice it. Also, burying them with Pine Box will work as the guy has stated since Making Ends Meet only happens once, at the end of the third turn, and if the model is not in play it can't be affected by it.
  12. Updated! Going to be adding the strength of schedule rules to the rules pack when I get a chance.
  13. Yes, it works. Each of Massive Dose's different effects is an effect and as such you can remove it and avoid the sacrifice, since the sacrifice is part of the effect And just to be clear, if you give someone Speed and Stimulant for example, you'd need to end two effects to remove them both as they're both separate effects. Don't worry - in practice it's not overpowered. Its good and can be useful, but it doesn't do that much.
  14. Makes sense, but massively disappointing. Clearly that was not what was intended by whoever designed these models, and since said models are already relatively dubious in usage it's just one more nail in their coffin. Sigh, the faction just gets worse and worse
  15. Didnt realise there was a ruling, but yeh, thats what I was getting at. Nice innit
  16. Bumping this back onto page 1 in the hopes of an RM answer. Also would like to add a further example: Smell Fear triggers when stuff fails a morale duel, but given that to cause a morale duel you have to be in melee range (generally) and you cannot legally charge a target that is within your melee range, it seems to me that Smell Fear is essentially useless on models like The Hanged and Rogue Necromancy unless there is another model causing morale duels nearby?
  17. I dont think that's actually the case, at least not the way his ability is written. Although I wasnt exactly considering unreleased models in this
  18. 2-0-1 with Nicodem today. 8-0 vs Somer, Shared Line in the Sand (DEFENDING!) 8-0 vs Kaeris, Shared Escape and Survive 4-4 vs Von Schill, Shared Contain Power Came second overall on TP with VP difference of +16, so happy with the overall result (particularly since my girlfriend won!) But, it was a real shame for Nicodem since the last game was pretty much lost by two turns of absolutely atrocious card flips (opponent flipped 12s and 13s for every action I took on the 2nd turn until I was basically done, I was flipped 3s and 5s with paired Bete attacks, etc. Then on turn 3 I flipped 1, 3 and 5 for soulstoned Rigor Mortis with Nicodem. Totally bleh). It happens, that's the way it goes, but it doesnt make me any less disappointed :/
  19. Im going to be running A&D in a tourney. Ill post the results in my diary thread later. I think what i have in mind for him will be pretty hilarious!
  20. I'm suggesting Apples to your Oranges I'm saying that I'm not convinced that a 12 point investment for the Tavish/Nurse combat package is worthwhile, but I am more sold on the 13 point Sue/Nurse card draw/area denial/buff package. Not that it's bad or anything, I just think there's better, less combo-ey options.
  21. What you have to ask yourself, is that 11 points + the investment in cards and activations to pull off the combo, worth 11 points? Imho the answer is no unless you have a very specific job for it, or you have ways to make more use out of the Nurse which this list doesnt really have (and no, dog missiles is not a valid use!) Tell you who is epic with a Nurse... Sue. Being able to do these in the same turn: Sue activates, Walk, Hurt, Disrupt Magic Sue activates, Walk, Circle/Tread/SSI, Shrug Off Is pretty damn good. It lets him actually position himself for his positional effects, and use multiple of them, as well as use Hurt (his best ability) all in the same turn. If you're running Sue and an Avatar with your master, I think the two of them is enough to warrant the investment in Nurse.
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