example generic stat line:
W4/C6, Ht 2, Wp 4, Ca 4, Df 4, Wd 5,
Cb depending on weapon but average starting weapon should prob be Cb4 for melee (range 1") and ranged (range 8").
No Triggers or bonus actions or spells. Just basic model.
You could then earn soulstones during a campaign that you can spend on recruiting more minions, or buying them better weapons. Maybe something along the line of: At end of game flip a card. gain 0ss for a weak, 1ss for a moderate and 2ss for a severe. Either Joker for 3ss. If you last the game you get a single negative flip, draw a nuetral flip, won a single positive flip.
You could gain experience towards gaining new abilities and triggers and spells, say by completing in game strategies/schemes and killing enemy models.
You could suffer stat decreases/negative actions like slow based on in game deaths. Again based on flip. so if your model is killed in the game, flip a card end of game. Black Joker permanently dead (Use Soulstone user can reflip) weak suffer ability negative like Slow, moderate suffer stat decrease, severe suffer no impedement. Red Joker gain something like terrifying.
Some initial thoughts anyway....any comments, suggestions or further ideas?