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Hardlec

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Everything posted by Hardlec

  1. It seems like more than a few complexities could be reduced with an app that indexed abilities. Some time ago many of my character cards were lost. I can't find replacements to buy. Virtual cards would be another desired addition for me.
  2. If I were to make a badge for my floor henchman, what symbol should I use?
  3. Remember that you can PICK schemes too. Picking the right scheme for the crew, or the right crew for the scheme, is important.
  4. Malifaux Raptors don't get the bonus against Gremlins that Austringèrs do. With 4 or even 6 hounds, you can see how effective the pack can be. Heavily armored targets still take a point of damage from each hit. Six dogs can hit 12 times. Even if you only hit 6 times, that's a lotta hurt.
  5. The 4 points of blast damage are what killed me. I was using Peredita with my new Riflemen. The Riflemen are pretty squishy with 5 wounds.
  6. If a crocodile Dundee hat is acceptable, then there are some US options. Thanks
  7. Guild Guard and Riflemen wear a distinctive hat. I would like to add one to my Steampunk costume. Any suggestions?
  8. Played against Rasputina yesterday. The player ran his gamin up close and then had Rasputina target them. In addition to big blast damage the cursed gamin shatter and deliver more damage. Pretty much wiped me out. Good tactic, but how to I counter it. I have all the Guild masters and Lucius.
  9. When starting with Lucius pick up the third guild guard and both Austringèr models. They will be useful right away. If you like the hounds get 2 packages and put 4 hounds out. I have used as many as 6. They can swarm a big creature and have lots of mobility. Six dogs have up to 12 attacks. Lucius can sacrifice a hound to gain an additional activation. As long as you have 2 dogs they are significant. A bigger pack works better.
  10. So when my opponant who likes treasure hunt tries to kick his own spider down the lane to advance to the treasure, I kindly point out that it has to be an enemy model. Spreading out my crew may be a bad thing in front of the steamborg. Too bad the "Knock aside" thing does no damage. Otherwise I could use Papa Loco as a land mine...(Grins with smoke)
  11. Steamborg executioner strikes an aracnid, both on the same crew. The arachnis is knocked aside. The Steamborg charges the arachnid and knocks it asside again, travelling a good distance down the board. Neat trick, except: As I understand things, the steamborg must strike an ENEMY model, and then may charge another model, i.e. not the poor arachnid it just booted down the line. Am I wrong? Also, does Melee Expert allow for three charges? I would think not. ---------- Post added at 08:42 PM ---------- Previous post was at 08:41 PM ---------- now its long enough
  12. Just to check: my submission is submitted? I am willing to "pass" on this round to let the folks with issues have a chance.
  13. Tor's Thimble Pennsylvania was once a wilderness. To protect his family, Tor's ever-so-great grandsire built a maze of underground rooms and tunnels. They were forgotten until the American Revolution, the War of 1812, and the Pre-civil war time of the Underground Railroad. Tor's mother sat sewing on the porch until she could no longer tell a white thread from a black one. She put up her sewing, especially her precious thimble and needles, and went to the meeting place. Tonight it was a family of Negros; escaped slaves. She led them to the root cellar. Inside, with the door closed, she lit a lamp and located the trap door in the ceiling. No one puts a trap door in the ceiling. The runaways would stay in "the forgotten room" until they left on the next leg of their journey. The civil war was over. Tor listened to his mother's stories and marveled at her cross stitch. He explored the forgotten rooms with delight. At 14 Tor joined the navy. Join the Navy and see the world! As the youngest of 12 children, there was little room for him in the family business. It was the Wild West or the briny blue or boredom. When he joined the Navy they made him a Marine, which suited Tor just fine. Every couple of years he could visit his family. Master Gunnery Sergeant Tor was in his room in the Barracks in the Philippines. Rank hath its privileges, and as a "gunny" he got his own room. The Spanish American War was just over. Today was twenty years to the day after his enlistment. Mail arrived. The tattered envelope had a letter from home. It was in his Father's handwriting. Tor knew what the letter was going to say just by the handwriting. Mother had passed away. Tor gave the letter to the Chaplain who then took it to his commander. Commodore Dewey was in Command and summoned Tor to his office. "The navy is changing, Tor. They are getting rid of us old sea dogs and bringing in new blood. The war is over and they are looking for honored veterans to come home. I've decided to assign you to the Iowa. (Note: The USS Iowa of WWII was the second ship to have that name.)She's a newer battleship and she's headed back to the West Coast. You will muster out in San Diego with a full pension. It will still take a month or more to get you home, but you have served us too long and too well to put you through the changes I see coming along. She leaves tomorrow with the tide." The biggest moment in his life, and Tor was an onlooker. It took five weeks to steam across the pacific, and then train across the continent. A fast trip by the standard of the times. Mother's grave was covered with thick grass. The family plot was getting full. The old house was still the same. Father was old beyond his years. In a few months, he would lay beside his beloved wife. As the youngest of twelve children, Tor knew that if he wanted his own life, he had to leave his beloved old home. After twenty years in the Navy, all his possessions fit into his sea chest. His Father left him his meerschaum pipe. His siblings gave him a chrome watch with a photo of the family in the lid. His last leave before the war; the last time they were all together. His mother left him a cross stitch picture of the old house, and her precious thimble. Tor remembered all the hours he spent with her as a boy. He toured the house and grounds one last time. He opened the root cellar, still in use, and let down the trap door in the ceiling. No one puts a trap door in the ceiling. For an hour, Tor was a boy again, playing in the forgotten rooms beneath the house. His affairs in order, Tor got on the train to another world. He went to Malifaux. Tor enlisted in the Guild guard. With his experience and ability, they made him a captain. Rank hath its privileges; he had a cottage all his own, bachelor officers’ quarters. It had been a long three days. They hunted down the Green Faery, killed it, and Lucius hung its corporeal remains on a pole by the hanging tree. Tor doubted that the Faery had corporeal remains, but Lucius had a lot of money in making and selling Absinthe, and the town drank a round knowing the Faery, not the absinthe, affected your mind. Tor didn't care for absinthe. He had a bucket of beer and sat on his back porch watching the sun set. With no duty tomorrow he was looking for a long night's sleep after a sweet beer buzz. Tor began to doze off. He thought of his crew, and then of his long dead parents. Fond memories turned into sweet dreams. There came a knock on the rail of his porch. Tor looked with bleary eyes at . . . Holy Cheese, Lucius!! What-why in gods’ green earth was the Governor's secretary doing on his porch!! Lucius said: "The walls of the governor's mansion have ears, Captain. Caleb and Joachim are here. We have to talk about the train job. The arcanists robbed their own train, stealing back a load of expensive cargo the guild had already paid for. We have not recovered much. Tomorrow I want to hit the lighthouse and search it. We are going in by boat. May we go inside?" "Of course, milord, come in." replied a still bleary Tor. "Cut the court crap, Captain. We’re in the field, not at the Mansion." There was scarcely room at Tor's table for the four big men. Tor's quarters were Spartan. Over his mantle in a frame was an exquisite cross stitch picture in a frame behind glass. On the mantle were a pipe and a brass thimble. The thimble was old and worn, but brilliantly polished. Well, Marines and polished brass went together. Lucius was tired. They all were. Lucius explained his plan: "I'm counting on surprise. We hit the lighthouse while we're supposed to be resting. In, out, fast. Tor and I will go in, Caleb and Joachim will stay outside and cover our exit. We have to hit it shortly after dawn, so the birds have enough light to see by." They spent half an hour going over details, and then they left for the night. Tor offered beds to his crew mates, but they declined. Tor thought to himself: "I'll get an hour more sleep than they will, anyway.” Tor checked his equipment, set his alarm, and went to bed. In the middle of the night there was an accident on the road to the lighthouse. A cart full of manure turned over, upset a lantern, and started on fire. The fire created horrid smells, and nearly blocked the road. If they had tried to come in that way, they would have been delayed until the sun was well up. The group drifted downriver to the bluffs just upriver of the Lighthouse. Tor and Lucius moved silently to the lighthouse. The front door was not locked. An iron spiral stair ran along the outside wall and spiraled up. They cleared the first two floors. Tor looked up. No one puts a trap door in the ceiling, but there it was. Tor opened the trapdoor. Lucius motioned him aside and climbed the ladder first. The room was empty, cleaned and polished. Nothing there except a brass arachnid. Lucius adjusted his grip and slid down the ladder. He uttered a word aloud: "Run." Tor tied a rope to the stair rail and smashed out the third storey window. Lucius again took the lead and rappelled down the outside of the lighthouse. They left the rope and took to their heels. Ramos stood at the rail on the top of the lighthouse. Dozens of mechanical arachnids boiled out of the upper floor windows. Tor wondered if it was light enough yet, then he heard the shrieks. Sasha, Caleb's Raptor. Now Tornado, Joachim's bird, struck right behind. Sasha dropped a piece of a mechanical arachnid onto the bluffs. If a bird could laugh, Sasha would be laughing. After the four men cast off and began to row away, Joachim spoke first. "Trap. I saw a dozen spiders, at least 3 of the big ones. I also saw Kaeris flying from inland. They did not expect us to come by boat." "Tor, we need to search your quarters." Lucius spoke, slowly. There were two possibilities. One was unlikely, the other nearly Impossible. Lucius lead again. He walked into Tor's dining room and saw the thimble rise and walk on spidery legs. Tor was ready to smash his treasure with his axe. STOP. Lucius could issue a command with great authority. The Guild secretary scooped the thimble into Tor's beer stein and closed the lid. "A bug, Tor. Probably planted when we were Faery hunting. I'll have Hoffman check this out.” It took a week to get the thimble back. Cleaned and polished and encased in glass. The arcanists would not pervert it again.
  14. Sometimes I wish I could bring a "wagon" to move things faster, but there is none. I think that the game mechanics to keep the game on 3*3 feet slow things down. The lawyer is tricky to learn to play. He can be valuable. He can be useless, too.
  15. This changes my tactics on rats. Thanks. I still hate them. Who else likes the lawyer?
  16. I have looked at Hamburger again and I do not see where I can ignore rats in terms of: I can disengage without a test or I can shoot at other things while in Base to Base contact with them. I would like to believe this is true, because then I can go after the stolen and rat catchers more or less unimpeded. Being able to defeat Hamlin will not much diminish my disgust and hatred of rats. Thanks.
  17. Time check please: Character born 1864 during American Civil War 1878 at 14 Character joins US Marines 1898 Spanish American war ends. Character retires from USMC, 20 years in, comes to Malifaux, one of the first. 1907 character is in the Current Time in Malifaux. He is 43, at the end of his prime physically. Street smart and at the height of his skills. Thanks
  18. My point: Beating guild has been a solved problem. Take Hamlin. Engage the shooters with rats, then move the rat catchers in. Before long, any guild character is killed by the swarm of rats, and rats never die. If nix is availible, again engage the shooters, bring nix in close, and see if you can frustrate the guild player into quitting. With a - - in the Aura, there is nothing effective. I was able to kill Nix with my mechanical attendent from a suitable distance. I moved twice to avoid rats and shot thanks to machine puppet. The turn after I got Nix, the rats got my totem. If I bring Sonia, take tater tots and watch the witchlings kill themselves on black blood. If I bring Hoffman or Lady J, take a lot of little things and out-activate me. My favorite crew, most successful, is Lucius, 2 Austringèrs and 6 hounds. I use the rest of my points for something mission specific. As I will not play the Hamburgler, this is usually a way to Avoid being out-activated (overwhelmed by numbers) Kill myself on black blood (Austringèrs can hide behind terrain and strike at a distance) Kill Von Shill. Many attacks at minimum damage. Damage one to damage seven does the same amount of wounds. Six hounds will take him down. (It takes two rounds, unless he's been hurt )This works on spirits, too. I have all the guild masters except Perdita. I have All the arcanist masters as my wife plays arcanists. It is much much easier to order for her. Focus on objectives is how I played the Hamburgler. When you can't move or shoot because you are engaged with unkillable rats, that advice is moot. I take "frame for murder" a lot. That was how I earned one VP. As the league is over, I no longer have to reveal my strategy, that may help too. Disengage from a rat swarm: tried it. Tried it. Tried it. Tried it again. Sorry folks. The only way I will play Hamlin is when I can KILL RATS. Pale rider has been out of stock at the distributor my FLGS uses. I think they only cast twelve. Out and available are different things. This is the reason I believe Guild is being set up. With the fewest options, the fewest number of characters available, it is still hard to even special order figures. I want the Pale Rider because I am a Clint Eastwood fan. As a tactical option it seems weak for the point cost. The Guild, not just me, THE GUILD LOST. We need to rethink, regroup and learn to win. This means stop doing the things that netted a defeat. Develop new tactics. We're not getting reinforcements.
  19. I lost a peacekeeper to rats. My "terror" was supposed to protect me. It didn't. The Ratcatchers never came in range. I kill basket loads of rats, they just reappear. As to the rest of your wonderful advice, this is why the guild came in closer to last than first right? I put more victories on the map than losses, until the hamburgler rat machine. I will not play against this broken "thing." There remains nothing that will kill, as in remove from play without replacement, rats. Please don't bother to tell me how to play with proxies for items that don't exist. It seems the guild is the last priority of production. I won't see any figs until Christmas. I'm still waiting on a pale rider. Well, I have fire gamin to paint. In the cynical world of Malifaux, loyalty is a barrier to success.
  20. What I would have liked to have seen would be something like: Silver bullets: cost one soul stone. All members of this crew do full damage to spirits Macintoshes: cost one soul stone. All members of a crew are immune from black blood Ferrets: like the hoarcat pride, with specific verbiage to remove rats permanently from all universes. A medium priced (5-8 SS) minion with heal others and dispell. The guild has ONE master and ONE minion that works well against magic and spirits. If I ever actually see the figures released, the new offerings look good. Sorry, but right now I am disappointed because the guild has the fewest figures/characters, the fewest options, and we got hosed in Dead Heat. I see a year of more of the same. I am playing my Arcanists more (shudder) because they can do more. When the new book finally comes out maybe I'll be able to take a better look.
  21. I have yet to see something that will kill a rat, as opposed to annoying them. There are some serious problems slaying spirits. ( I prefer my spirits with soda on the rocks ... er ... wrong spirits) I think the guild has a serious vulnerability to majik. (How do you kill what was never alive?) True, my special crew with Lucius, six hounds and three riflemen looks impressive as I've tried it on paper, but I tend to get hosed by those majikal "things." I see no relief.
  22. I have yet to see something that will kill a rat, as opposed to annoying them. There are some serious problems slaying spirits. ( I prefer my spirits with soda on the rocks ... er ... wrong spirits) I think the guild has a serious vulnerability to majik. (How do you kill what was never alive?) True, my special crew with Lucius, six hounds and three riflemen looks impressive as I've tried it on paper, but I tend to get hosed by those majikal "things." I see no relief.
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