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Hardlec

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About Hardlec

  • Birthday 12/29/1955

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  1. It seems like more than a few complexities could be reduced with an app that indexed abilities. Some time ago many of my character cards were lost. I can't find replacements to buy. Virtual cards would be another desired addition for me.
  2. If I were to make a badge for my floor henchman, what symbol should I use?
  3. Remember that you can PICK schemes too. Picking the right scheme for the crew, or the right crew for the scheme, is important.
  4. Malifaux Raptors don't get the bonus against Gremlins that Austringèrs do. With 4 or even 6 hounds, you can see how effective the pack can be. Heavily armored targets still take a point of damage from each hit. Six dogs can hit 12 times. Even if you only hit 6 times, that's a lotta hurt.
  5. The 4 points of blast damage are what killed me. I was using Peredita with my new Riflemen. The Riflemen are pretty squishy with 5 wounds.
  6. If a crocodile Dundee hat is acceptable, then there are some US options. Thanks
  7. Guild Guard and Riflemen wear a distinctive hat. I would like to add one to my Steampunk costume. Any suggestions?
  8. Played against Rasputina yesterday. The player ran his gamin up close and then had Rasputina target them. In addition to big blast damage the cursed gamin shatter and deliver more damage. Pretty much wiped me out. Good tactic, but how to I counter it. I have all the Guild masters and Lucius.
  9. When starting with Lucius pick up the third guild guard and both Austringèr models. They will be useful right away. If you like the hounds get 2 packages and put 4 hounds out. I have used as many as 6. They can swarm a big creature and have lots of mobility. Six dogs have up to 12 attacks. Lucius can sacrifice a hound to gain an additional activation. As long as you have 2 dogs they are significant. A bigger pack works better.
  10. So when my opponant who likes treasure hunt tries to kick his own spider down the lane to advance to the treasure, I kindly point out that it has to be an enemy model. Spreading out my crew may be a bad thing in front of the steamborg. Too bad the "Knock aside" thing does no damage. Otherwise I could use Papa Loco as a land mine...(Grins with smoke)
  11. Steamborg executioner strikes an aracnid, both on the same crew. The arachnis is knocked aside. The Steamborg charges the arachnid and knocks it asside again, travelling a good distance down the board. Neat trick, except: As I understand things, the steamborg must strike an ENEMY model, and then may charge another model, i.e. not the poor arachnid it just booted down the line. Am I wrong? Also, does Melee Expert allow for three charges? I would think not. ---------- Post added at 08:42 PM ---------- Previous post was at 08:41 PM ---------- now its long enough
  12. Just to check: my submission is submitted? I am willing to "pass" on this round to let the folks with issues have a chance.
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