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FoeRender

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Everything posted by FoeRender

  1. @ Karn - sure thing ! @ abs - I agree the first 2 where so great , its slowly getting less great .
  2. I have all the guild masters and models ( actually need 3 totems ) Collet box , and my son has viks with special forces .
  3. Whats up everyone ! Abs welcome back ! changing diapers aint so bad . my son is allergic to every wet wipe out there so we have to wet dry paper towels with water . than give a mini bath every time he drops a deuce . @skype - was on from 8pm til about 9pm no one popped on , so watched a mediocre true blood .
  4. mcmoring is looking good , how about the rest of his nastiness .
  5. If anyone is looking to skype chat il be on around 8pm , skype name is Foerender . topic - everything malifaux !
  6. wyrd boards have the best smiley collection .
  7. for some reason my sig isn't showing up , I met all the specs too , and its pictured as my sig in my CP . weird .
  8. Walks into thread , grabs some pie , grabs some oj , sits in the corner and reads the paper .... whats up everyone !
  9. Iam not big on the whole dead lady j sculpt , but the rest of the box is awesome , maybe over time the lady j sculpt will grow on me .
  10. I like the faces in there ! now paint it fool ! ( in my best mr T voice )
  11. yeah iam trying to figure out how to make a cool sig . Anyone know of any easy to use free sig maker ?
  12. I wrote this up for a friend who was asking for help , hope it can help . Well Start Hoffman in base to base with the peacekeeper , everyone else close by . The Mech attendant although cool , has a hard time keeping up with Hoffman and the peacekeeper , the mobile tool kit has "always available " which puts him in base with Hoffman at all times . Usually UI start with the watcher and Cycle the top 2 cards , ( let me see where they start to move there crew ) than I send Ryle up to cover a nice 12 inch area ( also another activation which lets me see where things are going to go ) . by this time I have an idea where I will end up with Hoffman , so I activate the guardian 1 action to protect Hoffman , than send him a walk in the direction where Hoffman will most likely end up . Now I activate a second guardian ( the hunter although looks awesome and has some uses in a 35 ss game I would rather the second guardian every time ) He protects the peacekeeper than moves . Than Hoff goes . Hoffman is a great gathering mission crew ( plant or destroy evidence , dynamite .... ) I send the peacekeeper dragging hoff and the tool kit around , dump a card to get free move , than move again , and has an action to interact with an objective . than I wait ( this is where hoff is most open But can usually handle 1 activation from the other side ) . Than hoffman if your lucky you can walk the tool kit over to another objective and interact , than Hoffman casts reactivate on the peacekeeper , than links in to have him go after Hoffman is done maybe give the toolkit slow and open circuit if needed or puppet the peacekeeper . Than the peace keeper goes able to move around 15 inches to grab more objectives and ending as close to the guardians as you can , end phase the guardians move 6 to Hoffman and your turn one is done . So on turn one you moved around 30 inches with Hoffman grabbed at least 2 objectives and have all your bits close for protection . Turn 2 kinda goes the same I ignore the other crew and gather my objectives in the first 2 turns which gives me free reign for the rest of the game to stop them from doing what they have to do . The key to Hoffman is to run around on the arachnid mover , but don't wonder to far from the guardians . Ryle the whole time is running interference and threatening with his long range . Ryle makes a nice turret for Hoffman , he shoots 3 times , than Hoffman can puppet him once , reactivate him for a total of 7 shots ! . I usually take body guard and stake claim . Ignore the other crew whole you do what you have to do than set up your open circuit , or peacekeeper assassination runs . any questions please ask . hope this helps .
  13. #peals himself from the wall along with two guild hounds , who where all painted to look like the wall pattern . # whats up everyone ! About to go play some hex hex xl .
  14. I suck at sig making , I usually coax a more savvy computer friend to do it for me :hidingpuppet
  15. Thats a pain , but I knew it would happen eventually . The sigs on these boards are way too big .
  16. The watcher is fast and can fly but usually dies when going after an objective , there pretty easy to kill . Perdita is so fast she usually can grab objectives , with her being M6 , fast , and a combat beast she usually has objective grabbing covered .
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