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swellmodels

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  • Birthday 02/26/1980

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  1. Played 3 games with the Brewmaster. All 3 against the same opponent/Master: Lilith. All games were at 35ss. All 3 were significant losses for me. I did progressively better in each game. By the third I was even scoring points and killing stuff. A couple things I learned: -all of the Push moves that the TriChi can generate look great on paper, but can be easily foiled by obstacles and other models. -Binge and Stilts are pretty great, sometimes Hold Their Hair Back. - Don't let the Primordial Magic make Fingers Insignificant. It happened in 2 out of 3 games. - I hate Lilith. - I need to focus on stopping my opponents "Scheme Runners". That'll hopefully force Lilith to expose herself, so I can get her drunk/Deliver Messages/etc.
  2. I talked my buddy Thor into coming over and giving M2E a try. He got me into Malifaux years ago (i think he was even a playtester for the first book). We both played intensely for a few years, then fell out of it. I've been slowly playing and painting more since GenCon, and picked him up a Neverborn Arsenal deck, so he could join in. We played a 35ss Turf War, him with Pandora, me with Hamelin. Cracked a couple of beers. Watched the Neverborn get sick and die. Good stuff. Brought back memories.
  3. thanks for the update! i guess that means the June releases will follow shortly behind, right? Right? i guess i'll go paint some more scenery.
  4. I think/hope that this is a misprint in the Chronicles. According to the Wyrd twitter account "@WyrdGames: The release schedule isn't 100% accurate, unfortunately. Kin and Closing Time coming out in that time frame."
  5. aw nuts! i'm gonna be in Puerto Rico getting married that weekend. -swell
  6. Hey guys! by "GW fashion", I suppose that i mean that I like the way that GW background material is presented in their army books and rulebooks. I like how the world and locations are described and how you get a picture of what the setting is like in terms of people/monsters/weather/whatever. i'm not arguing about specifics or coolness/originality of setting. i just like how it's presented. i feel that they give their hobbyists a sandbox to play in. i don't care for the Malifaux fiction. The prose is often awkward or stilted. It just isn't my thing, and pushes me away from the setting, rather than drawing me in. To summarize: i want a world book with some rules and some character background, not a novella with some rules. -swell
  7. Here is a quick review of the Wyrd GenCon experience from the perspective of this Brooklyn hipster. Wyrd Booth: Big and bright. A ton of product on sale. Everything looked professional. Really great to see the painted studio models. The pictures on cards do NOT do them justice. The cashiers were fairly grouchy/disinterested. Painting Competition: I enjoyed getting to enter some of my dudes (seen elsewhere on the forum) in the big painting comp. Lost out to some really cool entries. Time to start working on next years project... New Models: Pretty impressed with all the stuff that they had previewed already. Really liked the alts that I hadn't seen (especially Zoriada!). Bought a bunch of stuff for myself and others. Gaming: Didn't get a chance to play, but the tables looked full. I saw lots of Henchmen around. Most of the gaming was on the new Terraclips. The new scenery was everywhere, but not my thing. Great stuff if you have limited space, I guess. I'll just stick with my Realm of Battle and painted scenery. New Book: Super excited about this going in. Mostly lived up to my expectations. Book looks great, tons of new, full-page art. The rules are exciting and 'feel right'. Still wish that they would present the background material GW fashion, as opposed to poorly written prose. I want to buy the books, but the fiction makes it a challenge. In conclusion: Had a blast! Looking forward to more Wyrdness next year. Hope you guys made some monies! -swell
  8. thanks for the feedback! here are the rules we are using: MALIFAUX ARMS RACE: ESCALATION LEAGUE RULES: 3 Rounds, with a final battle at the end. Each round will last 4 weeks. Round 1 will be 25 soulstones, Round 2 35ss, Round 4 45ss. Final Battle TBA. In each Round you can play as many games as you want, following the rules for that Round. Each Round will have a special Strategy chart to flip on, to represent that phase of the campaign story. Should both players flip the same Strategy, count it as the "Shared" version of that strategy. When selecting Schemes, the only restriction is that you cannot select the same Scheme two games in a row. Scoring for the League will be based on Victory Points scored during the games. Each player will get to take his best Victory Point result from each Round and add it to his total. The bonus for leading in VPs will change from round to round. Having a fully painted crew will earn you 2 extra VP (for league scoring purposes not in game). Winning your game also earns you 1 extra VP. STORY: A Guild-funded surveying expedition operating to the Southeast of the city has stopped reporting back to the Office of Wilderness Development. In their last transmission the foreman, Kent Mulligan, mentioned the discovery of a large ancient structure as well as the ominous disappearance of some of his team. In response, an MSU excavation team was dispatched by the Office of Wilderness Development to aid Mulligan's team. No word has been heard from either the expedition or the excavation team aside from a garbled Aethervox transmission where only the phrases "unquiet spirits" and "all dead" could be heard above the static. The location of the expedition, now known as Site Theta by the Guild, has become the subject of rumor and wine sink gossip around Malifaux. In shady backrooms, Guild offices, and darkened alleys, powerful individuals are gathering their forces. Soon a race will begin to claim Site Theta, and reveal the secrets that lie buried in the ruins.... ROUND 1: Scouring the Wilderness The land to the South of the city is a mixture of bogs and twisted forest. Small farms try to scrape a living out of the unfriendly wilderness. Bits of ruined structures, remains of Malifauxs past, poke their way from the underbrush. Somewhere out here lie the clues to Site Theta's whereabouts, but your crew is not the only hunter in the woods... Strategies: Ace-4 - Distract 5-7 - Reconnoiter 8-10 - Turf War 11-13 - Supply Wagon Joker - You Pick Special Feature (Flip Once): Ace-4 - Dim Lighting 5-7 - Dark Omens 8-9 - Foggy 10-13 - Torrential Rains Joker - Flip Twice Special Rules: -Players can only select 1 Scheme -Looking for Clues: Before deployment, each player alternating places 2 Clue Tokens (30mm) at least 6” outside of the deployment zones and no closer than 8" to another Clue Token. Any unengaged, non-Insignificant model may take a (2) Interact Action while within 1" of a Clue Token to earn 1 VP and flip on the following chart: Ace-10: Remove the Clue Token. 11-13: Leave the Clue Token in place. Red Joker: Remove the Clue Token. Add 1 Soulstone to the Soulstone Pool. Black Joker: Remove the Clue Token. Sacrifice the model. Round 2: Culling the Competition The remains of the Guild surveyors and MSU excavation team have been found scattered across a few miles of boggy forest. Violence has erupted as rival search parties encounter each other while searching for the whereabouts of Site Theta. Rumors are spreading that one of the gangs has uncovered the journal of Kent Mulligan, foreman of the Guild expedition. With the information found in the journal, the secrets of the dig site will not stay hidden for long... Strategies: Ace-4 - Contain Power 5-7 - Deliver a Message 8-10 - Escape and Survive 11-13 - Slaughter Joker - You Pick Special Feature (Flip Once): Ace-4 - Doppelganger!* 5-7 - Alone in the Dark 8-10 - Cruel Winds 11-13 - Disturbing Whispers Joker - Flip Twice Special Rules: *Doppelganger! (Random) - This is a random special event. On the turn that this event is in play, each time a player activates a Ht 2 Minion, he must make a flip before taking ANY action. If the flip is a MASK, REPLACE the model with a Doppelganger model. Do not flip for any more models for the rest of the encounter. The Doppelganger does not count as a Friendly model to either crew except for victory conditions. Mulligan's Journal - The player who has the most Campaign VPs after Round 1 gets the following bonus in Round 2 (if two players are tied, they both get the bonus). Select a Unique model in your crew before you deploy your crew. That model counts as being in base contact with a book counter as per the Special Feature 'Cache of Tomes' for the rest of the encounter. Desperate Measures - The player who has the least Campaign VPs after Round 1 gets the following bonus in Round 2 (if two players are tied, neither get the bonus). Once per encounter, when you flip the Black Joker you may choose to suffer an unmodifiable 1/3/5 damage flip on the involved model before discarding the Black Joker and reflipping a new card in the place of the Black Joker. Round 3: Time Runs Short After weeks of fighting, the forests have become a haunted desolation. Vermin infest the undergrowth and gangs of Neverborn plague the unwary. The gang warfare has become concentrated around the mysterious Dig Site Theta. Only the most desperate or determined will be able to claim the power boiling up from beneath the ruins! Strategies: Ace-4 – A Line in the Sand 5-7 – Destroy the Evidence 8-10 – Plant Evidence 11-13 – Treasure Hunt Joker – You Pick Special Feature (Flip Once): Ace-2 – Growing Fire 3-4 – Doppelganger! (see above) 5-7 –Howling Voices 8-10 – Earthquake 11-13 – Flash Flood Joker – Flip Twice Special Rules: Steely Resolve – If a player scored fewer VPs than his opponent in Round 2, he benefits from this special rule. At the start of any turn he may announce that he is using this ability. Until the Start Closing Phase all of his models gain the Slow to Die Talent. If a model already has the Slow to Die Talent, they gain the Does not Die Talent instead. If a model already has the Does not Die Talent, they gain no new benefit. One Step Ahead – If a player scored more VPs than his opponent in Round 2, he benefits from this special rule. After deployment but before the first turn, all of this players models may push up to their Wk in inches. Also, on turn 6, flip two cards instead of 1 to determine if the game ends. This player may choose which card to use. Final Battle: TBA -swell
  9. Here are some more pics of Gaftra's (almost completely) Proxy gang for Marcus: Lawyer: 2nd Shikome: Cerberus: Jackalope: And a scoundrel of a Gunsmith: Enjoy! Hopefully have more pics soon. Foerender has joined our little Brooklyn league, and pics of his cool Hoffman crew can be found elsewhere on the forums. On the gaming side, it looks like Plasticboy's fairy tale Collodi/Zoraida crew and my Hamelin crew are in the lead. -swell
  10. looks good. and the highlights are fairly muted, considering your usual style. i may have to battle this guys soon (provided i have healed sufficiently since our blood bowl game last August). -swell
  11. thanks, I have a tendency to use a darker palette, with a lot of earth tones. Looking at the pictures I took, first I need to work on focusing the camera better. The face doesn't seem to be in focus enough. Also the colors are a little washed out, will have to tinker a bit to get a better balance. Second, I think I may go back and add highlights to the spines on the cactus, it looks a little flat as is. -swell
  12. Finally got a chance to take some pictures using a lightbox, and I am pretty pleased with the results. Here's Leveticus: and Leveticus' butt: now i just need to learn how to focus the camera (and paint)... -swell
  13. Thanks! Here is Gaftra's WIP proxie gang. Marcus: Moleman: Shikome: more to come...
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