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Satyrwyld

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Everything posted by Satyrwyld

  1. (five page script summary snipped) To properly embody Malifaux in just two crews, Ramos is a given, for the steampunk angle, and I'd like to see Pandora as his adversary. Playing up the Neverborns' real goals and a properly done Candy could make them quite chilling, while Ramos' motivations and methods make him a strong, complex antihero.
  2. http://wyrd-games.net/forum/showthread.php?t=17647&highlight=sword+dance&page=2 is the most recent thread I could find. After using the (0) action, the Strike is part of the walk AP, so the duet and Cassandra can do it 3 times per turn (2 general AP and nimble/fast)
  3. Oh, fantastic! Thank you. Now to figure out how to open a photoshop ffile without having photoshop...
  4. Oh, yeah, I'm just looking for somehting to help with the formatting, not the point values.
  5. If anyone's interested in details, here's some of my parameters: - Group of heroic types who fell through a Breach from an alternate Earth (all unique minions). - While the Henchman who leads them is in play, their attacks can't reduce living models below 1 Wd. - Individually they're slightly underpowered, but proximity to each other bolsters their power level, and the Henchman can enhance that even further. - Pushing the boundaries of what the Maalifaux ccard system lets individual units do. So if anyone should have a Word document or similar that would help me set this up all pretty-like...
  6. I'm working on Malifaux versions of some OCs, and I was wondering if anyone knows of a convenient template for statting such things up in?
  7. I could swear that somewhere in the deep recesses of early teasers they referred to the boy as "Nathan the Dreamer," but I'm not where where I remember seeing that.
  8. Random bizarre question: Did you ever play on New Bremen? I knew someone with that handle back then.

  9. So you ran cannon fodder models up in a group, and were surprised when they died in droves... would you have run them up against Sonnia, with her blasts, or the Ortegas, with their guns? If twelve (or more) points of your models (that's three belles or two punks) ganged up on one 4-5 point model, how survivable would you expect it to be? I'd argue that it's what makes the models competent. The majority of their stats are pretty mediocre. While they have other tricks, those other tricks are anything but reliable. Anything with a damage spell, or a weapon with more than 6" range, is going to tear through them like no one's business, and that's before blasts and pulses. Honestly, where was Decay through all of this? It doesn't matter who you hit with that- cheat down a friendly victim model's Df and get the blast off, friendly model gets healed, alps die in droves. How about punk zombies and their lovely aura damage? It's not like alps are terribly resilient. Heck, in the brawl I proxied them for, I bought 3. By turn two, I had 7. They were doing great, until Lilith transpositioned in and then started whirlwinding. Yeah, she took some damage, but by the time she was done, I was back to three alps, and one of those was halfway across the board where she'd swapped it to. She'd also taken out my insidious madness and badly hurt Coppelius and my Stitched Together. All this from a master I have a hard time considering a credible threat without book 2 models. LCB was hiding back out of harm's way, since there was no way I was letting a nephilim close enough to gnaw his face off, and I found myself turning to my star player, Pandora (it was a brawl) to finish off Lilith and bail out my nightmares.
  10. D'oh, dunno how I missed this, thanks!
  11. This came up in my last Treasure Hunt game, and it's been bothering me. Pandora's Fading Dreams does not contain a "may" or an "up to" for the push. Does this mean she's required to move the full distance each time she wins? The reason this matters is I was in a (very rare) circumstance where it was advantageous for her to be the one to carry the treasure back to the deployment zone. (Everyone else but a couple insigs were pressing the enemy master, and nothing else hostile was left). If she were targeted, would she have been forced to push, and thus drop the treasure?
  12. None of the models I listed are particularly hard to kill for a crew bent on taking out that model. A couple activations of dedicated aggression and no more ronin/canine/etc. and all of them are models that their typical master(s) usually get rid of themselves one way or another. Now, as for the tots, the scheme specifies that "model" not being "in play." So I suppose it's a question of whether being selected for a scheme counts as an effect, and as such passes to the larger nephilim. (Assuming they aren't just ripped apart for blood counters.)
  13. In all fairness, McMourning can summon more support. Yes, it means having more packages of models on hand, but he can still do it. Pandora doesn't have that option. That said, there are situations, and not horribly convoluted situations, where a nurse or two might be useful. Sorrows, much less so. Again, when equal value models that were designed to synergize with another master (I'm looking at you, alps!) are more desirable than the models designed to go with that master, something is every wrong.
  14. Rule of Equivalency. You cannot get two gakis and a seishin for one desperate merc.
  15. In my (admittedly limited) experience with Kirai, seishin fall from the heavens like rain. There's a reason half her abilities involve them popping like soap bubbles. If you're that worried about 2 VP, start with less than three and make him work for it. And no, you don't have to kill 15 points of models to get rid of three ronin in a Vik crew. You just need to convince him 2ss (or another Vik, although that's harder than killing the Ronin outright) are worth more than a wounded ronin that may or may not be the target of an unannounced scheme. As a primary Neverborn player, you've now convinced me I need to start loudly talking about how great Kidnap is before each game, and then not announce Hold Out or Bodyguard or something and watch the delicious paranoia...
  16. Don't start with three seishin? The same can be done to any other resser with three canine remains (often used for spare parts for the models truly desired), a Lilith crew with three tots (no Grow for you!), Gremlin crews in general, Vik crews with three Ronin, etc etc etc.
  17. Shortly after I started playing, someone posted in a thread "Why spend 3 ss on a model whose only purpose is to die, when you could spend them on something that could do something before it died?" While I don't necessarily agree with this assessment (pre-cuddle, anyway) it got me thinking, and I tried a few alternative, no-sorrow lists. No one has ever managed to kill my Pandora (granted, I haven't played vs. Perdita using her, but I'm not sure how much sorrows would have helped if I had). So ignoring what this means for Pandora, since this thread is about the sorrows, this means: Sorrows' "primary" purpose is at least partially pointless. Their secondary purposes are made much harder given this cuddle, so why take them? After a little playtesting, I'd prefer 3 alps to 3 sorrows, hands down, and alps aren't even Woes. Honestly, the only worthwhile combo I can think of with Sorrows right now involves a doppelganger borrowing unhealthy relationship, and then I'd only need one. Compare to other starter triple-sets: Criid gets witchlings, Lady J gets death marshals, Nico gets punk zombies, Seamus gets belles, Lilith gets tots, Zoraida gets silurids, and Som'er gets gremlins. All of these have clear and useful synergy that makes having three on hand worth it. Sorrows are more baggage than benefit when compared to Teddy (harder to kill than three sorrows), Kade (harder to hit than two sorrows), Candy (heals, harder to kill), or Doppelganger (heals, more versatile than three sorrows). So now we're past a 35ss game before I'd even consider sorrows. That says a lot to me about the change in the model's power level right there.
  18. I found her to work particularly well with an alp swarm. Granted, it was a Brawl with the Dreamer alongside her, but she was one more damage every time a failed Wp test put slow on a model, allowing me to pick and choose targets to get even more alps... and even more alps... Coppelius underperformed, and my luck on Stitched gambling flips was miserable, but the alps (with Pandora support) took out roughly 3/4 of a combined Lilith / Zoraida force on the first turn.
  19. I used Sorrows extensively before I learned of the errata, limped along with them for a bit after, then dropped them altogether for more bulky expensive models. My typical 35 list has Pandora, Poltergeist, Candy, Kade, Doppelganger and Teddy, and I find any one of those models contributes more in a game than their equal weight in Sorrows. They definitely need something, be it Significant to contribute better to strategies and schemes, Spirit to have some survivability as they try to life leech (this is more of an intuitive wysiwyg thing for me- their lower half is made of smoke!), the old Link rule back, or something. As it stands, I don't foresee using them much at all, as in larger games I'd rather bump up with another beatstick, and in smaller games I'd swap out for tots or silurids before I went for sorrows - they simply don't contribute as well as anything else in the Neverborn right now.
  20. Sorrows have a variety of abilities, all of which require them to be in base contact with (or linked to) a given model. The main offender is Siphon Magic, which is an (All) action that requires this. The way Link is currently set up, they're limited to being able to do something about every other turn under most circumstances.
  21. The guy (quotemyname) has responded a couple times in this thread already... I'm generally an easygoing sort, but these aren't demo games. He's got several other opponents he beats on a routine basis. I give him feedback after each game. I let him pick point size and sometimes even my master. He can't beat me, specifically, and I'm looking to give him an edge, not patronize him. To recap: Doesn't sound like someone who wants things watered down to hand him a win. As for me, I like a challenge, and I've been swapping masters to try and find one with a competitive disadvantage against Lilith.
  22. Using a soulstone is generally described in the fluff as crushing/destroying it (mostly seen in Book 2). but Soulstones can be "recharged" in the presence of a dying person. Do they reform? Am I missing something?
  23. Rule of Death #1: Until we see a body, she's not dead. I somehow doubt that Lady Justice, demigod object of the Guild's worship, could be stopped by something as trivial as dropping a building on her.
  24. +1 vote for three sculpts with matching cards. The second biggest reason I don't play Nicodem much is the identical vultures. (The biggest being he's the only master I ever lost with...)
  25. She's always struck me as uncompromising and unmerciful. In old school D+D terms, lawful neutral taken to the extreme. Even dealing with Sonnia in book 1, she was all about her duty and punishing people without consideration for alternate perspectives, innocent bystanders, or common sense. Not that this makes her a bad character, mind you.
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