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mylastnerv

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Everything posted by mylastnerv

  1. Glad you enjoyed that. The Guardian is pretty much an auto-include in all my LadyJ lists. The utility is just too good to pass up. The Watcher/Scales combo seems pretty awesome, but I fear it may be to much setup to pull off effectively unless done after all your opponent's models activate. One defensive duel thrown in there and you will prob not know what you are drawing with the Scales again. Now, just having two models to pull and mess with you fate deck is cool, but maybe the Scales could be dropped for something else?
  2. Yeah, Watchers are always great for the Movement 7 that can leave combat with not test, and that isn't insignificant. His abilities are just icing on the cake. Not sure I'm sold on the usefulness of Judge yet.
  3. Yeah, the strategy and schemes is what wins the game . . . not always being able to pile up the bodies. Unless the strategy is to pile up the bodies . . . . then oh well.
  4. Plus adds some crazy range on top of what you already have.
  5. This is fine. No resist required.
  6. I think we actually just finished working on a thread that asked the same thing. You shouldn't have to search hard to find some solid suggestions.
  7. Well if that is the case I've been denying myself another +2 cb. Not like she really needed it . . . but I'll gladly take one more thing some of our play group can complain about on her.
  8. Though I do believe their is something that states models effects don't target them self unless otherwise stated. This may be limited to just spells though. Ask any Ramos player how annoying it is to have to cast Arcing Screen twice.
  9. Yep, that is why I pointed it out. Pretty awesome buffs for already awesome models.
  10. Really like the Achievement aspect of the league. How long did your league run for?
  11. But . . . . just to point out . . . it can affect Ryle . . . and Von Schill. Just sayin.
  12. Doesn't matter. Go wild.
  13. I easily game for this. Who can resist little stuffed steam punks?
  14. Yep. Another vouch for the Perdita box for sheer shootiness. LadyJ has come shooty models with the Death Marshals, but she herself is more close combat oriented.
  15. I ran her Lucius with her one tourney. LadyJ is a great model to Reinforcements. I think my crew could have been built a little better, but I see some good points and tricks. Just expensive . . . and honestly . . . . Von Schill is the same points cost.
  16. The Hunter also will give you scrap counters to blow up. Ryle is also always a good choice for Hoffman, if you plan to play a little more defensive. Against all those spirits being about to spread out the damage and multiple damage flips on the attack will help to mitigate the "half damage" you'll deal on spirits. Also . . . don't underestimate Drag. One your peacekeeper and Hunters you can drag folks right into your Open Circuit or even "flurry" range of other models. It is also annoying to pull someone out of Companion range as well. You were in a very tough match-up to begin with. All of that nastiness in one game is hard to try to build a crew to handle all of it.
  17. I would also back up all the Austringer comments as well. The only problem I ever have with them is lately I start off by putting them into my crews . . . . then shortly after end up removing them for something else. I'll learn the error of my ways.
  18. Von Schill is good with almost anyone. Hah! I would also suggest possibly a Watcher for utility, and maybe a Guardian to amp up some anti-magic tricks or to Protect LadyJ. It doesn't have the damage output, but the defensive abilities against magic and to buff the rest of your crew is fantastic. Peacekeeper is also always good . . . .
  19. mylastnerv

    Hunter?

    With Shadow you get a bit more mobility. Positive flips for the attack and damage are nothing to sneeze at with Ambush as well. Oh yeah, and throwing around Arrest on smaller models can help a lot with burning up someone's control hand. I know it isn't the easiest to get off . . . . but that is a lot of utility.
  20. I support the above. It is there if you need it. If you don't need it . . . . still awesome and useful models.
  21. My new favorite trick has been running a Guardian with LadyJ. Cast Protect on her and now you have effectively a 21 Wound Lady J. The Guardian can Disrupt spells around her . . . give models around her Armor 2 . . . . or even repair himself. He isn't bad in combat either . . . . and can just stay close to LadyJ with his Overprotective ability. If anything it takes fire off of her while you move into the heart of your objectives. Oh . . . and Von Schill is another fun add-on with LadyJ . . . I used all 3 in a tourney as of late and placed 2nd . . . not a sight most people want to be looking at on the other side of the table.
  22. mylastnerv

    Hunter?

    Exactly . . . you also have yourself a cheap 50mm based model for blocking charge lanes/LOS. He also becomes a pile of explosives pretty much once he dies. Also, don't underestimate Drag . . . . I run a list with two Hunters/one Peacekeeper and love just sucking stray models into the Open Circuit field.
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