Anyone have any cool/fun tactics involving the LaCroix Gremlins? These are the 3 that I've come up with, at least the non-subtle ones...
Pere Shot Gun of Flaming Death:
This one involves Ophelia, Pere, and a Bayou Gremlin. Declare that Ophelia and Pere will companion this action. Take a walk action with Ophelia, and make sure you are 8" away from Pere. Use her "Ooh, a Girl" for a (0) to move Pere into base contact with her. Move her back and finish her action doing what ever you'd like. Activate Pere now. Take 2 Walk actions, then use a Reckless to cast "Oopsie!". Having a high card for this is worth it, because it will force your opponent to make decisions on which models to save, if they even can. That's an 24" threat with Pere!! He should have 1 wound remaining after the Reckless and "Oopsie!", if he has not taken damage yet. After your opponent has been hurt pretty bad, after their activation, if they haven't taken whats left of Pere out, use a Bayou Gremlin to finish him off, setting off "Ka-blooey!" for another 3" pulse for 4 more damage. That's 9 damage total in a 3" bubble. I use this trick to cripple my opponents main line, or take out their big heavy hitter. You also have to keep Pere behind your line out of harms way until the time is right. I've gotten back 15pts worth of models by sacrificing Pere...who is only 5pts.
Slop Hauler Sloppy Seconds Sling Shot:
Similar trick to the first, using a Slop Hauler. This is a nice trick for an alpha strike (companion the necessary Kin) to take out a heavy hitter, especially a model with a high defense. Ophelia goes first again, moving up followed by using "Ooh a Girl" on the Slop Hauler to position the hauler. Make sure you move Ophelia about 6" away of the enemy model before using "Ooh a Girl" on the Hauler to move him into base with Ohpelia. Then do "Family Tree" on the Hauler to let him activate after Ophelia. Take a shot or cast a spell, with the second action, and then reckless to move her back (or shoot again!"). The Hauler goes next and walks up to within 3" of the enemy model, then uses a reckless to do "Slop Spray" (2). This will reduce the enemy models defense to 4...with no way to resist!! With the Hauler finished, go nuts with the rest of your Kin and shoot the snot out of em!! I haven't tried this one yet, but I have high hopes for it!!
I've also thought of using Pere and a Pigapult. Launch Pere with the Pigapult to where you can cause some damage. If Pere fails the defense duel he dies...and does 4 damage within 3"...not bad for being able to send him up to 24" and keeping in mind his goal is pretty much suicide anyway (IMO). If he does survive the impact, he is free to cast "Oopsie" once, and make 2 Breath fire strikes...which would end up killing him, activating "Ka-blooey". The potential damage that can be done at such long range is hideous. This can also be done turn 1 if timed right doing heavy damage so early in the game...which is just unfair. I haven't tried this yet, but look forward seeing its results. It also needs a silly name, any suggestions?