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DarkLegacy

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Everything posted by DarkLegacy

  1. I had fun, glad to have been able to participate in this.
  2. I don't really need Hamelin in any of my lists. The Ronin hit really hard with a possible 3 attacks at 8" base threat. 3 or 4 of them are going to be really hard to deal with. I never had an issue keeping the Viktorias alive due to terrain being favorable or killing the opposing Master off on turn 2.
  3. Also, favorite quote to come out of any of the games that day. Me: "Misaki casts Wind on herself". Itsnotallison: "Misaki, she's like the wind!" Oh, fun times indeed.
  4. Games 1 and 3 played List A. Game 2 played List B. All games were 35 SS. Scenarios were dictated before the game started, and they were the same for both people. Schemes couldn't be taken twice unless they were faction specific. List A: Viktoria (0 SS Cache) Student of Conflict (3 SS) Convict Gunslinger (5 SS) Misaki (7 SS) Ronin (5 SS) Ronin (5 SS) Ronin (5 SS) Total Cost: 30 SS Total Cache: 5 SS List B: Viktoria (0 SS Cache) Student of Conflict (3 SS) Misaki (7 SS) Ronin (5 SS) Ronin (5 SS) Ronin (5 SS) Ronin (5 SS) Total Cost: 30 SS Total Cache: 5 SS Game 1 I played against a Belle list with Seamus. Scenario was Reconnoiter. I took the schemes of Thwart and Holdout. I announced both schemes. We also played with the terrain special rule of -1 WP on defending duels. Game was fast and brutal. Itsnotallison was my opponent. Her list was: Seamus, Copycat Killer, Sybelle, 3 Rotten Belles, Bette Noir. She killed one of my Ronin first turn, and second turn, got Seamus up in the Viktoria's grill with Terrifying and the -2 WP effects. This led to the Student running for a turn, but the Viktorias went all out on Seamus, killing him. I then went and slowly started murdering everything in an effort to deny any chance of victory for Itsnotallison. Game end, 8 VPs for me, 0 for her. Game 2 I played against McMourning construct list. I've never played against him and was interested to see what he could do. We were playing Claim Jump. I announced the schemes of Thwart and Bodyguard. We had Heavy Snow for a weather effect. Victor (the Resurrectionist) played the following list: McMourning, Zombie Chihuahua, Sebastian, Nurse, 2 Necropunks, 2 Canine Remains, Killjoy. Turn 1 he summoned a Flesh Construct, killing one of his dogs. My ronin moved up into two vertical forests in the center area of the board, surrounding the Claim. Turn 2, Victor moves up, I kill both Flesh Constructs he gets on the board this turn with Ronin. Turn 3, I kill another Flesh Construct and kill Killjoy when he pops from a Necropunk. Turn 4, I kill McMourning, standing in the Claim. Turns 5 and 6, wiping out all remaining models. Game end, 8 VPs for me, 0 for Victor. Game 3 was versus Pipeline, I believe. Scenario was Treasure Hunt with 1 objective. I announced Thwart and Breakthrough. We had Heat Wave special effect. Pipeline played Perdita, Nino, Judge, 3 Death Marshals, Witchling Stalker. I'm not 100% sure on his list. The Treasure is in rough terrain, about 2.5" surrounding it. Turn 1, he sends Perdita racing forward to grab the Treasure. Ends up short due to the terrain. I slingshot Viktoria forward with fast to grab the treasure due to the pushing of Sisters in Spirit. My crew moves up, Judge moves to middle, rest get ready for shooting. Turn 2 sees Perdita die due to her trying to kill Viktoria but failing. I burned a majority of my soulstones up surviving, but so did he. Viktorias lay waste to Perdita. Viktoria with swords walks back to deployment area rest of game, rest of the crew slowly eliminates all of his crew. Game ends, 8 VPs for me, 0 for him. I found that the easiest way for me to win games was just to eliminate my opponents' crews as fast as I could with Ronin. I took out the key pieces first, either the buffers or hard hitters. This left the rest of my crew fairly free to do what they needed to to win. Edit: I want to apologize for any mistakes I make in lists or game reports. It was a fun and long day, and I didn't adequately explain a lot of the terrain on the table. All of my opponents were true sportsmen/sportswoman and took the beating that the Viktorias did in stride.
  5. Yeah, it was. The Student of Conflict was in all of my lists that day, and he did fantastic.
  6. Pipeline, and itsnotallison, it was a blast to play both of you. Victor, I don't know your forum name, so it was also a great time learning how you play McMourning. Nilus, great job running it! Awesome prize support too! Weird Sketch, next time we get our rematch... Everyone at the tourney made the trip down to Chicago worth it, and I plan on coming back sometime soon!
  7. Interesting. It doesn't affect me too much, but I like that the schemes need to be different over the tournament. It prevents just going with the same ones all the time, which I like.
  8. The Student doesn't need link, as it doesn't use Fast until turns 2 or 3, after it has double moved first turn to get into position. It may be expensive for just that turn of Fast, but it does give you an edge.
  9. These are not the maximums for a Viktoria's charge range. I almost always get a greater charge range because I use the Student of Conflict to give one of my Viktoria's fast. This allows you to play around with the number of moves/charges/Sisters in Spirit/Sisters in Battle usage to get the optimal for your current situation. The "optimum" threat range I use most is: 5" walk + 5" walk + 3" place + 8" charge + 2" melee range = 23" threat range with two attacks at the end (charge + Melee Expert). This is using Fast on the gun Viktoria to get the extra walk. The maximum I can come up with using Fast on the gun Viktoria is 5" walk + 5" walk + 3" place + 5" walk + 5" walk + 2" melee range = 25" threat range with one attack. I personally only use the 23" threat after my Ronin have burned my opponent's hand out of cards, to make the threat of the charge that much deadlier.
  10. I personally am working on a Crew Builder for Malifaux as we speak because I can see the use of having one with all the special rules that Masters have in choosing their minions.
  11. I think the Convict Gunslinger is a great model for the list. I just never use him due to my own, personal theme reasons (I really like the Asian theme and he just doesn't cut it). Perdita would be a fantastic Guild Master for that type of list, due to her speed and attack outputs.
  12. Heck no, I'm attending this shindig! I even have a new crew to play with too! Can't it be my day too? :puppy:
  13. Playing Viktoria, I like to keep at least 5 SS available. So, I'd probably play Viktoria (0 Cache), Ronin (5 SS), Ronin (5 SS), Misaki (7 SS) which leaves you with 8 stones left over (the maximum you can have in this size game). If you wanted to play with 5 SS, I'd add the Student of Conflict (3 SS) to be able to give a model fast. A Viktoria, Ronin, or Misaki love to have fast, and it can make the Viktoria slingshot have an extra 5" of threat range (ranged Viktoria moves twice, for 10" move, and then uses Sisters in Spirit to pull the other Viktoria 3" in front of the one that has activated, all with companion going between the two). I really like the theme of Misaki, the Ronin, and Viktoria, which makes it hard for me to not choose those models in a crew.
  14. Hey look, a tournament in the store I play at....hmmm, to attend or not. You know what to do, Fool!
  15. It is one of the Mercenary totems. It has an (all) Ability that gives a model within 3" Fast for the turn. Another ability it has is to make a model lose the Insignificant trait until the model's next activation. It has the usual Companion and spell casting abilities of a totem.
  16. I plan on running the following list once my store gets in the models. 35 SS (5 left over) Viktoria Student of Conflict Misaki Ronin Ronin Ronin Ronin If playing a 30 SS game, just drop a Ronin. I'd keep dropping Ronin to fit 20 or 25 SS games as well. The list has options for shooting, but I find it works best as a melee force, because it is so fast. I also have a Convict Gunslinger on standby in this list (replacing a Ronin) for some added ranged combat. For me, the list is all about the feel (Asian theme throughout) and the list performs well.
  17. The Hobbytown USA is located between Pick N Save and Fazoli's, in the little strip mall with Atlanta Bread Company and Papa Murphy's Pizza on the southwest corner of Moorland and National.
  18. What are the rules for Proxies at this?
  19. Leveticus has a crazy amount of rules. Make sure to read them all to get a good understanding of how everything works between him, Alyce, and the Hollow Waifs.
  20. Fool, if you go, I'd like to carpool.
  21. I'm thoroughly happy with Mk 2, both Warmachine and Hordes, but I guess that's not necessarily what this thread has turned into. I play Malifaux as a side game, Warmachine and Hordes still have my main interest in a wargame. I really like the skirmish feel of Malifaux, but miss the army feel of Warmachine every time I play. I enjoy both and can't wait to see the new stuff for either game.
  22. Those look awesome. I want to make my own board now.
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