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BodPud

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Everything posted by BodPud

  1. Blood Ward upgrade has: Models with the Warding Runes Upgrade gain the following ability while within LoS of this model: Protection from the Blood: This model is immune to Conditions caused by enemy models, and damage from effects. Does Protection removes Conditions like Burning/Poison (put by enemy) which exist on model before he gets Immunity? Does game "remember" who puts Condition on model?
  2. Firestarter casts BUUUURRRN! (Ca 6:tomes / Rst: Df / Rg:ranged 10): Target suffers 1/3/4 damage and gains the Burning +1 Condition. This Attack must declare a trigger if able. :masks Never Enough: After succeeding, flip a card for each model within 4 of the target. This may not be cheated. The model with the lowest card suffers 2 damage and gains the Burning +1 Condition. and hit a model. There is another model within 4 with Evasive ability . Evasive: This model is immune to damage caused by effects. So, does the second model suffer from "Never Enough"? FAQ says Q: Does being immune to damage caused by pulses make a model immune to the damage caused by failing a Simple Duel, if the Simple Duel was generated by a pulse? A: Yes. But I'm not sure this is such case.
  3. You forgot about "Hair Trigger" upgrade.
  4. What's the cost of Lady Justice new upgrades? Any changes for Greatsword ( in charge)?
  5. Just Onslaught or together with old Vendetta Style ability? What's the cost of her new upgrades? Any changes for Greatsword? Thanks.
  6. Not literally, but (p28) To resolve a disengaging strike, the enemy models that are engaged with the moving model may choose to take a free Attack Action with any one Close attack ... But it would be strange that it stops damage and triggers for attacker but not for defender (Reposte, Cage Fighter, Fiery Determination, Knock Aside, Soulless, Leap Aside) For me it should stops any effects, damage, triggers during attack action.
  7. But why it doesn't just say "Attack Flips receive :+fate"? Yes, Strike in this case means Attack (as one of its form), but Damage Flip is a part of Strike Attack Sequence, so maybe it receive for Damage Flip as well? It looks like attacks against models with Ca +6 are focused. I know it is old wording, so probably you are right, but wanted to know how it's used. Thanks.
  8. Runed Blade:Magical. Gain on Strikes targeting models with Ca 6 or more. Models wounded by this weapon cannot cast spells until the End Close Phase. Does it mean that I get on both Attack and Damage Flip?
  9. Thanks for game Balefirestorm. It was great fun as always with Malifaux. It was first time I faced Lilith and expect bloody battle However my opponent was focused on his strategy (successfully) and it disrupt my plans When I realized it I didn't have chance to re-conquer any quarter - time ended. The best was Turn 5. Few misfires and charge of Young Nephilim to my Judge. When I survived charge strike (only 2 wounds) I was sure Judge was save. Nephilim strike again, but with [-][-] for damage flip I didn't expected any severe damage. Until I saw Red Joker
  10. I like it, very useful. Disengaging is not colored. For negative/positive twist you may try [-],[+]
  11. Thanks nerdelemental, I like your colored stats, I see you used faction colors, nice. Someone has to make a decision ... I hope good decision
  12. Nice work. Note. To many 13s cheated. A little fix is needed. For the last one you may use a 11 (instead of 10 in drawing hand - lets say: 13 ram, 13 tome, 11 tome, 8 ram, 3 mask.) 11 is good for the second case too ( so it could be 11 ram, 13 tome, 11 tome, 8 ram, 3 mask) But ... Judge's Cb value on my card is 5 :malirams (I cannot check a book), so in we need a 7raven flip here or increase starting hand to: 12 ram, 13 tome, 11 tome, 8 ram, 3 mask.
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