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katadder

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Posts posted by katadder

  1. Hey guys,

    Next tournament at Imps Gaming in Lincoln is 17th September. Come along and support a great venue, trying to get bigger for malifaux tourneys.

    Tickets now available:

    https://www.imps-gaming.com/product/malifaux-ticket/

     

    rulespack :

    https://www.dropbox.com/s/0mge0jzsdrh3nbo/Imps Gaming - Autumn Imp.pdf?dl=0

    If we get alot of players then I may require some extra terrain, so for those who have easily transportable battelfields could I have you standing ready :D 

    Attendees:

    Ross mason 

    Joe Jackson 

    Panzer Harris 

    Rob Hallam

    William jacob-crankshaw

    Ben barczak

    Graeme Nicholls 

    Dan wartnaby 

    Peter sidaway

    • Like 1
  2. only thing I find powerful so far is nellies pass activation thing being so easy as it turns the game from I go you go to you go you go and then I will react to everything you have done. combined with the ability to easily make her beaters fast and then using 3 debts to the guild this means a nellie crew can quite happily react to all your best stuff as and when it needs.

    • Like 1
  3. Mei Feng is probably my favourite arcanist master - she can be hyper aggressive with fast charges or very defensive with her vent steam. 

    crew I regularly run is:

    mei feng - vapourmancy, seismic claws, price of progress

    joss - bleeding edge tech, imbued energies

    kang - hard work, imbued energies

    emberling

    willie

    arcane effigy

    2 rail workers

     

    couple of things with this crew, mei feng can speed up rail workers by punching them and using built in trigger to push (and then maybe punch the other one) then as long as they activate within joss aura they get to heal.

    also when railwalking you can still get 3 (2 if using above tactic) vent steams off by triggering the free kick to a rail worker and throwing in a low tome, the rail worker will again then heal when it activates next as long s joss is near enough

    • Like 1
  4. usually run my mei feng with vapourmancy, seismic claws and price of progress. this last upgrade allows you to heal and when she kills something also draw a card. if you go after the low level stuff this is almost as good as arcane reservoir and sometimes better for card control whilst being cheaper and bringing in healing.

  5. I am loving my titania and have had some good successes with her.

    I agree that aeslin is underwhelming so will be replacing her with the emissary to boost all my minions (run all 3 knights and 2 rougarou).

    bets combo then is the tooths lure and pushes on hits combined with 2 rougarou giving out a possible 11 attacks on the tooths activation (all with positives from emissary)

    • Like 2
  6. considering mcmourning was in combat with blood i'm surprised she survived, but then i guess he didnt want to give away ffm.

    ffm is always on blood as you opponent cannot allow her to live, usually they just try for the 2 point kill though

  7. true, guess depends how you run him. i only carry 2 upgrades - desolate soul and tally sheet, always play in faction (even though I have lots of constructs and undead) but you need the pariah upgrade for your miners. 

  8.  

    10 hours ago, Freman said:

    The 1 minimum damage on his melee is annoying, and is an example of a rule that existed because he had his old Channel mechanism. Being on positive flips most of the time meant that you'd normally be cheating in at least moderate. Making him minimum damage 2 would correct it I think.

    agreed, you usually only go for melee if you have a spare severe in hand so you can guarantee an 8 on the first hit. after that it just goes rapidly down hill and usually is a 1. 
    have used it occasionally but hes far better at having a shot or 2, or running schemes these days

    • Like 2
  9. Now updated 1st post with tournament pack. should be using bag'o'tools as well on the day.

     

    Could I also ask those who can bring terrain if you could bring some please as we still need to build up the faux stuff at Imps.

  10. Kaeris is quite good and I have done well with her. I like gunsmiths to take advantage of the burning she brings, as well as fire gamin plus a beater or 2 (looking at carlos when he releases). just arcanists have so many good masters with maybe only ironsides falling behind the rest.

    I think collodi is one of the top masters, he easily gets 4 actions a turn for no real downside and consistently puts out damage with some real nasty control triggers as well.

  11. as some of the knights and aeslin put down markers you really are not lacking for them. also having the forest claims all I tend to find a fair few markers in Titanias vicinity when fighting. either that or your opponent has drained his hand.

    each to their own as with all masters but I am really like Titanias playstyle the more I get used to it (and remember all the start of activation stuff her crew has)

    • Like 2
  12. With rougaru having hard to kill I don't think the other masters could support them as well as titania handing out damage whilst healing hard to kill friends.

    She can also get a 4/5/6 damage track quite easily at ranges upto 8 ignoring cover and models in combat.

    Maybe they could do as well but I am liking the fae crew and their fairy squeal to ignore flurry and charges no matter the outcome of original attack.

    Pandora would probably do well due to all the wp tests the fae bring too 

  13. yeah pretty much, worked to great effect and even really hurt a huggy so much that he killed The Tooth but was killed after by rougarou and Titania. 

    she also works well as a frame for murder target as if people engage her through being pulled in they tend to kill her (assuming they survive) as couldnt get the combo off against a reva crew but she still caused issues and died. fast becoming one of my favourite of the autumn knights

    • Like 1
  14. from another topic about 2 or 3 down from this:

     

    I won at a small tourney yesterday using Titania all day.

    base crew is

    Titania - taproot, the forest claims all, wings of darkness

    aeslin - malifaux provides

    2 rougaru and the 3 autumn knights

     

    the sheer amount of scheme markers, plus healing from titania triggers etc made the crew really durable and easy to score most schemes.

    also the combo of the tooth and 2 rougarou is pretty horrendous (can get 11 attacks all told on the tooths activation from the 3 models) taking out killjoy in turn 1

    I will be replacing aeslin with the emmisary though as it can help all the minions and aeslin generally didnt do huge amounts throughout.

     

    Titania did really well for me in the middle of it all, especially with fairy squeel(taproot) and the amount of scheme markers. being impossible to wound, having healing etc and throwing out attacks that can heal her support was useful. also she was carrying the forest claims all, all day and if shes in the mix then that 4" can do alot of card drain for opponents or more scheme markers for you.

    Aeslin admittedly didnt do alot and when I get the emmisary she is going in. the :ranged on her attack does nueter her a little.

    The Tooth, with rougarou as shown above is pretty insane and is fast becoming a priority target for opponents.

    The Thorn I agree is very useful

    The Claw is ok, does his points worth and if you can put a negative on Df flips its useful, probably the least useful of the 3 though.

    • Like 1
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