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katadder

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Posts posted by katadder

  1. 5 minutes ago, Thottbot said:

    johan costs one more, not less ;) but yes

    captains autopick upgrade also went down, so effectively went from 12ss to 10ss :D 

    yes but 2 of the relic hammer users went down by 1 so with johans increase thats an overall decrease of a SS for Hammertime

  2. Kaeris is great and I have done well with her fixed list at tourneys before. She's not as upfront as other masters but you just have to work around that.

    For this version of errata I don't think I will order any cards as can use a free list builder to get the correct points and there is very little rules changes this time around 

  3. Yeah the Cyclops is a fae but for 8ss neverborn have much better things I think. It's running that line between 5 wounds and dead that's difficult with him especially with only df4.

    I think the bultungin will be alot more useful fae  with titania or other neverborn. Nice 5ss models.

     

  4. I drop mei into most things actually. Regularly run her fixed crew at tourneys 😜

    Is titania putting the condition on all my minions? With her 2 actions? Compared to collodi having twice as many actions and screwing with your crew? Seems like everything is going titanias way.

    How many damage dealers do you need? Marionettes etc do for activation control and scheme running, collodi is the damage in his crew plus whatever he gets your beaters to do to your own crew.

    I also know the tooth rougaru combo as I use it myself and with + flips from the emissary however it's outranged by collodi who can kill a rougaru in one activation whilst probably getting it to kill tooth ( see I can put everything my way too😜) or perhaps i just paralyse titania with widow weaver and let poison and hinamatsu deal with her 😀 reducing damage by 1 isn't a rare thing you know, lots of models have this or better 

    Tactics wise i believe titania can go minion hunting relatively unscathed. Wetherher emmisary upgrade is better than the base one with all her minions I am unsure of as yet but will try

    I think you will be back in a couple of months but not yo say I told you so, more to say sorry guys I was wrong and you were right. Titania and her emmisary is not broken

  5. Think I would love for an opponent to take royal indignation when I play arcanists as them all being undead is great. 1st time playing against titania was at nationals and I realised the opposing crew was undead when using my fixed mei Feng crew. Titania didn't last long. 

    Also the way I play titania I am actually torn between her upgrade on the emmisary and the standard one as apart from her and the emmisary my crew is minions and :+fate to all attacks is great. Especially the 11+ attacks I get from the tooths activation. 

    Are the upgrades good? Yeah. Do they break her? Not in the slightest. Maybe play some more and let's get back on track with this being a titania tactica. Santaclaws sorry for the slight derailment let's hope normal service resumes 😀

  6. Obviously not much of a collodi player if you think losing 2 wounds or having conditions is bad. They are called effigies and collodi never goes to work without 3 of them, 2 always being brutal for healing and arcane for condition removal and some burning on his attacks. Also the slow trigger does work on masters so you hit titania once then kill every one of the guys you just summoned or maybe pick on something else.

    You get to 9 activations turn 1, I start with 10 then collodi starts removing yours and one if yours is 10ss supposedly summoning stuff, the others are at least slow or even hitting each other, maybe running the other way. If you think 4 damage 4 times isn't good you obviously don't understand why Levi was neutered.

    I do like titania but even with this she is not collodi level and I would happily show you this if given the chance and I am not even a top tier player (although saying you play nationals level is not particularly great depending on your country as you can just but nationals tickets. Now masters level might be)

  7. Don't get me wrong I do like her but I honestly don't think she's as good as you seem to think.

    As for collodi a 4 activation master with a ranged attack with built in positives that have triggers that can be better than paralyse? What's not to like? Also collodi is not full of minions, mine runs 2 henchmen for starters (widow weaver and hinamatsu now).

    I don't know what meta you play in but these upgrades will not take her over the top (and I have summoned 2 changelings in a game with her).

    Lilith is a better control master and normally has some beaters. That definitely hit harder than the get or titania maxed out.

    Pandora does willpower shenanigans better and can now summon too.

    Collodi does ranged and control better than titania and a slow titania is not going to do much to collodi that he doesn't heal next activation whilst getting your beaters to walk away from you.

    The emmisary is considered poor for 10ss because of his low damage track most likely. His triggers are not much compared to others emmisary and even has one the same. And the emmisary is definitely not master level in the slightest. Try some games against decent players outside of your local store and you might find she's not upto scratch (or certainly the level you seem to think she's at)

  8. titania is not as good as you seem to think and our emissary certainly wasn't that powerful, yes a changeling is nice but it is slowing down your crew to drop scheme markers closer etc.

    if she takes pact then people know she is going after the master and can act accordingly and if she has royal indignation then hopefully you have a master than can go after her. also its only like armour really and there is so much min 3 damage these days that impossible to wound isn't the best.

    yes she is good, however collodi is still far better and dreamer can summon better. Lilith and Pandora still have their things too. don't worry too much about titania, I still don't think you will see a huge rise in her use.

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    • Agree 1
  9. I just like willie for a 6SS model. has some armour ignoring ranged attack, stops people wanting to charge in and even on dying can deal damage. also if fighting constructs/undead he can get kangs assistance at range and being foundry can also make use of hard worker.

    its probably more because everyone but joss and the effigy are foundry and joss doesn't need the foundry assistance and I tend to run themes a lot in arcanists

  10. 2 minutes ago, the tick said:

    Definitely agree on the timing chart and terrain/vantage point rule modification/clarifications!

    The differential triggers sound like an interesting idea too. Maybe something like beating your opponent by 10+ gives you a :+fate to your next attack and damage flip?

    win more is a bad thing, you already won so why make it even better next time? what if you flip a RJ and pretty much guaranteed the 10+ victory, or they flip a BJ and again guarantees you this. you have already beaten them in a duel and get to apply damage/effects, why should the next one get better?

  11. 11 minutes ago, Fetid Strumpet said:

    Fixing the terrain and elevation rules would ruin the game?

    Adding a timing chart so that it was more clear how effects, triggers, and abilities interact would ruin the game?

    Katadder, I wonder what you consider the game if fixing issues that have been problematic from day 1 ruins it for you.

     

     

    I did say about the timing and vantage rules.

    it was the other random stuff they came up with, perhaps if you read my post closer you will see that :P

  12. a 2.5 would be better. just sort out timing rules and vantage point rules.

    everything else in 2e works well and most the other ideas on this show unfortunately are pretty bad and would ruin the game IMO (other than a bit more variance in SS costs) but thankfully you guys are not games designers so hopefully wyrd will ignore the ideas :D 

  13. Wave 5 hasn't changed my list, her new upgrades don't add much although I may use the any trigger one sometime and none of the new models do much for her imo 

    50 SS Arcanists Crew
    Mei Feng + 4 Pool
     - Price Of Progress (1)
     - Seismic Claws (1)
     - Vapormancy (1)
    Emberling (3)
    Joss (10)
     - Bleeding Edge Tech (1)
     - Imbued Energies (1)
    Kang (9)
     - Hard Worker (1)
     - Imbued Energies (1)
    Willie (6)
    Rail Worker (5)
    Rail Worker (5)
    Arcane Effigy (4)

     (exported from CrewFaux)

    You can swap out price of progress to taste but I find it useful. the emberling is probably my main scheme runner sometimes supported by willie or rail workers depending on opposing crews.

    Mei is used for protection until I feel she has the time to go in supported by Joss and Kang (few times I have been overly aggressive with her is when this list doesn't work).

    the list has got me some podiums and even tourney wins so it does work, but more so if you get to face ressers :D 

    • Like 2
  14. 6 hours ago, WWHSD said:

    The best things that Mei Feng has going for her are her big threat range, Vapormancy, and Kang. 

    I seem to do better when I use her to support her crew and to surgically remove trouble models than I do when I try to use her as a beatstick.

    I agree with this. When I try to use her too aggressively is when I lose. She's a defensive master until the other hitters have gone in then she goes and does her thing.

  15. I love mei, she's probably my favourite master and I do find her competitive.

    As stated she can shut down casting and range crews. She deals really well with arcanists and ressers. Also bringing kang means she is good against horror heavy forces too. 

    Her mobility gets her around the field and now she can bring kang too to overcome his slowness.

    Also if you do have vapourmancy (of course you do) then if not bringing someone along and you really need a triple vent steam then kick the target of your railwalk  (usually a railworker for me) for a whole 1 damage which he will usually repair on his activation due to me taking joss with bleeding edge tech.

    Another bonus with vapourmancy is a cast 7 attack which whilst not high on damage keeps her steady against incorporeal and also has a range 3.

    She has lots of tools and lots of ways to accomplish things which is why I have done well with her even when running fixed crew at tourneys

    • Like 1
  16. 6 hours ago, le_sphinx said:

    Ooops.. Unfortunately I cheated that time. That is a very important fact about Pandora playstyle!

    I think it worth to note about auras height as well. In our community players like to put some annoying snipers on to vantage points. Last time I/we did two mistakes in one time. Opponent's Trapper was 4-5' above the ground. He was killed after two failed shoots in Pandora, which was totally wrong. Firstly, he wasn't in range of 3 misery auras, because auras have same height as models imposing them. In our case it is 2' for Pandora and Sorrows. Secondly, he just simply didn't fail the wp duel! 

    Thanks again!

    On auras thats false as auras are not effected by height. if you are within range from a top down 2D perspective and can see the model with the aura they are effected by it. Auras are all about LOS and range, not ht

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