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katadder

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Posts posted by katadder

  1. 10 hours ago, Mikey_C said:

    You should try playing Tara. :+flip on Init flips. Typically I after stone use I only lose 1 per game.

    I used to run seize the day in a few of my arcanist crews but still managed to lose init every turn in games (or when I did win it I flipped 2 13s so wasted them) so now have just come accept it and dont waste the upgrade slot.

  2. Hoffman can make his crew really mobile and with a pigs 1" engagement if you engage it from 2" away it's not charging you. An armour 2 possibly df6 peacekeeper will happily survive a pig and then kill it.

    Pigs are quite possibly one of the worst beaters going even with reactivate. 2/4/6 with a 1" melee is really low down on the scheme of beaters. 

    Bit of shooting,  bit of slow, engage them from more than 1" away and the whole thing crumbles. And guild has all these things in abundance (let alone what other factions would do to it).

    It's at best a mediocre one trick list that should soon be overcome by any competent player

  3. We understand where the threat is coming from as it's only one place due to having to group to get all your benefits.

    We also understand that there are 2 people in the game and it's easy to throw a spanner in the works of a couple of pigs being your damage dealers.

    As said before if you are getting such great success it's probably down yo noobstomping as most of us are not scared of this crew, there are far worse ones out there 

  4. @looka I would happily face this and show you the error of your ways.

    Everything you say is without opponent countering or doing anything at all. A pig cannot get 36 or even 26 without help and requires multiple pushes and activations to get there. All the while your opponent is countering stuff or doing his own thing.

    Tbh it just sounds like your are noobstomping in a place that is not sure how to counter it. Plenty of people can and will counter this and probably get quite a big win out of it at the same time

    • Like 1
  5. 1 hour ago, looka said:

    You will not be able to engage the pigs while Mayоr and whisperer is alive
    the clockwork they will be trampolines for pigs no more than
    flame pillars can become a problem only if there are narrow places and there is no way to get around it, otherwise the pigs will simply bypass them, for this 1 pig has 26 inches of distance before the chardge

    If you are using your pushes to disengage from 50mm bases then you are not gaining forward movement so it is rapidly cutting down on your charge ranges.

    Also if they manage to charge the pig with something decent then you probably won't be able to reactivate it due to losing 3 wounds on top of any damage already taken.

    This while plan is based off the opponent  doing nothing in return and you freely getting 6 to 8 activations before charging.

    If you are pushing the pigs 10" up the board the chances are they will find themselves getting shot and charged etc. 

    From a guild point of view they could end up with a lady j in their face quite quickly having df7 with built in riposte which will soon kill the pigs. Or having nellie pull the pigs away from ol major and fed to her fast big beaters. Or sitting in range for multiple blasts from sonnia all having removed 25% of their wounds for a reactivate you may never get to use

    • Like 2
    • Respectfully Disagree 1
  6. 22 minutes ago, Alansonchik said:

    Nellie

    and 2-3 henchman

    6df, armor, ss

    p.s.

    Has Levi joined the guild yet?

    Lol nope but if you go back to my earlier post I did only say I don't play guild but would have no issue with the gremlins crew. Normally don't frequent the guild forums but this was crossposted to general forum

    I think alot of guild wouldn't either as it's based off the gremlins getting everything off that they want straight away

  7. I would guess you don't know how to play Levi either.

    I would happily play this crew against this somer list and show you how it works. Who needs chain activation when you are busy setting up all your stuff before doing anything worthwhile.

    Somer resetting levis hand? Ca6 vs wp7. Not that easy.also supposedly somer is shooting my crew, removing my cards and still managing what he needs for The card draw? So you are already changing how The crew has to work just to counter me.

    The first pig in the roster charging 36 does need help and before it does that it will probably get charged by a&d instead (which you can't charge).

    Alyce doesn't need to protect the while crew, just Levi probably as you can't charge a&d and once the kentauroi have done their thing then if they die they die. Meanwhile your pigs with no real targets to charge afterwards have to charge your own crew.

    This is just 1 crew that would beat the pig charge crew. There are others (my raspy or my no charge misaki crew, which is great fun)

    I am only pointing out that this crew listed by the OP is not as bad as he seems to think

    • Like 1
  8. For when you really need to be places:

    50 SS Outcasts Crew
    Leveticus + 1 Pool
     - Desolate Soul (2)
     - Tally Sheet (1)
     - Pariah of Bone (1)
    Hollow Waif (0)
    Hollow Waif (0)
    Rusty Alyce (10)
     - Desolate Soul (2)
    Ashes and Dust (14)
    Kentauroi (8)
    Kentauroi (8)
    Hodgepodge Effigy (4)

     (exported from CrewFaux)

    you can drop tally sheet for a different upgrade, maybe oathkeeper on alyce or scramble on A&D but I like my soulstone/card regen provided by that and hodgepodge

  9. well there's the normal A&D taxi for levi, but as I said if well hidden then I taix Levi and A&D on kentauroi then go from there. Assuming A&D just doesnt charge a pig and possibly kill it then levi can be 12" plus his base size (so say 13") plus 10" from A&D plus his base size (a further 12" placed) up the board giving levi a movement of upto 25" outside of his DZ (so 31" across the board). 

    so it does depend on what your opponent is doing and how well he hides the skeeters but he has to hide them really well considering he is doing alot of pushes etc

  10. 2 hours ago, Math Mathonwy said:

    You autokill a Df 7 model into his deployment zone without LOS to it? They have only three Wd but it still seems like a somewhat tall of an order.

    It will probably have LOS to alot of his crew, he has a WP4 and yes I have done this to 2 skeeters in my opponents somer crew before, killing both turn 1 after they do their discard a card for suit thing.

    usually this is my 2nd activation to do this, but if they hide them really well I will do it by my 4th

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