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Rorik36

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Everything posted by Rorik36

  1. I was raving to everyone about how good this book looks. Great work.
  2. Yes thanks for the edit. Now going back through the story I find that is some great imagery. A bayou swamp board would be a great thing to play on with zombies galore.
  3. I was just getting ready to read the Myth series again (I drag them out every couple of years). Very sad news.
  4. Great work. I really like the striped pants and the sash on the first one. Great choice of colors.
  5. I think the idea of filling the cube with newspaper is good. Not as messy as this.
  6. Wow. What a fantastic piece.
  7. I am just glad they finally are getting it out. Disappointed it doesn't look like the game I enjoy, Warzone, but it is still keeping the world of Mutant Chronicles alive.
  8. I think an annual compilation is something I would pick up. That is something I would easily pay $30 for if it was in color. The E-zine is just so convenient for what it is.
  9. The game play wasn't too bad. Really along the lines of all the rest of the Fantasy Flight games. I have been a avid player of Warzone, so I am interested in how this does. Since it is in it's 2nd year of delays I am just going to be happy if it makes it out at all. I do like the figs, but 54mm might be a bit too big. My group has been thinking about using the rules but substituting our 28mm figs.
  10. This is sad news. I don't think any of my hobbies would be where they are at with out D&D and Gary's contributions.
  11. I like the idea of using the Uno deck. Then I can use my Simpsons Uno Deck.
  12. I forgot about Fairy Meat. What a fast, bloodthirsty game that was. Great Rail Wars was the game I used cards for the most, but that only for initiative.
  13. One of the ways I have thought of a card system working was a bit more tactical. During your attack phase each player is dealt one card per model/unit's attack. They can now place them, face down, next to the model that will be making their attack. The number on the card is the attack value + skills + modifiers. Either take out the face cards or make them something special like critical hit/miss, weapon jam/break, etc. This way you can see what values you will get at the beginning of the round and will be able to balance where your bad luck (low cards) go. Just another off the wall shot.
  14. So many of the players in my group (myself included) have such problems with dice. Maybe a card based system will be the answer to our rotten luck.
  15. Great news. After talking with you guys at Gencon our group is really interested in trying this out.
  16. Absinthe isn't an acquired taste. I just beats the brain cells that don't like the taste into submission. Okay, maybe that is the definition of an acquired taste.
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