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What if: Henchman Upgrades?


retnab

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Hey all, so I was thinking about what I'd like to see in the next book and one thing that's stuck out of all of it is upgrades for some or all of our upgrade-less Henchmen (Amina, Firestarter, and Snow Storm).  Theoretically they could do what wave 5 did with Masters and give all Henchman an upgrade, but I think it'd be cooler to see the ones without get some first.  I don't have the first clue what Amina could get, she's already chock full of awesome stuff, but I had some thoughts on the Firestarter, depending on if we wanted to buff his strengths or give him something new to work on.  So for Firestarter, I was thinking of some things like:

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Volatile Chemicals - 1ss

This model gains the following Abilities:

  • Blasting Off Again: When this model would gain 1 additional General AP from the Reckless ability, it may instead generate 1 additional AP which may only be used to take Walk Actions.  If you do so, this model gains +1 Wk until the end of its Activation.
  • Punctured Tanks: When this model is killed, all models in :pulse3 gain the Burning +2 Condition.

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Conflagration - 1ss

This model gains the following Ability:

  • Gleeful Arsonist: When this model declares the Never Enough trigger, instead of flipping a card for each model within :pulse4 of the target, you may instead choose a model within :pulse4 of the target with the Covered In Gas Condition.

This model gains the following Tactical Action:

  • (0) Spread the Inferno (Ca 6:tome / TN 13:tome): All models within :aura2 gain the Burning +1 Condition.
    • :tome:tome At Any Cost: After succeeding, this model may suffer any number of damage up to its remaining Wounds count.  Increase the Burning Condition on all models within :aura2 equal to the number of damage taken.
    • :mask Conflagration: After succeeding, this model may suffer 1 damage to increase the range to :aura4

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So, what do you all think?  Would you be interested in our upgrade-less Henchmen getting some love?

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Thanks!  The idea was to make the first one more passive to boost Firestarter's big strength, mobility (and a Pokemon reference because why not :P).  Having Firestarter explode on death makes perfect sense to me, and TBH I'm not sure why the Freikorps Specialist has it and Firestarter doesn't, since they're both running around with big cans of flammables.  The second was more to give Firestarter something new to do (not having a 0 already), and setting him/herself on fire to set others on fire as well seems totally in keeping with the character.  Damaging him/herself to put out even more Burning again seems in keeping with the character and would give some love to the seemingly underused Puryfing Fire Kaeris setup.  Plus, Conflagration's one of my top favourite words so hey.  That, and I felt like giving Covered In Gas a bit of a boost, especially on models that don't already have Burning, seemed good to me.

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