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Timmir

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About Timmir

  • Birthday September 8

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    Good story telling and gaming in general

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  1. That honestly sounds pretty good to me. It should make for an interesting battle, if nothing else. Hopefully though your boss there will prove to be some challenge at least to your players.
  2. So admittedly I'm not sure all about what your wanting here, but if your going to have it be a switch with a Death Marshal, why not make it something where they have to flip between two 'worlds'. The 'physical world' where the boss has low Def, but high WP, and a 'spectral world' where the boss has high Def, but low WP. So the players will have to flip between the worlds to face against the boss. However make it clear the longer they stay on one side, the boss becomes more dangerous. Either through the use of Defensive Triggers that only do 1 damage at first, goes up the longer he stays in one of the 'worlds', or by flat out allowing him to gain bonus' to his AV and/or damage the boss does with either a physical or willpower move. Or you can even have each of the players suffer a stacking debuff of some kind the longer they stay in one 'world' then the other. Though if your just looking for a purely Defensive Trigger kind of thing. Then how about simply a trigger that gives them a condition that causes damage for every stack of the condition they build. Turning it off will allow the players to safely attack without retribution for a short time, but might cause the boss to become more dangerous. Sorry. I think I'm a bit of a sucker of the idea of making your 'turn off defenses' mechanic into a Risk Vs. Reward mechanic. Something that gives the players some advantage, but forces them to think as it should also present some sort of new challenge for them to deal with. Of course you don't want to make the fight a slog, but you also don't want to give the players an "I win!" button either.
  3. Yeah it's important to remember that Resurectionists, as a faction, are much more segregated then the other factions. Sure a few of them will come together to work on a common goal together. However, for the most part, they are all individuals who happen to all use necromancy in some way, and got lumped in the same group because of it. For this reason, blowing up the warehouse will likely only end up bringing the ire of the Resurectionists of those who are tied to it. Though, as mentioned before, how they will react to it will completely depend on who they are. Some may end up seeking the shadows to hide and wait for things to cool down. Others may end up deciding to try again after securing a new location. Then you have those who may just end up seeking bloody revenge on those who have so horribly thwarted their devious plans. Perhaps some combination of the three. Or maybe you can think of something much more clever then I listed here. As for the whole guild situation. Buildings being destroyed honestly wouldn't be completely unheard of given Kaeris and the Arcanists exist. So their reaction may very well depend on how well the PCs were able to cover their tracks. A thing to note that with these buildings being demolished as it were by explosives rather then fire, a skilled investigator might be able to figure out that it might not be the usual suspects involved in this after all. However, as mentioned above, they would definitely still use these disasters to their advantage with both hit pieces with the Tattler with interviews from the 'love ones' who were lost during these terrorist attacks. All the while looking for anyone who could of been involved in the case before deciding to just create a 'fall guy' for it. Not to say they won't still investigate the crime and tighten their hold if someone rather important to one of the Guild's higher ups were involved in the explosion. It's just convenient to be able to get rid of some trouble maker and try to assure the public that they know what they are doing with a single stone. Of course this is just how I would interpret this going on and you should do whatever you feel is right for your own game. The Guild is definitely not an organization to be trifled with, and will make you lives a living hell if your not careful around them. I've even played with the idea that the Arcanists could use this as a reason to induct the players after saving them if the law ends up to close to their comfort. Though I am not sure if they would approve the destruction of civilian property or not. I think it would depend on how much it hurts the Guild itself and if any of their members were caught up in the explosion them selves. Ehh... Just some thoughts I had.
  4. *eyes the dragon in awe* Well... And here I thought I wasn't going to have anything to truly pull me into this game.
  5. Honestly it would be nice to have someone do a stream of TtB. I think it honestly would lend itself well to the more zany and story focused atmosphere of what most VoD and stream RPs tend to be good at.
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