Rules query here. I played against a friend last night and he was using Collodi for the first time. I'm asking some questions for the both of us as we have this niggling doubt we played him wrong - as he seems absurdly powerful.
Strum the threads give Collodi Fast (effectively making him a 4AP Master). Can he actually use Fated to give Fast (but not the 2 damage) to his entire crew if they're in 6"? A whole crew with 3AP seemed ridiculous to us.
So was the other option of giving his whole crew the ability to drop scheme markers at the end of their turns, even if engaged (as it is not an Interact Action, it just happens), but that's for another day.
He just seemed too powerful and it ultimately became a NPE.
P.S. Why does the Marionette's "Tell No Lies" not have a range? Can it REALLY be used across the entire board?
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LupusFerreus
Rules query here. I played against a friend last night and he was using Collodi for the first time. I'm asking some questions for the both of us as we have this niggling doubt we played him wrong - as he seems absurdly powerful.
Strum the threads give Collodi Fast (effectively making him a 4AP Master). Can he actually use Fated to give Fast (but not the 2 damage) to his entire crew if they're in 6"? A whole crew with 3AP seemed ridiculous to us.
So was the other option of giving his whole crew the ability to drop scheme markers at the end of their turns, even if engaged (as it is not an Interact Action, it just happens), but that's for another day.
He just seemed too powerful and it ultimately became a NPE.
P.S. Why does the Marionette's "Tell No Lies" not have a range? Can it REALLY be used across the entire board?
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