Sarge048 Posted January 15, 2014 Report Share Posted January 15, 2014 So I'm somewhat new to malifaux and I've been experimenting with the Lucius crew with mostly positive results. However, I recently played a couple of games against Ramos and I find myself at something of a loss for an effective strategy and I'm wondering if anyone has any ideas. The last game I played featured the following set up 50ss Guild Lucius Sgt Dashel 3 Guild Guards 1 Guild Capt 2 Lawyers 4 Hounds Archanists Ramos Toolbox Howard Joss Killjoy (buried) Stake a claim Line in the sand protect territory spring the trap cursed object breakthrough Knowing that Lucius excels at laying down scheme markers and that my opponent planed to keep Ramos essentially in the deployment zone while summoning spiders I elected take cursed object and line in the sand as my schemes. I thought about protect territory but I knew that I wouldn't have many models left at the end of the game. Ramos took distracted and protect territory. I managed to score all points for distracted and stake a claim and I had 7 scheme markers on the center line by the 5th turn. However, my opponent was able to swarm his spiders and use the swarm to devour four of my scheme markers resulting in my loosing the game with 8 points to 9 (3 for each scheme and strategy). But the victory points don't tell the whole story. By the end of the game I had only four models left while my opponent had around 10 (Ramos, 8 spiders and killjoy). I found that the lawyers were great for attaching fees and poison to the high value models (Joss, Howard, Killjoy) and they were also great for paralyzing and slowing them, but even with those tricks my forces quickly dwindled. Combine that with my opponent being able to use soul stones and effective use of the control hand he was able to summon 2 - 3 spiders every single turn. And the result was that he was quickly out damaging and out activating my forces. I'm just not sure what the effective counter to that is. How exactly does one deal with a master that can summon in 8 - 12 souls stones worth of minions every single turn? I'm open to any suggestions. Quote Link to comment Share on other sites More sharing options...
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