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M2E: Carnivorous Plants Problem


Stinkmunk

Question

I just played a great game of M2E with the Story Encounters rules, but we ran into a few issues... Carnivorous Plants don't actually seem to do anything.

Each player places one 50mm Plant Marker within 6" of

the centerline of the board. Plant Markers are Ht 0, Severe,

Hazardous Terrain which deal 1/4/7 damage. Any model

which ends a move or push within 3" of a Plant Marker

must succeed on a TN 14 Wk duel or be pushed into base

contact with the Plant Marker. If a Blast Marker is placed

over a Plant Marker, discard the Plant Marker.

If I fail my Wk duel, I get pushed into base contact with the Plant Marker. The Plant Marker doesn't actually attack me in anyway, it relies on doing damage to me as Hazardous Terrain, which in turn requires me to enter it (or activate within it).

The game is pretty clear that moving into base contact with something is not the same as entering something... otherwise I'd never be able to be in base contact with impassible terrain for example.

The way we played it, to keep it interesting, was that the Terrain did a damage flip on you when you moved into contact... but that caused a problem too since we would have to take another flip when the model was activated again.

Any thoughts on this? Am I missing something?

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