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Saddlerwrighty

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Ha.....I see you take advice well :)

Lady J is pretty straight forward. She kills things. Judge is also quite the melee monster. The marshals are great gunmen and are pretty resilient with their Hard to Wound and Slow to Die abilities.

Lady J's biggest weakness is her fairly low defense. To compensate for that she has the Riposte trigger so it's not a bad idea that if you draw a high :masks to hang on to it to get it off. Her mobility can also be an issue if you are facing crews that fight from a distance. Make sure you are playing with enough terrain (there should be a lot) so you can use cover as you move up the table.

The marshal's Finish the Job spell is a nice buff for some extra damage and if you can set it up where Lady J can hit a few weaker models under its buff, she could kill them in one shot.

Those are just a couple very basics. It would help if you could give us an idea what your local opponents might be bringing. With that we should also be able to advise you on what to pick up to expand her crew.

Edited by dgraz
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