I'm new to Malifaux. I went through a demo at my LGS last week and bought the Rules Manual. In reading through it, I ran into several questions that I was hoping you all might be kind enough to answer.
(1) LOS
pg. 15 - LOS: Imagine I have a height 2 figure (denoted by X below) in base contact with a height 2 wall (denoted by || below). Can it shoot a height 3 figure (denoted by O below) without any penalty?
X || O
My reading of the rules is, "yes, because the intervening base is less than the target's height." Also, the height 3 figure can return fire, but the height 2 figure receives hard cover because it is within 1" of the wall. Is this correct? It just seems odd that the figure is shooting over a wall that is as tall as it, which would be awkward.
(2) LOS
pg. 15 - Obscuring terrain seems inconsistent with blocking terrain. Blocking terrain states that the intervening base must be less than either the model's OR target's height to give partial LOS. Obscuring terrain states that it must be less than BOTH the model's and target's height to give partial LOS. Am I reading these rules correctly? If so, why are the rules different?
(3) Flat Elevation
pg.17 - The "Flat Elevation and LOS Diagram" is drawn from the side view. The third statement says that Perdita has LOS to Gremlin 3 because the "model" is not completely within the elevation's shadow. Is this LOS determined by the actual model or by the model's base?
(4) Flat Elevation
The 1st page of the Errata has Rafkin attacking a Crooligan and stating that the model is 6" away. However, the Crooligan appears to be 1 height shorter than the elevated terrain that Rafkin is standing on, so according to pg. 40 it seems that the range should be 7". Is this correct?
(5) Soulstone usage
Do I have the following correct?
pg. 27 - When a card is added by using a soulstone during an attack duel, the card is ADDED to the current total.
pg. 29 - Soulstones may NOT be used to modify damage flips.
pg. 31 - Soulstones used on the initiative flip REPLACE the original card.
(Soulstone usage appears to be different in every case, so I want to make sure I have these rules down.)
(6) Resolving Effects
pg. 32 - Are effects that affect a figure during its "next activation" removed during the Closing Phase? For example, if a figure receives "slow" or "paralyze" after they have made their activation this turn, are these effects removed before the next turn or do they carry over?
(7) Charging
pg. 36 - Is it legal to charge even if you are out of range?
Example: Razorspine Rattler wants to advance quickly, so he declares a charge at a figure on the opposite side of the board. He moves 12" directly toward the figure, but isn't in range to strike, so his turn ends here. (Since his walk is only 4", he moved 50% farther than he could have with two walk activations.)
(8) Jumping
pg. 37 - When jumping vertically 1/2 your walking distance, how is this measured? Can the figure move horizontally at all? If not, this doesn't seem like it would be useful at all.
(9) Morale
pg. 57 - If I charge a figure at an opponent's terrifying figure and fail the morale check, which direction does my figure "fall back?" Towards the nearest table edge?
pg. 57 - Alternately, if I walk a figure into melee range of an opponent's terrifying figure and fail the morale check, which way does my figure "fall back?" Directly away from the terrifying figure?
(10) Soulstone pool
pg. 73 - Do the soulstones gained by declining to select a scheme count towards the maximum soulstone pool? For example, if I already have 7 soulstones in my pool for a scrap and I decline to take any schemes, would I then have 11 soulstones or would this cap at 8 soulstones?
(11) Caster Additional Requirements
pg. 123 - Casting sequence, part 3d, states "Caster meets additional requirements." However, pg. 54 does not discuss this step. Can someone give me an example of this?
Question
Daedalus
Hello, all:
I'm new to Malifaux. I went through a demo at my LGS last week and bought the Rules Manual. In reading through it, I ran into several questions that I was hoping you all might be kind enough to answer.
(1) LOS
pg. 15 - LOS: Imagine I have a height 2 figure (denoted by X below) in base contact with a height 2 wall (denoted by || below). Can it shoot a height 3 figure (denoted by O below) without any penalty?
X || O
My reading of the rules is, "yes, because the intervening base is less than the target's height." Also, the height 3 figure can return fire, but the height 2 figure receives hard cover because it is within 1" of the wall. Is this correct? It just seems odd that the figure is shooting over a wall that is as tall as it, which would be awkward.
(2) LOS
pg. 15 - Obscuring terrain seems inconsistent with blocking terrain. Blocking terrain states that the intervening base must be less than either the model's OR target's height to give partial LOS. Obscuring terrain states that it must be less than BOTH the model's and target's height to give partial LOS. Am I reading these rules correctly? If so, why are the rules different?
(3) Flat Elevation
pg.17 - The "Flat Elevation and LOS Diagram" is drawn from the side view. The third statement says that Perdita has LOS to Gremlin 3 because the "model" is not completely within the elevation's shadow. Is this LOS determined by the actual model or by the model's base?
(4) Flat Elevation
The 1st page of the Errata has Rafkin attacking a Crooligan and stating that the model is 6" away. However, the Crooligan appears to be 1 height shorter than the elevated terrain that Rafkin is standing on, so according to pg. 40 it seems that the range should be 7". Is this correct?
(5) Soulstone usage
Do I have the following correct?
pg. 27 - When a card is added by using a soulstone during an attack duel, the card is ADDED to the current total.
pg. 29 - Soulstones may NOT be used to modify damage flips.
pg. 31 - Soulstones used on the initiative flip REPLACE the original card.
(Soulstone usage appears to be different in every case, so I want to make sure I have these rules down.)
(6) Resolving Effects
pg. 32 - Are effects that affect a figure during its "next activation" removed during the Closing Phase? For example, if a figure receives "slow" or "paralyze" after they have made their activation this turn, are these effects removed before the next turn or do they carry over?
(7) Charging
pg. 36 - Is it legal to charge even if you are out of range?
Example: Razorspine Rattler wants to advance quickly, so he declares a charge at a figure on the opposite side of the board. He moves 12" directly toward the figure, but isn't in range to strike, so his turn ends here. (Since his walk is only 4", he moved 50% farther than he could have with two walk activations.)
(8) Jumping
pg. 37 - When jumping vertically 1/2 your walking distance, how is this measured? Can the figure move horizontally at all? If not, this doesn't seem like it would be useful at all.
(9) Morale
pg. 57 - If I charge a figure at an opponent's terrifying figure and fail the morale check, which direction does my figure "fall back?" Towards the nearest table edge?
pg. 57 - Alternately, if I walk a figure into melee range of an opponent's terrifying figure and fail the morale check, which way does my figure "fall back?" Directly away from the terrifying figure?
(10) Soulstone pool
pg. 73 - Do the soulstones gained by declining to select a scheme count towards the maximum soulstone pool? For example, if I already have 7 soulstones in my pool for a scrap and I decline to take any schemes, would I then have 11 soulstones or would this cap at 8 soulstones?
(11) Caster Additional Requirements
pg. 123 - Casting sequence, part 3d, states "Caster meets additional requirements." However, pg. 54 does not discuss this step. Can someone give me an example of this?
Thank you for your time!
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