We had a situation occur in our game where by a Warpig was sooey'd past a peacekeeper. The terrifying rules state when a model enters a terrifying effect range it has to take a terror test. The pig failed the test and would then stampede. The pigs push meant it was left in the peacekeepers melee range.
We decided that since the pig was moved out of turn sequence it wouldn't stampede until it activated. Was this correct?
As a follow up, the Hog Whisperer ended the stampede. The next turn the gremlin player took another terrifying test and failed and so the pig stampeded, should he have taken another one, since he failed the first but suffered no ill efffects?
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Hi all,
We had a situation occur in our game where by a Warpig was sooey'd past a peacekeeper. The terrifying rules state when a model enters a terrifying effect range it has to take a terror test. The pig failed the test and would then stampede. The pigs push meant it was left in the peacekeepers melee range.
We decided that since the pig was moved out of turn sequence it wouldn't stampede until it activated. Was this correct?
As a follow up, the Hog Whisperer ended the stampede. The next turn the gremlin player took another terrifying test and failed and so the pig stampeded, should he have taken another one, since he failed the first but suffered no ill efffects?
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