Hi, can I check the rules on this as it was making my pal extremely annoyed!
Seamus Undead Psychosis lets you target 1-2 models and force them to not end a move within 3" of an Undead Model. It looks like it casts on anyone, e.g. no restrictions about spirits, undead, etc.
Two Punk Zombies are touching Seamus, so he casts it on them. A Hooded Rider or other undead person is just behind Seamus.
Seamus activates and casts No Escape on one of the Punk Zombies - Seamus gets a free charge if it moves.
The first Punk Zombie activates (that has been No Escaped) and has to try and move away from - well, not just the Hooded Rider but his Punk Zombie friend.
What happens? My interpretation is that the Punk Zombie stays where it is, Seamus gets a charge attack. If the Zombie is still alive it has to move again; can Seamus make a disengaging strike and force him to stay next to him.
Then the other Punk Zombie activates and Seamus has the option of two disengaging strikes. Again, as long as the strikes hit in effect no ones move.
Anything wrong with that? I could see he was irritated by basically being paralysed. He also couldn't see the logic of why I was casted this spell to make him move away, but then making the disengaging strikes to keep him there - obviously my rationale is he has to waste his activations. Undead psychosis seems very nasty against any undead opponents
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borboski
Hi, can I check the rules on this as it was making my pal extremely annoyed!
Seamus Undead Psychosis lets you target 1-2 models and force them to not end a move within 3" of an Undead Model. It looks like it casts on anyone, e.g. no restrictions about spirits, undead, etc.
Two Punk Zombies are touching Seamus, so he casts it on them. A Hooded Rider or other undead person is just behind Seamus.
Seamus activates and casts No Escape on one of the Punk Zombies - Seamus gets a free charge if it moves.
The first Punk Zombie activates (that has been No Escaped) and has to try and move away from - well, not just the Hooded Rider but his Punk Zombie friend.
What happens? My interpretation is that the Punk Zombie stays where it is, Seamus gets a charge attack. If the Zombie is still alive it has to move again; can Seamus make a disengaging strike and force him to stay next to him.
Then the other Punk Zombie activates and Seamus has the option of two disengaging strikes. Again, as long as the strikes hit in effect no ones move.
Anything wrong with that? I could see he was irritated by basically being paralysed. He also couldn't see the logic of why I was casted this spell to make him move away, but then making the disengaging strikes to keep him there - obviously my rationale is he has to waste his activations. Undead psychosis seems very nasty against any undead opponents
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