cain Posted November 5, 2011 Report Share Posted November 5, 2011 If the gunsmith uses the explosive ammo for one turn and gets the experimental trigger, do you 1. use the triggers new 2/4/6 damage instead or 2. do you add the blasts from 1/2B/3B explosive ammo to 2/4B/6B final? Quote Link to comment Share on other sites More sharing options...
0 LastDinosaur Posted November 5, 2011 Report Share Posted November 5, 2011 That would be (1). You do get to keep the against living models however. Quote Link to comment Share on other sites More sharing options...
0 dgraz Posted November 5, 2011 Report Share Posted November 5, 2011 Remember that you choose whether to activate a trigger or not if you flip it. So if you want the blast you could just leave it as is. Quote Link to comment Share on other sites More sharing options...
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cain
If the gunsmith uses the explosive ammo for one turn and gets the experimental trigger, do you
1. use the triggers new 2/4/6 damage instead or
2. do you add the blasts from 1/2B/3B explosive ammo to 2/4B/6B final?
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