Jump to content

Perdita vs Von Schill 25ss


FearLord

Recommended Posts

My Crew:

Perdita Ortega

-Enslaved Nephilim

Francisco Ortega

Santiago Ortega

Nino Ortega

Strategy: -A Line in the Sand

Schemes: -Hold Out – announced

-Frame for Murder (Nino) – announced

Cache: 6ss

My opponent’s Crew:

Von Schill – Freikorps Leader

Freikorps Librarian

Freikorps Trapper

Freikorps Specialist

Freikorpsmann

Freikorpsmann

Strategy: -Turf War (reflipped from Treasure Hunt)

Schemes: -Assassinate (Perdita) – announced

-Traded second scheme for soul stones

Cache: 4ss

Notes:

My opponent was fairly new to the game and usually plays Resurrectionists, but having recently picked up Von Schill’s box he was looking for a chance to try them out. I decided I was going to go with Perdita since she was the only master I own but haven’t played yet.

With only 25 ss to use I wanted to go with a fairly “standard” Perdita list, but wanted to have a few more Soul stones – I elected to take the Perdita box set with an Enslaved Nephilim but without Papa (who I figured would have limited impact against the Freikorps thanks to their special armour).

I had never played A Line in the Sand before either, but was counting on Perdita’s speed to deal with it. If needed, the Enslaved Nephilim ‘obeying’ and Santiago ‘Wading in’ late game could help me grab the last few. I seriously considered reflipping (because like Reconnoiter it seems harder to achieve in smaller games), but in the end I went for the challenge...

I went for schemes I hadn’t tried much before either. I picked Hold Out since I would be trying to prevent my opponent getting into my deployment zone anyway (to stop him scoring max points from Turf War). I picked Frame for Murder, because I was paranoid that Von Schill would be gunning for him from the start, and hoped this would put him off flying straight into his face and shooting him down...

My opponent kept things simple and took the Freikorps box. He burned a Soul stone to reflip treasure hunt because the terrain had been set up with a river right down the centre of the board and he was worried that I’d be able to gun down anyone making a break for the treasure counter (since his models would all lose their abilities to ignore terrain and be stuck struggling out of the river). This left him with 2 soul stones so he dropped a scheme to max out his pool and he took Assassinate for his other scheme (I wasn’t too worried about this – Perdita seemed to have enough tricks to keep herself alive).

Deployment (all directions from my point of view)

We flipped standard deployment and my opponent set up first, deploying all of his models apart from the Trapper in a group on the right edge of the board. I deployed with Nino, Santiago and the Enslaved Nephilim on the extreme right, Francisco just to the right of the central river and Perdita on the extreme left, opposite one of the Dynamite markers.

My opponent deployed the Trapper on the left, but basically back in his deployment zone since my objectives spanned most of the board.

Turn 1

Von Schill started the game by using ‘Leader’ on one of the Korpsmann, activating ‘Augmented Jump’ and walking 3 times (thanks to ‘Nimble’) landing in a wood between our two main groups. The Korpsmann followed a little slower, but was still able to get into the woods (without penalty, thanks to ‘Scout’).

I began with Nino who cast ‘In my Sights’ on Von Schill. He then shot twice, getting one ‘Trigger Happy’ for an extra shot. One of them missed and the attacks both flipped weak damage which was reduced down to 1 Wd by the Freikorps Leader’s ‘armor’.

The Librarian discarded a 13 of Rams thanks to ‘Arcane Receptacle’ (a high card to be sure, but he wanted to be able to get the healing spell and it was his only Ram), walked forward and cast ‘Healing energy’ on Von Schill, getting a moderate flip and healing him back to full. Santiago walked twice towards the wood and the right most Dynamite marker.

The other Korpsmann also walked into the central wood. Francisco walked towards the central Dynamite markers, approaching the wood from its left most edge. The Specialist walked slowly towards the wood.

I was planning to use the Enslaved Nephilim to ‘Obey’ Nino to take another shot at Von Schill, but I was down to my last two cards and they were both 1’s. Needing at least a 10 to cast it, I decided I would up my chances by using Perdita first. She started by using ‘Hero’s Gamble’ to swap my cards for the 2 and 12 of Crows. She then walked twice using her huge speed to get into contact with the left most Dynamite Marker, and using her ‘Fast’ AP to activate it.

My opponent countered by sending the Trapper forward slightly and snapping off a shot at her, his ‘hunter’ ignoring the cover provided by a low wall she was sheltering behind. He managed to hit and even flipped moderate damage for a whopping 3 points... Looking at her damage track, I elected to burn a soul stone to prevent wounds since she only has 8 overall. As luck would have it, I flipped a 13 and prevent all of the damage.

This left me free to ‘Obey’ Nino, and I managed to get the 10 I needed to cast the spell on the flip, so saved my 12 Crows to cheat Nino’s attack flip, Triggering ‘Head Shot’. My opponent was only holding one card at this point, so was forced to drop 2 of his soul stones to avoid losing Von Schill! Not too shabby! My Totem then finished its activation and the turn by taking cover behind a hedge line.

Turn 2

I won the initiative and started with Nino, who still had the Freikorps Captain ‘In his sights’. Some lucky flips meant I got two lots of ‘trigger happy’ and two ‘head shots’. Von Schill used up both his last 2 soul stones preventing himself from being hit by the 2 Crow attacks (he wanted to preserve his cards). In the end, he’d taken another 3 Wds.

Unfortunately, Santiago was too far forward to use ‘companion’ with Nino, so I wasn‘t able to press my advantage. Von Schill took the opportunity and used ‘Leader’ on one of the Freikorpsmann, ‘Augmented Jump’ so that he could get out of the wood and then used his ‘Nimble’ move to position a charge on Santiago. He hit for moderate damage, but got an extra one from his ‘Brutal’ trigger, bringing Santiago down to 4wds. The Korpsmann followed this up by advancing and shooting at Francisco dealing 2dg with a ‘critical strike’.

Although Santiago was locked in melee, he now had access to ‘Wade in’ and ‘Is that all you’ve got’, so I activated him and tried to disengage from Von Schill and fill his face with lead. Although he got away, it wasn’t until his third attempt, so wasn’t able to take any shots afterwards. I positioned him close enough to Nino so they could activate together next turn. The second Korpsmann also advanced and fired on Francisco, dealing another couple of wounds and leaving him vulnerable.

To get him away from danger and keep the pressure on Von Schill, the Enslaved Nephilim popped over the hedge and ‘Obeyed’ Francisco to charge the Captain. Unfortunately, he was just short of melee range (I was hoping to follow up the charge with a ‘flurry’ in Francisco’s activation), but it took him away from the Specialist and placed him close enough for his own charge. The Librarian discarded a ram again, advanced and healed a single wound from Von Schill.

I had an important decision to make with Perdita – either keep running for the dynamite markers, ignoring the trapper as best I could, or dealing with him now before he became too much of a threat. Although I was tempted to keep the focus on the strategy, I eventually figured the sniper was too much of a threat to ignore. Perdita used ‘hero’s gamble’ again (getting better cards) broke from cover and walked twice to bring the Trapper in range and also to get a clear line at him where he wouldn’t get any cover bonus. I flipped the Red Joker to hit, called Rams for its suit and the ‘critical strike’ trigger, and cheated for severe damage – even with his ‘armor’ he still took 6 Wds overall and was blown off his feet by a single shot!

The Specialist was forced to waddle around the wood, and Francisco was well and truly out of his range at this point. Francisco finished up the turn by charging into Von Schill and bringing him down to his last 4 wounds. I also positioned him so that Von Schill would need to move if he wanted to attack Francisco – not a huge deal since he has ‘nimble’ but would help to control him slightly.

Turn 3

The initiative flip was going to be key this turn – whoever went first would have a significant advantage, with Von Schill and Francisco near death and the 3 Ortega boys in range to ‘Companion’ with each other. I lost on the first flip, and burned a soul stone trying to beat a 10 because it was so important, but still failed...

I winced because I knew whatever happened was going to hurt, but it wasn’t a straight forward decision for my opponent since he would need some solid activations to avoid losing Von Schill. He elected to use Von Schill, who used ‘Leader’ on the closest Korpsmann, used ‘Nimble’ to advance into knife range of Francisco, and attacked. The first attack only managed to inflict a single wound, so he was forced to use his last AP to take the elder Ortega out. The Korpsmann elected to walk twice rather than attack, engaging Santiago to stop him going to town on Von Schill.

Nino and Santiago activated together. Nino proceeded to have ridiculous luck, flipping a stupid number of masks, getting a huge number of attacks from ‘Trigger Happy’. Von Schill went down under this onslaught (shooting Nino for 3 damage with his ‘slow to die’ action) and Nino recast ‘In my sights’ on to the Librarian. Santiago tried to disengage from the Korpsmann, but failed in all 3 attempts...

The Librarian advanced and used her ‘Ancient Words’ ranged attack to inflict 2 Wds on the Enslaved Nephilim. The creature reacted to this by charging into the Korpsmann who was fighting with Santiago, dropping 3 of his wounds with a nasty ‘Flay’ trigger. The last Korpsmann walked twice to block Nino’s line of sight to the Librarian (with the melee between Santiago and the other Korpsmann helping to block her whole base). Perdita walked 3 times to end up on the next dynamite marker, but couldn’t activate it until the next turn. The Specialist walked twice to bring himself towards the main group of models, but was still too far away to get involved.

Turn 4

I got the initiative this turn, and once again used ‘companion’ to activate Nino and Santiago. Nino cast ‘in my sights’ on the Korpsmann in front of the Librarian, and blasted him apart with yet more ‘Trigger Happy’ attacks. The first couple only plinked him, but he was finished off by a big severe flip. Santiago managed to walk out of melee this time, moving forward and blasting the Librarian down with his paired Peacebringers (thanks to ‘is that all you’ve got’).

My opponent was rapidly running out of models, so activated the Specialist, walking forwards and shooting Nino, taking him down to 1 Wd thanks to the ‘Focused Burn’ trigger. The Nephilim ripped apart the last Korpsmann thanks to another ‘Flay’ and cast ‘Obey’ on Nino who had more lucky flips and killed the Specialist. He exploded, killing the Nephilim, but leaving the board clear for Perdita, Santiago and Nino to activate the remaining Dynamite markers.

Final Score:

Me:

-All 5 Dynamite markers activated by end of the game 4VP

-No enemy models completely in my deployment zone 2VP

-Nino not killed by Von Schill 0VP

Total 6VP

My opponent:

-No models in my half of the board or deployment zone 0VP

-Did not kill Perdita 0VP

Total 0VP

Victory for Perdita!

My first game using any of the Ortega’s besides Nino and I was impressed with their damage potential. I feel like I only got to scratch the surface with Perdita since she was out of the action for most of the game, but I was suitably impressed with the one attack she did make killing the Trapper in one shot!

Nino was fantastic, far, far better than he’s been in any other game for me, which mainly came down to some amazing cards for the triggers – especially turn 3 and 4 where I just seemed to be going Trigger happy on anything I looked at...

Turn 3 was obviously the key turn, and I think my opponent would have been far better off moving backwards with Von Schill into the wood, gunning down Francisco and shooting up Santiago more – he could then have used ‘Leader’ on the Librarian who could have used ‘Furious Casting’ to spam healing spells onto him.

He also threw away his stones – the first 2 he couldn’t really help since he only had one card left in hand to stop the ‘head shot’, but the second 2 he could burned through riskily to push his def flip higher, when he had plenty of cards he could have burned. He said that they were all good and he didn’t want to lose them, but Von Schill would have been much harder to take out if he’d still had some soul stones late in the game.

The final problem was his piecemeal advance – with the wood covering the centre of the table between our forces, he could have easily massed his models in striking range of my lines, but instead he attacked in waves, which made it easier to deal with his troops one by one (once Von Schill was dead).

Link to comment
Share on other sites

He is great! My first game with nino (Lady J master) Nino killed 3 woes, candy and baby cade. Been in love since. (Rest of my crew spent turns failing 30+ cast moral duels from Pandy, that whore!) Although if you are getting Lucious, Ryle will work as your Nino equiv, or maybe him and a couple austrigers for a gun line that makes your opponents sigh.

Loved the read, need to get my Perdita crew painted up

Link to comment
Share on other sites

There was lots of terrain on the board, but the main bit (because most of the action took place right on the right hand side of the board) was a large wood in the centre. My opponent could have used this better to mass his troops together before attacking. Von Schill ended up further forward than he needed to be and could have easily struck from behind the wood so he wouldn't have been shot at all turn 1...

The Specialist spent the entire game going the long way round the wood because Francisco was on that side - he'd have got into the action much quicker if he'd gone the other way.

I obviously deployed Nino in the best place in the circumstances - on the Right hand board edge with clear lines to people coming around the wood either way. There were also some low walls, but these meant nothing to Nino... In fairness, Nino was never engaged and never had to move... My choice of Frame for Murder, although not scoring me any points, stopped Von Schill (my opponent's fastest model) from engaging or attacking Nino early in the game - I feel confident if he'd been gunning for Nino from the beginning, he'd have gone down very quickly, and he still ended the game with only a single wound...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information