(1) Shafted (CC: 13/Rst: -/Rg: C) Place 1 Shafted marker within 6" of this model. When a model ends its activation within 2" of a Shafted marker, remove the marker and the model's controller flips a Fate Card. If the value is a Joker, the model is killed. If the value is a 1-7 the models suffers 3 Dg. If the value is 8-13 the model receives Paralyzed. Crooked Men models are immune to Shafted markers. Shafted markers are removed from play at the End Closing Phase.
My understanding is that something changed about when the Shafted marker is triggered - that's its on movement. So you can lure a model near a Shafted marker and have it trigger, or something like that. Thanks!
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wrabbit37
I understand from this thread (http://www.wyrd-games.net/forum/showthread.php?t=20720&highlight=crooked) that there are two V2 versions of the Crooked Men's Shafted ability. I just picked up a set and want to see if I have the correct V2 version of the spell.
My understanding is that something changed about when the Shafted marker is triggered - that's its on movement. So you can lure a model near a Shafted marker and have it trigger, or something like that. Thanks!
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