(2) Ya'll Watch This: This model makes a Boomstick Strike with Dg 2/2 /4 :blast. All models within 2" of this model suffer 2 Dg. Sacrifice this model.
And we had 2 opposed answers from henchmen:
1) If any part of an ability fizzles, you don't complete the rest of it (RM, pg 6, first bullet of Timing).
So the Strike, being first, would fail because you're in melee, and you wouldn't do anything else after that because you can't complete it. So you could legally do Y'all Watch This, but it wouldn't actually accomplish anything but be a fancy way to Pass
2) It won't necessarily fizzle though. Abilities override the core rules, so just like (0) Smell Gear overrides not being able to charge a model that's in melee and (1) Blades and Bullets overrides not being able to shoot a model in melee, (2) Y'all Watch This should logically follow those same exceptions
which is the correct answer to this question, can this ability be used in melee?
Question
Swan
I apologize for this, but looking through the forums created more questions then answers.
This was asked:
Can you use this ability if you are in melee?
WEiRD sKeTCH answered with this response
Quote:
As long as an ability, spell, attack doesn't have a in its rg or descrition, it can be used in melee.
http://www.wyrd-games.net/forum/showthread.php?t=10221
(2) Ya'll Watch This: This model makes a Boomstick Strike with Dg 2/2 /4 :blast. All models within 2" of this model suffer 2 Dg. Sacrifice this model.
And we had 2 opposed answers from henchmen:
1) If any part of an ability fizzles, you don't complete the rest of it (RM, pg 6, first bullet of Timing).
So the Strike, being first, would fail because you're in melee, and you wouldn't do anything else after that because you can't complete it. So you could legally do Y'all Watch This, but it wouldn't actually accomplish anything but be a fancy way to Pass
2) It won't necessarily fizzle though. Abilities override the core rules, so just like (0) Smell Gear overrides not being able to charge a model that's in melee and (1) Blades and Bullets overrides not being able to shoot a model in melee, (2) Y'all Watch This should logically follow those same exceptions
which is the correct answer to this question, can this ability be used in melee?
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