Mr_Smigs Posted August 23, 2011 Report Share Posted August 23, 2011 Ok, so if a model is next to say Ashes and Dust and an Abomination... where they take the aura damage... Since it's coming from a single ability (tho 2 models) how does this interact with "Hard to Kill"? Similarly, how does the damage cause by the alp area effect interact with "Hard to Kill"? Quote Link to comment Share on other sites More sharing options...
0 edonil Posted August 23, 2011 Report Share Posted August 23, 2011 Hard to Kill is from one hit at a time. I'd say it's multiple sources at different points in time, myself, so the model would still die. But that's just how I'd call it. Quote Link to comment Share on other sites More sharing options...
0 marshimartian Posted August 23, 2011 Report Share Posted August 23, 2011 Hard to Kill is from one hit at a time. I'd say it's multiple sources at different points in time, myself, so the model would still die. But that's just how I'd call it. Agreed Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted August 23, 2011 Report Share Posted August 23, 2011 (edited) There all individual damage sources so Hard to Kill can't protect you from multiple hitting at the same time. Edited August 23, 2011 by Ratty Quote Link to comment Share on other sites More sharing options...
0 Mr_Smigs Posted August 24, 2011 Author Report Share Posted August 24, 2011 that's what i suspected, just wanted to make sure. Quote Link to comment Share on other sites More sharing options...
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Mr_Smigs
Ok, so if a model is next to say Ashes and Dust and an Abomination... where they take the aura damage...
Since it's coming from a single ability (tho 2 models) how does this interact with "Hard to Kill"?
Similarly, how does the damage cause by the alp area effect interact with "Hard to Kill"?
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