kasin666 Posted July 24, 2011 Report Share Posted July 24, 2011 http://www.puppet-wars.com/maps.html?MN=dizzy&MP=Two-Players&MU=false&M=7,8,9,10,11,14,19,22,24,25,26,28,31,33,36,38,41,43,45,47,49,52,54,55,57,59,62,66,68,71,72,73,74,76,83,85,86,87,88,89&WB=0,5,15,37,40,50,53,56,75,79&SW=44,90 Quote Link to comment Share on other sites More sharing options...
Wodschow Posted July 24, 2011 Report Share Posted July 24, 2011 Eh.. Rather unbalanced and extremely tedious to play on.. I think it's a very bad map to be honest.. Quote Link to comment Share on other sites More sharing options...
Brandu Posted July 24, 2011 Report Share Posted July 24, 2011 Wow, a negative comment from Wodschow. Who'd a thunk it? <sarcasm> I pesonally like it. Only thing i would suggest is giving the 'outside' player an unbalanced +1 (or amybe +2) due to the fact that he has further between workshops than the inner player. Quote Link to comment Share on other sites More sharing options...
Wodschow Posted July 24, 2011 Report Share Posted July 24, 2011 I'm sorry, but there's a ton of reasons as to why this is a bad map.. The distance between the Workbenches being a very minor issue.. Here's some of them: - There is about 50!!(!!!!!) tiles between the start locations, that is a ludicrous amount to say the least - having more than 7 generally proved to make for long games during the playtesting. - You have to place your Master in front of your starting Workbench meaning you're very limited as what to do in the first many moves of the game. - The game is alot about outmanouvering your opponent, you can't do that on this map - at all. You'll just be trading puppets on a more or less 1-1 basis. You can't even move around your own puppets.. - Molemen are incredibly good at this map as it's the only way to go about some of the above points. Generally you'd want to avoid too many 1-tile gaps on your board to keep the game flowing and keep the neutral Workbench number fairly low.. (There's 10! on this map..).. But sorry for coming across so bluntly, I just don't see it working.. Quote Link to comment Share on other sites More sharing options...
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