This question came up last night about paralyze, and we just need a clear-cut answer. The situation came up regarding Levi's Waifs which gain Paralyze if Levi is killed during the round, however, I assume it would apply to any situation regarding Paralyze.
Other people at the LGS were contending that a model with Paralyze was unable to do anything at all during a turn, and basically, Paralyze would last on the model all the way until the end of the turn. Their definition of "forfeit its turn" is such that you cannot even choose to activate the model early in the round if you still have other models left to activate (sort of like Pacify). My argument was that if I have a Paralyzed model, and I want to make sure it can do things like Disengaging Strikes or use its Triggers, I can select to activate it early in the round (for instance, it could go first), in which case the model would go from a status of being 'not activated' to being 'activated', and it would essentially activate and immediately be done with its turn.
It just seemed to me that their assertion of not even being allowed to activate was incredibly strong (as if Paralyze needs to be any worse). On the flip side, being able to choose a Paralyzed model for your activation does offer a bit of a stalling tactic, in terms of activation control, so that was the primary point the others were making.
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LoboStele
This question came up last night about paralyze, and we just need a clear-cut answer. The situation came up regarding Levi's Waifs which gain Paralyze if Levi is killed during the round, however, I assume it would apply to any situation regarding Paralyze.
Other people at the LGS were contending that a model with Paralyze was unable to do anything at all during a turn, and basically, Paralyze would last on the model all the way until the end of the turn. Their definition of "forfeit its turn" is such that you cannot even choose to activate the model early in the round if you still have other models left to activate (sort of like Pacify). My argument was that if I have a Paralyzed model, and I want to make sure it can do things like Disengaging Strikes or use its Triggers, I can select to activate it early in the round (for instance, it could go first), in which case the model would go from a status of being 'not activated' to being 'activated', and it would essentially activate and immediately be done with its turn.
It just seemed to me that their assertion of not even being allowed to activate was incredibly strong (as if Paralyze needs to be any worse). On the flip side, being able to choose a Paralyzed model for your activation does offer a bit of a stalling tactic, in terms of activation control, so that was the primary point the others were making.
Ruling?
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