nachtnebel Posted April 27, 2011 Report Share Posted April 27, 2011 Guild Crew - 35 - Scrap C. Hoffman -- 4 Cache Lucius [10ss] Guild Austringer [5ss]Peacekeeper [9ss]Ryle, Guild Pawn [8ss]Watcher [3ss] - If the enemies are hiding behind terrain, the Guild Austringer can shoot them up to 5 times due to Lucius' Issue Command - If the Austringer is threatened he can be "redeployed" by Reinforcements - Hoffman's Maintain Machines negates Ryle's Can't Connect so Lucius can target him with Issue Command -> up to 9 (10 with Override Edict) shots per turn for Ryle - As soon as the enemies come close they have to deal with Hoffman and the Peacekeeper - The Watcher is a perfect target for Tap Power and can negate cover Quote Link to comment Share on other sites More sharing options...
tadaka Posted April 27, 2011 Report Share Posted April 27, 2011 (edited) Sounds like a solid tactic If the mission will let you hang back. May want to try that with a drill sargent rather then watcher. Edited April 27, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
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