Doctor Amos Posted November 29, 2010 Report Share Posted November 29, 2010 Secret Identity No one can know who your really are! When you choose this scheme, secretly note one of your crew's masters or henchmen. 1 VP if there are no models in play at the end of the encounter that damaged the chosen model. Insignificant models do not count towards this objective. Announce +1 Hand of Fate Destiny will play a large part in your plans today. This scheme must be announced. At the end of the encounter, reveal your hand. Score 1 VP if you reveal the Red Joker. +1 VP if you also reveal the Black Joker. -1 VP if you reveal the Black Joker but not the Red Joker. Hedged Bets Your crew has left some insurances that, even in failure, will provide some satisfaction. Special: You must take at least one other scheme. Gain 1 VP if you gain 0 or fewer VPs from your other schemes Gain +1 VP if you gained 0 or fewer VPs from your strategy Quote Link to comment Share on other sites More sharing options...
LoboStele Posted November 29, 2010 Report Share Posted November 29, 2010 LOL, I don't know if I would use Hedged Bets ever, but it wouldn't be too bad if you're up against a crew that you know you almost always lose to. I definitely like the other two though. Good ideas! Quote Link to comment Share on other sites More sharing options...
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